Just do a command before it to hide the dialog for all players then show it for specified player and it should work. Otherwise do what Vexal said.
- Registered User
Member for 9 years, 6 months, and 26 days
Last active Mon, Apr, 11 2011 10:53:27
- 0 Followers
- 120 Total Posts
- 0 Thanks
Mar 20, 2011Posted in: Terrain
- How do I increase performance with Water?
Water waves from Terrain Heighting (Beach Shorelines) can cause severe performance drops. Disabling them can increase performance greatly.
To disable them go into Data Editor - > Water - > Select Water and set Beach Shorelines to None.
Mar 18, 2011_ForgeUser5966127 posted a message on Terraining Exercises: Global Information/Idea ThreadPosted in: Terrain
By request, here is the map download for my WTE #21, Bridge submission.
Note, the roads tend to get buggy all the time and get overlapsed by the other roads so you may have to play with the roads a bit to get it right.
Mar 18, 2011Posted in: Project Workplace
In regards to Rodrigo's #2 Comic, I also thought the comic was supposed to be a screenshot of Starcraft 2 and not real life pictures with Starcraft 2 units placed on them. Wasn't that the purpose/main rule of the whole "Screenshot Comic"? Also wasn't that the reason that Prison Comic got removed because it used a Starcraft 1 screenshot with Starcraft 2 units., yet real life photo's are okay? On top of that I agree with Hobbess that it could be taken highly offensive.
While yes, if no one was actually killed or people weren't jumping out of that building, then maybe it would be funny, but the fact is, people died because of that and it really shouldn't be something that's funny to anyone. Maybe some people are forgetting that so why don't you picture what it would be like to burn to death or jump out of a building...
Mar 14, 2011Posted in: Terrain
What ZealNaga said about how to remove the waves.
So it's pretty easy to remove the shorelines (waves).
However in my testing I only found the Beach Shorelines to be the major cause of any lag or FPS drops so I would suggest keeping Cliff Shorelines on and removing only Beach Shorelines. Also when I did this change it didn't take effect until reloading the map in the Editor, but it will show the change right away in Test Document or in-game.
Mar 13, 2011Posted in: Terrain
It should show the effect in the Editor by pressing V which will go into Game View Mode. If it doesn't then try checking your Editor graphic settings and see if raising the graphics shows the effects. It can also take a few second for some effects to show after pressing V.
Also make sure the effect is high enough as well so it's not underneath the Terrain (Nudge up). Make sure the effect is big enough so that you can see it (Scale up), or start from the highest scale and then scale downward to fit the area you want.
I don't see why this would be different for EU. But as I am in Canada so I have the US version and I can't test that for sure.
Mar 13, 2011Posted in: Off-Topic
I don't understand this thread. You ask why people don't like the map and then get defensive about the map and tell them why they should like it...
If you really wanted feedback then you wouldn't get defensive about the map.
People that like it, will play it and the people that don't like it, wont play it. Case closed.
Mar 12, 2011Posted in: Terrain
I posted a solution for this already in another thread... Made by the same OP.
Mar 7, 2011Posted in: Artist Tavern
Just use a hex editor and make the model load a different texture file.
It's fairly easy and shouldn't take too long to figure out how to do it.
Do some searching for hex editing, I think I already made a post about this as well.
- To post a comment, please login or register a new account.