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    posted a message on Cruiser Command type map, I Need a team

    @Fullachain Good idea.

    What im capable of?

    I can trigger, Make some units in the data editor (still learning on how to make beams), terrain to some point of acceptence, Set up a story line on why this is that, or these things are happening. I can also spot check. Wide range of skills, but im not a expert at any, nor am i a noob at any excluding scripting, which has me baffeled. tried to learn it once and didn't get far

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    @ nevjmac

    I am not in the wrong. I said TLDR "SORRY". Thats not being rude bud. I didn't make this thread for ideas. i made this thread for People to join my team so we can create this map. Suggestions or comments on this thread Nty. All im looking for is people to join my team. And if im in the wrong, why is it that dark revenant is not replying back to this subject about Me being foolish or what not. I could care less if the public judges me. All the public needs to know is that, I need a few more people and this team will be set. I guess i stated the wrong thing in one of my paragraphs? Let me correct it.

    Only post on this thread if you are interested in Joining my team. When your on the team, then its open discussions on what could be changed, or suggestions on how it should be. So please, don't reply to this thread unless you are interested in joining my team. I will not post anymore unless someone is wanting to join my team.

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    So basicly your saying my map will be crap since i don't want ideas yet huh? thats a lotta Bs your calling.

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    Blastyoboots, Do you just come here to bash other people or what?

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    im not looking for feed back. Im looking for members to help create this map. Ill get feed back after the release of the first testable/playable map.

    I guess i should add, Accepting ideas/suggestions only from ppl who are on the team... Ill add that to the top post.

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    Just need a couple more ppl and we might have this done in a fashionable time :)

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    TLDR Im sorry.. but im not taking ideas from anyone whos not in my team :), but i did read the first part, a Captain is a captain. He flys the ship. Nothing else.

    Posted in: Team Recruitment
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    posted a message on Cruiser Command type map, I Need a team

    sent you a pm back.

    Posted in: Team Recruitment
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    posted a message on Beam type attack

    So ive been scrolling down the data editor for glimses of how a Beam attack would work, i had a few ideas... but there is something more to how it would work. Just so you know, the type of attack would only be for... about no less then 2 seconds, and no longer then 6. It would be a ability that is used only once every so often.

    I looked at the Void Rays type of beam, but thats not the beam i need. The beam i need is one that, only goes so far infront of the caster unit, In this case, Battle Cruiser, and angles its self with the battle cruiser (Don't need to worry about that part, i have it down). So insights on how this type of attack would work.

    This is what im looking for.

    1. player presses button
    2. Beam fires and keeps a continuous steady beam that only goes about to the top of the screen
    3. Beam interacts with objects it stops at the object and deals dmg persecond.
    4. Beam shuts off if energy when energy runs out.
    Posted in: Data
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    posted a message on How to fix this Odin problem?

    Don't forget collision radius.

    Posted in: Data
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    posted a message on Abilities with triggers

    Gamfvr, What you need is a global variable that gets updated as the unit levels up. Ill give you a example.

    Unit Levels up
        Events
            Unit - (Triggering unit) gains an experience level
        Local Variables
        Conditions
        Actions
            ------- Your unit levels up. And this increases the Global Variable Integer. you then can use the variable for anything you want. Such as, 
    ------- (Damage targeted unit) Or what ever. (This is not very efficent trigger.. i didn't put much thought process into it)
    ------- You can build off of this trigger if you want to, but its not very efficent.
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Unit type of (Triggering unit)) == Marine
                Then
                    Variable - Modify Ability Damage[1]: + 5
                    Variable - Modify Ability Duriation[1]: + 1
                Else
            ------- I used a array for the global variables cause, you may have more then one unit that is leveling up and you want to adjust it to another unit, maybe even multiple units.
    

    Hope this helps, and i like your map.

    Posted in: Triggers
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    posted a message on [Movement] [Solved] Unit Moving in linear function

    Thanks Zeldarules28 Its what i was looking for :) I was almost to it. i had the things right, except for the Position of (unit)

    Posted in: Triggers
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    posted a message on [Movement] [Solved] Unit Moving in linear function

    Getting it to move, thats easy as cutting butter. Getting it to move directly Forward of the angle its Facing... whole nother story. Thats what im trying to figure you, how to make it move in the angle its facing.

    Posted in: Triggers
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    posted a message on [Movement] [Solved] Unit Moving in linear function

    The unit needs to move w/o jumping. move unit instantly doesn't work. it has to be a type of "order unit" but idk the process of combinding the Order unit to move in this direction. BUT W/o stopping, even to change directions.

    Posted in: Triggers
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    posted a message on [Movement] [Solved] Unit Moving in linear function

    Its more of a puzzle then a question. How do you make the unit keep moving in the same direction as its pointing? With making it turn a few degrees, then adjust to the new angle W/o stopping. Possible? i think so. Information would be nice, Comment, or PM me if you have a solution. *please, don't comment w/o a suggestion*

    Posted in: Triggers
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