That's really quite nice looking. I don't have many ideas to improve this other than making the ocean deeper, and maybe smoothing out some of the terrain.
Yes, it is most certainly possible. You could use an event like "unit enters distance from point/region," and an action "create one (unit depending on which point or region) at (wherever you want the unit to spawn)
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@grenegg: Go
I would agree completely with you.
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@alexbis: Go
Just a little question: how will players gather resources?
Also, the new photo looks awesome; keep up the good work! I'm looking forward to this trailer...
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@Darkyvm: Go
That makes me think of the Dark Portal O.o
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@Mozared: Go
The volcano in the middle would actually make a lot of sense considering how most tropical islands are actually volcanoes...
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@sigmapl: Go
One simple solution which works very well is to hide all the terrain cells instead of lowering cliffs.
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@TacoManStan: Go
Wow, there are other people who think Obama is a good president.
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@Mozared: Go
I'm not so sure about the "bright" part...
There are certainly some less than intelligent politicians these days.
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@ProzaicMuze: Go
Alas, this is 100% correct...
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@Domper: Go
No, it's not a cube. It's a rectangular prism.
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@hawkerhurricane: Go
Yep. I think you got the island style down very well. I'd say that this is better than anything you'd made in your now corrupted map.
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@grenegg: Go
They're essentially the same thing.
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@booseek: Go
All rocks (except for small and giant) have footprints by default.
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@hawkerhurricane: Go
That's really quite nice looking. I don't have many ideas to improve this other than making the ocean deeper, and maybe smoothing out some of the terrain.
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@booseek: Go
You could give the rocks footprints...
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@Thrasher25: Go
Yes, it is most certainly possible. You could use an event like "unit enters distance from point/region," and an action "create one (unit depending on which point or region) at (wherever you want the unit to spawn)