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    posted a message on Bus model in editor doesn't work
    Quote from JacktheArcher: Go

    The model may not be linked correctly, I'd start there. If it shows in the CE than it will show up in game too, sounds like something isn't linked properly.

    I got it fixed...don't know what was up with it but it works now :)

    Posted in: Terrain
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    posted a message on Bus model in editor doesn't work

    terribly sorry if this is the wrong section to post this

    So i was looking around and i found a model of a bus in the editor but when i try to use it it gives me an error saying it can't create the model, i viewed it in the cutscene editor and everything looks O.k. i don't get it.

    anyone know a solution?

    here is the path to the bus model

    Model Assets\Units\Terran\Bus\Bus.m3

    Posted in: Terrain
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    posted a message on Need some Suggestions

    thank you all for the suggestions/ideas...i've been working on more of it all your help has helped me out :)

    Posted in: Terrain
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    posted a message on Need some Suggestions

    Any ideas on what else i should do on this map, i really need something to spark some creativity in me. i don't know what it is its just nothing is coming to me on what i should do next

    http://farm8.staticflickr.com/7368/9455480506_b8fb1bdd29_b.jpg http://farm4.staticflickr.com/3760/9452701517_8ae70095ef_b.jpg http://farm6.staticflickr.com/5481/9455481666_3f2a81877f_b.jpg

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #102: Toxicity

    @Scbroodsc2: Go

    oh yeah...the blimps I don't know what those are doing there was not paying attention to them haha i think i put those there for search units for any survivors i don't remember.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #102: Toxicity

    A destroyed city filled with toxic fog..along with a colony (those metal buildings and the ship) that are seeking to leave the planet behind, there's a crater with an alien artifact that represents a message sent by a super intelligent race telling humans that there are worlds with habitability for humans so we were inspired to go to them.

    and for those wondering how it came to an end (turns out the world just kept on turning)...i have no idea, can't really think of anything creative so we'll just go with basics such as: Nuclear warfare, over pollution, or comet hit.

    one of the pictures is just a top view of the map.

    Posted in: Terrain
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    posted a message on [Terrain] City Wastes

    Thought i would upload pictures of this map I've been working on its a really old map that i found within my hundreds of other maps and i decided to re adjust things and recreate parts of the map. there is still a lot of work to do in certain areas such as the outside desert area, open gaps in the city, might add fog, and other little things to touch up the map. for now i just want to show what i have done right now and hopefully i will come back and update the pictures later.

    Posted in: Terrain
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    posted a message on Custom Tileset - Gehenna (Sulfurous Wasteland)

    oh wow...never thought of that..thanks for the help!

    Posted in: Terrain
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    posted a message on Custom Tileset - Gehenna (Sulfurous Wasteland)

    Is there a tutorial or could someone help me...i want to replace the Mar Sara Tileset with this. i kinda don't know how never really imported custom stuff.

    Posted in: Terrain
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    posted a message on [Terrain] Hope

    Thanks for the tips guys! i think i might know how to add a planet without Photoshop... there's M3 planet files somewhere i'll have to search for

    although i forgot to save the map and put my computer in sleep mode and turned in back on and the editor crashed x.x grrr

    oh and BTW heres a planet view...theres also planet icons which i can use for the planets in the sky i basically hid all the terrain cells and edited a doodads model changed and size and BAM there ya go

    Posted in: Terrain
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    posted a message on [Terrain] Hope

    The Man and his hound stood aside each other as the watched a rescue ship fly their way only in hope that it will find them and take them from the lost colony to a space station colony orbiting the Decimated planet...and the planet, well that's a whole different story.

    edited with Photoshop.. and i tried really hard to fit that planet in the sky and make it look good haha best i could do

    Posted in: Terrain
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    posted a message on Doodad Animation Repeat

    So i was wondering and i just got this idea...the doodads "char crashing Barracks" "char crashing debris" etc i wanted these to have the animations repeat in the editor and the game so when they fall its not only once and the animation is done....is there a way i can do this? maybe through the data editor or trigger editor?

    Posted in: Terrain
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    I think this might be a cool Idea, I recently did this in a terrain i posted...

    i was thinking maybe something like a drastic change in ecosystem/climate basically having 2 climates and then seperating them and making it look like a drastic transition from one climate to the other

    an example would be a desert Meinhoff setting and then on the other side a more forest covered lush area but making the transition between the 2 drastic

    heres a pic of kinda what i'm talking about:

    Posted in: Terrain
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    posted a message on [Terrain] Meinhoff Ecosystems

    Thanks for the Feedback guys! i also agree maybe it is to sudden of a change.

    @Alaron251 Yes those are LOS blockers

    Posted in: Terrain
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    posted a message on [Terrain] Meinhoff Ecosystems

    This is a map that I've been working on its mainly focused on the Drastic change in climate/ecosystem You normally see in MMOs when you walk into a new zone, but anyways enjoY!

    Posted in: Terrain
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