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    posted a message on RPG Wars

    Sounds like a great idea, and should fit well to Sc2, which most RPG's does not :)

    Posted in: Project Workplace
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    posted a message on Unit Transparency - Alterable?

    Yeah, as Kueken 531 says, in the trigger editor, under Actors, is a action called "Send Actor Message to Unit" I believe. In the message, find the name "Set Opacity", there you can change it to any decimal number between 0 and 1. It is also possible to change if/how long it blends in.. Something WC3 could not do :) at least not with a single action

    Posted in: Triggers
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    posted a message on How do I slow down a missile?

    Time-scale under the "Unit" tab inside "Modification" worked!

    Thank you for this quick good answer :)

    Posted in: Data
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    posted a message on How do I slow down a missile?

    Hi, I have created this time-bomb kind of spell, with an effect-search that slows down all units and missiles in a range of 3.25. I have two apply-behaviours effects, one for normal non-dead units where their movement speed is slowed down to 25%, and one for missiles that should slow them down to about 5%.

    Things works fine on units, but missiles just goes right through my time-vortex. I have only tested two kinds of enemy missiles, one is the roach's acid, and the other is the hydralisk's spines. Non' of their missiles seems affected by this aura.

    Is this a known problem, or am I doing something completely wrong?

    It's a large spell, so forgive me for not posting all the details, as it would probably take me the rest of the night :p

    Thanks for any help, and please ask for any more specific information :)

    Posted in: Data
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    posted a message on [solved] school assignment

    I have a hard time understanding some of the sentences.. I could fix some of your grammar issues, but not all of them, so I better let the people from America fix this. They'll be online later.. If not, I'll return, and do my best :)

    Posted in: Off-Topic
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    posted a message on I Quit, i would like Vjeux or Xara to upload my maps to EU

    I once was #1 on the popularity system, so I had my fame :p Even though what hold my map at #1 and the first page for such a long time, was the popularity system (since the map had very bad re playability, but the 10 other maps was just as bad), I still hate it! I showed Blizzard with that concept map, what I'm capable of, and what I will bring to their game, if they let me. I will though, never, release my map in a public state before this system gets a makeover, not just a slight fix! I worked to hard on this!

    I understand your frustration, but I recommend you: as long as Blizzards custom-map-system is in a beta-stage(even though they say it's great already), then keep your maps for yourself, in private state. If we all refuse to upload our maps to such a shitty system, Blizzard must hear us, or their game will fail!

    Posted in: General Chat
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    posted a message on Starcraft 1 Popularity System

    Quote from OutsiderXE:
    Quote from Eiviyn: Go

    @s3rius: Go  

    I, and probably most who played wc3, disagree. This system is what allowed DotA to completely take over the custom map scene. The sc2 system would keep a map as popular as DotA alive, but ensure it doesn't monopolise the custom map arena.

    But isn't it true that DotA only took over the scene because it was exactly what people where looking for?

    In my opinion its not the popularity system that hurts scs2 as much as the fact that we aren't allowed to download maps outside battle.net. Websites like hiveworkshop provided excellent information about a map and you could download it easily.
    ----

    Not all people played DotA, and for us it was extremely annoying to scroll and update the list because 4/5 maps where DotA..

    I think it's a shame for hiveworkshop, but nothing has really changed. Before you could download a map from theHive, then go host the map yourself, all you have to do now is to find the map at theHive, then go into SC2, search for it in-game, and host it :)

    Posted in: General Chat
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    posted a message on I can't publish my map!

    I had the same error-report, and tried all kinds of stuff to get it working. It failed at 90-98% all the time. So to make the process faster, since to get to 98% with my internet-connection was about 5min each time, I removed my minimap .tga file at 2.3Mb to speed the debugging up, For some reason, removing that file, fixed my problem?

    I don't know if the file was corrupted, or the upload simply times out after some time, and gives you an error, or if it was a coincident that it suddenly worked, but it was bugged for days, so I don't think it was a server-side problem..

    Also, I think the error-reports, from both editor and game, is extreamly bad. In-game-crashes does not return any form of information that you can use to fix your problem, it just says "Please describe what happened", and from there on you are left alone, to fix the problem.. without a clue. Shame on Blizzard!

    Anyways, from what I've read by others, and my own experience, these kind of problems normally has something to do with the game-variants, so check those first.. maybe generate the default (back-up first)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Dungeon Keeper (Proof of Concept)

    Quote from Bibendus:
    Today I tried to spawn 50 workers and I got a wonderful error: too many threads :O
     I do too many for cycles to check all nearby tiles for all units for all players and it seems there is a limit of 1000 threads working at the same time!
     Need to rework it a bit then...
    ----

    omg, if this is true, Blizzard is seriously pure evilness with their limitations.. but then again, with decent code, you should not have anywhere near 1000+ threads running at a time :p there is always a work-around to this error I guess, but it still is annoying with all these random limitations..

    Posted in: Project Workplace
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    posted a message on Suggestions for Improving The Popularity System, discuss here!

    I like all the changes you've made, and would not change anything, also, if Blizzard gives themselves some time, which they usual does, they could really make this new stuff look slick :)

    Right now the filtering options as well as any real choose but the map is non-existence.. Making us able to choose our favorite host, mode and to view a short description about what kind of game the hosts expects from the players, will give all maps much better re-playability :)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Looking for a RPG beta-tester who can Record

    I'm in EU as well, sorry for not mentioning. I should be used to that ..

    Anyways, I've already received a PM from a friendly guy, and I've also just found out that I have another one to do this apparently, a friend's friend, but I might need the beta-testers anyway, so if you're up for some beta-testing in a RPG, and know how to give good feedback, drop me your in.game name and character-code :) thanks for any help, much appreciated :D

    Posted in: Team Recruitment
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    posted a message on Looking for a RPG beta-tester who can Record

    as the title says, I'm in need of a beta-tester that want to test out some of the multi-player features. I already have one tester, and a few other people I can get to beta-test now and then. So in addition, this beta-tester must, first of, know how to bring good feedback, and secondly, being able to record videos while we play online, since my computer cannot do this. Then send me the recordings in a somewhat compressed state, and I'll edit them. You have the rights to the recordings as well ofc. to edit and upload where-ever you like.

    I cannot say much about the current state of the RPG, but here's the thread (media much out-dated - that's why I need someone to do show-case media for me)

    http://forums.sc2mapster.com/resources/project-workplace/12939-corruption-orpg-video-1/

    Write here, or PM me. I will appreciate it a lot! :D

    Posted in: Team Recruitment
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    posted a message on Making Icons for requests

    This is so awesome mate, thank you :)

    Posted in: Art Assets
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    posted a message on Concept ORPG [New video]

    Each class plays an important role. From what is showed in the video, I understand that you don't see the hack'n'slash part. Not that there is one, but there is part of the map where you will face 15+ mobs at the same time, sometimes even with computer backup :)

    I hope to show off some more videos :) My computer and internet is just very slow, and the time I use on media, is taken directly from the time I would use on the map..

    Also, update! I managed to get the map on B.net for private beta-testing with Adelios, we found tons of bugs, but they should be fixed very soon, which mean we can start focusing on adding more abilities, items and improve the UI. Also, I will look into adding better effects for spells and attacks for heroes :) As well as adding sounds to various spells and events

    Posted in: Project Workplace
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    posted a message on Concept ORPG [New video]

    @Ash4meD: Go

    -Warrior (Starts off with 1 extra armor, and a bit more life. Also a some more melee damage. This class has abilities that can both be great for taking damage as well as gaining extra threat, and can also be customized to deal huge amount of melee damage on a few hits)
    -Spirit Hunter (Is a melee class, with extra attack-speed and damage to start with. Can cast healing spells, as well as summoning spirit-beasts. Can also cast a few spells that deals nature/poison damage)
    -Arcane Sorceress (Fast spell-caster, can cast shields on friendly units that absorbs damage(one spell). Great at doing AOE damage, and single-target damage)
    -Cultist (Can cast holy spells to burn health and mana, as well as fire, and frosts spells to weaken and damage enemy units)

    Each class has an important role, but is still very customizable, because of the amount of spells and achievements for each class. Also, no items are class specific, so you could make a team of 4 of the same class, but it is suggested to have a bit of everything on the team.

    Posted in: Project Workplace
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