@Halohalo1: Go
Thanks mate :) Pretty much what I am aiming for. The game-play is like a mixture of Diablo and WoW (even though I don't know much about WoW), and with a ton of unique features. I will show those as soon as they reach a non-alpha stage.
Corruption ORPG is what I have chosen to call this series of maps.
FAQ:
-There is currently 4 heroes to choose from
-There is no hero-level, as such. You can view a heroes total item-level at all times though.
-Item-level is calculated from a formula, it simply describes how good an item is.
-For now, the greatest total item-level for a hero is about 500. 173 for the single best item.
-You can save one of each hero-type. They can only be chosen at game-start (in lobby)
-The story will take place in a mixture of medival and the StarCraft theme
-Each hero will have 16 spells to choose freely from, right at game-start
-Each hero will have 20 achievements to achieve. 12 are non-specific, and 8 is class-specific.
-Achievements can do tons of stuff, they are all in theory, equally good. One achievement can for example give "+20% fire spell damage" or "Increase the duration of your revojunation spell by 4s"
-You can only have 6 spells and 4 achievements active at a time (these can be changed at certain zones, such as friendly cities, or at some resurrection-stones)
-A custom item-drop and loot system makes looting fair
-This is not a WoW rip-off!
-The work on this map started in the beginning of the beta, and a lot of systems has already been revamped
Ask more questions! and I will try to answer them above :)
Enough text, here is the media I can show thus far:
Please ask more questions, I will try to answer them the best I can. I might even showcase some, in future videos :)
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The limit for a single map is for now 10.5mb if I remember correctly. Whenever Blizzard fix the way mods works, this might be possible.
Another thing is, projects working this way always fails, but you might be the exception :)
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Everything should work for up to 8 players :) Thanks for that, I really began to like my legs.
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@Halohalo1: Go Thanks mate :) Pretty much what I am aiming for. The game-play is like a mixture of Diablo and WoW (even though I don't know much about WoW), and with a ton of unique features. I will show those as soon as they reach a non-alpha stage.
0
Corruption ORPG is what I have chosen to call this series of maps.
FAQ:
-There is currently 4 heroes to choose from
-There is no hero-level, as such. You can view a heroes total item-level at all times though.
-Item-level is calculated from a formula, it simply describes how good an item is.
-For now, the greatest total item-level for a hero is about 500. 173 for the single best item.
-You can save one of each hero-type. They can only be chosen at game-start (in lobby)
-The story will take place in a mixture of medival and the StarCraft theme
-Each hero will have 16 spells to choose freely from, right at game-start
-Each hero will have 20 achievements to achieve. 12 are non-specific, and 8 is class-specific.
-Achievements can do tons of stuff, they are all in theory, equally good. One achievement can for example give "+20% fire spell damage" or "Increase the duration of your revojunation spell by 4s"
-You can only have 6 spells and 4 achievements active at a time (these can be changed at certain zones, such as friendly cities, or at some resurrection-stones)
-A custom item-drop and loot system makes looting fair
-This is not a WoW rip-off!
-The work on this map started in the beginning of the beta, and a lot of systems has already been revamped
Ask more questions! and I will try to answer them above :)
Enough text, here is the media I can show thus far:
Please ask more questions, I will try to answer them the best I can. I might even showcase some, in future videos :)