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    posted a message on Quick Way to make Alliance between # players?

    I just tested this and works great:

    Trigger: Alliance
    Event: Any unit enters region Starting Area

    <<Entire Map will probably work too, I'm using this on a RPG map I'm making>>

    Condition: Triggering Player <= 4
    Action:
    Set alliance Triggering Player & Player 1
    Set alliance Triggering Player & Player 2
    Set alliance Triggering Player & Player 3
    Set alliance Triggering Player & Player 4

    Posted in: Miscellaneous Development
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    posted a message on Movie Contest map

    I have Fraps and Windows Live Movie Maker to compress it to a smaller file size, I recorded the Tauren Space Marine unit with it to show to friends.

    He has some hilarious sayings.
    Tauren Space Marine: "This codpiece is giving me... tender loins" :P

    Account: RedConfusion
    Number: 596

    Posted in: Miscellaneous Development
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    posted a message on Need help with disappearing and invalid assets.

    Think there's a bug with pulling dependency info.
    Anytime I have more then 2 dependencies listed I get the issue with the white balls.

    I only use Liberty (Campaign) & Liberty Story (Campaign) on my maps and that seems to include all units.

    Posted in: Miscellaneous Development
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    posted a message on Nuclear Strike without reqs

    Data Editor
    Change this stat for Ghost Strike

    CAbilEffect_Cost_Vital
    e_unitVitalEnergy = X

    X = energy cost

    Not sure how to remove the build nuke requirement in the data editor

    I assume a trigger can be created to add a nuke charge whenever any unit uses the ability.

    Posted in: Miscellaneous Development
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    posted a message on How do you prevent a player from spamming a dialog button multiple times before it is disabled?

    Variable probably the best way to handle this.

    Example:
    Global Variable:
    X= Button X Pressed = 0 <Integer [15]>

    <<Set this to an array of 15, for 15 players on your map>>

    Trigger: Dialog Button Pressed
    Event: Any Dialog Item is used by Any Player
    Condition: Button X Pressed[(Triggering Player)] == 0
    Action:
    Set variable Button X Pressed[(Triggering Player)] = 1

    <<your actions>>

    Wait x Game Time seconds
    Set variable Button X Pressed[(Triggering Player)] = 0

    Posted in: Miscellaneous Development
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    posted a message on Need help using the 'monlyth light bridge'

    Found how to do this by searching through the campaign map TTychus01.SC2MAP

    The way Blizzard gets this bridge to show up:
    Play Animation on Doodad
    Animation: Stand, Work
    Doodad Type: Monlyth Light Bridge
    Target: Entire Map
    Identifier: Default
    Flags: Play Forever
    Blend Time: Default Time

    Posted in: Miscellaneous Development
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    posted a message on How do you order doodad to activate ability?

    Found how to do this by searching through the campaign map TTychus01.SC2MAP

    The way Blizzard gets this bridge to show up:
    Play Animation on Doodad
    Animation: Stand, Work
    Doodad Type: Monlyth Light Bridge
    Target: Entire Map
    Identifier: Default
    Flags: Play Forever
    Blend Time: Default Time

    Posted in: Miscellaneous Development
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    posted a message on How do you order doodad to activate ability?

    Anyone know how to make Monlyth Light Bridge turn on in Shakul'Das map? I can't seem to find any functions in the Trigger Editor for doodad commands, I only see ones for units.

    In the data editor I see this doodad has two abilities Light Bridge On & Light Bridge Off.

    What I'm trying to do: Trigger Event - Triggering player enters region Light Bridge Triggering Action - ? (activate ability turn on bridge)

    Trigger Event - Triggering player exits region Light Bridge Triggering Action - ? (activate ability turn off bridge)

    I did not see any tutorials or posts about this on the site.

    Posted in: Miscellaneous Development
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