Trigger: Alliance
Event: Any unit enters region Starting Area
<<Entire Map will probably work too, I'm using this on a RPG map I'm making>>
Condition: Triggering Player <= 4
Action:
Set alliance Triggering Player & Player 1
Set alliance Triggering Player & Player 2
Set alliance Triggering Player & Player 3
Set alliance Triggering Player & Player 4
Example:
Global Variable:
X= Button X Pressed = 0 <Integer [15]>
<<Set this to an array of 15, for 15 players on your map>>
Trigger: Dialog Button Pressed
Event: Any Dialog Item is used by Any Player
Condition: Button X Pressed[(Triggering Player)] == 0
Action:
Set variable Button X Pressed[(Triggering Player)] = 1
<<your actions>>
Wait x Game Time seconds
Set variable Button X Pressed[(Triggering Player)] = 0
Found how to do this by searching through the campaign map TTychus01.SC2MAP
The way Blizzard gets this bridge to show up:
Play Animation on Doodad
Animation: Stand, Work
Doodad Type: Monlyth Light Bridge
Target: Entire Map
Identifier: Default
Flags: Play Forever
Blend Time: Default Time
Found how to do this by searching through the campaign map TTychus01.SC2MAP
The way Blizzard gets this bridge to show up:
Play Animation on Doodad
Animation: Stand, Work
Doodad Type: Monlyth Light Bridge
Target: Entire Map
Identifier: Default
Flags: Play Forever
Blend Time: Default Time
Anyone know how to make Monlyth Light Bridge turn on in Shakul'Das map?
I can't seem to find any functions in the Trigger Editor for doodad commands, I only see ones for units.
In the data editor I see this doodad has two abilities Light Bridge On & Light Bridge Off.
What I'm trying to do:
Trigger Event - Triggering player enters region Light Bridge
Triggering Action - ? (activate ability turn on bridge)
Trigger Event - Triggering player exits region Light Bridge
Triggering Action - ? (activate ability turn off bridge)
I did not see any tutorials or posts about this on the site.
0
I just tested this and works great:
Trigger: Alliance
Event: Any unit enters region Starting Area
<<Entire Map will probably work too, I'm using this on a RPG map I'm making>>
Condition: Triggering Player <= 4
Action:
Set alliance Triggering Player & Player 1
Set alliance Triggering Player & Player 2
Set alliance Triggering Player & Player 3
Set alliance Triggering Player & Player 4
0
I have Fraps and Windows Live Movie Maker to compress it to a smaller file size, I recorded the Tauren Space Marine unit with it to show to friends.
He has some hilarious sayings.
Tauren Space Marine: "This codpiece is giving me... tender loins" :P
Account: RedConfusion
Number: 596
0
Think there's a bug with pulling dependency info.
Anytime I have more then 2 dependencies listed I get the issue with the white balls.
I only use Liberty (Campaign) & Liberty Story (Campaign) on my maps and that seems to include all units.
0
Data Editor
Change this stat for Ghost Strike
CAbilEffect_Cost_Vital
e_unitVitalEnergy = X
X = energy cost
Not sure how to remove the build nuke requirement in the data editor
I assume a trigger can be created to add a nuke charge whenever any unit uses the ability.
0
Variable probably the best way to handle this.
Example:
Global Variable:
X= Button X Pressed = 0 <Integer [15]>
<<Set this to an array of 15, for 15 players on your map>>
Trigger: Dialog Button Pressed
Event: Any Dialog Item is used by Any Player
Condition: Button X Pressed[(Triggering Player)] == 0
Action:
Set variable Button X Pressed[(Triggering Player)] = 1
<<your actions>>
Wait x Game Time seconds
Set variable Button X Pressed[(Triggering Player)] = 0
0
Found how to do this by searching through the campaign map TTychus01.SC2MAP
The way Blizzard gets this bridge to show up:
Play Animation on Doodad
Animation: Stand, Work
Doodad Type: Monlyth Light Bridge
Target: Entire Map
Identifier: Default
Flags: Play Forever
Blend Time: Default Time
0
Found how to do this by searching through the campaign map TTychus01.SC2MAP
The way Blizzard gets this bridge to show up:
Play Animation on Doodad
Animation: Stand, Work
Doodad Type: Monlyth Light Bridge
Target: Entire Map
Identifier: Default
Flags: Play Forever
Blend Time: Default Time
0
Anyone know how to make Monlyth Light Bridge turn on in Shakul'Das map? I can't seem to find any functions in the Trigger Editor for doodad commands, I only see ones for units.
In the data editor I see this doodad has two abilities Light Bridge On & Light Bridge Off.
What I'm trying to do: Trigger Event - Triggering player enters region Light Bridge Triggering Action - ? (activate ability turn on bridge)
Trigger Event - Triggering player exits region Light Bridge Triggering Action - ? (activate ability turn off bridge)
I did not see any tutorials or posts about this on the site.