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    posted a message on [Solved] Random(Real) for 3 variable are not different.

    Found a typo in my trigger, it works after all, had the set life to the same array # instead of [1] [2] [3]
    FYI, can't set a unit property to Integer. When I did this I got a compile error for my trigger.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Random(Real) for 3 variable are not different.

    Just trying to test it currently, thinking like a spell Demi from Final Fantasy where it can never kill the enemy.
    May change this to New Health = Current Health - (Current Health * 0.25) to make it exactly like the demi spell.

    Posted in: Miscellaneous Development
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    posted a message on Is the Galaxy editor mighty enough ??

    1: Link several maps together in a single player campaign, not sure if it will work on battle.net
    Don't see any way to mimic the Hyperion Star Map computer.

    2 & 3: Seen other maps store player data then can load that at the start of the map in the next game.

    4: Not possible to join an already started game since that is handled by the battle.net lobby system.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Random(Real) for 3 variable are not different.

    I'm trying to randomize 3 variables but every time the 3 variables end up with the same value.

    Variables:
    Current Health = 0.0 Real[3]
    New Health = 0.0 Real[3]

    Actions:
    Set Current Health[1] = (Unit attached to region Attacker 1) Life Current
    Set Current Health[2] = (Unit attached to region Attacker 2) Life Current
    Set Current Health[3] = (Unit attached to region Attacker 3) Life Current
    Set New Health[1] = Random Real(1.0 to Current Health[1])
    Set New Health[2] = Random Real(1.0 to Current Health[2])
    Set New Health[3] = Random Real(1.0 to Current Health[3])
    Set unit (attached to region Attacker 1) property health = New Health[1]
    Set unit (attached to region Attacker 2) property health = New Health[2]
    Set unit (attached to region Attacker 3) property health = New Health[3]

    I tried adding a wait action between each set random variable that doesn't seem to work either.
    Trying to mimic this combat system
    Want my current spell to do random damage to enemy.

    Posted in: Miscellaneous Development
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    posted a message on Map bigger than 256x256?

    256 is the max I don't see any options to make a bigger map,
    I suppose if you wanted to make it seem bigger can scale all the models in the data editor from 1 to .5 or .25

    May be able to replace 1 tileset type terrain from a different region via map properties window.
    Limited to 8 types per map.

    Posted in: Miscellaneous Development
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    posted a message on In need of some trigger help!

    Try something like this?

    Variable
    Team 1 = No Player Group
    Team 2 = No Player Group

    Event - Initialization
    Actions:
    Player Group - Add player 1 to Team 1
    Player Group - Add player 2 to Team 2
    ect...

    Event - Any unit dies
    Condition - Triggering player is in Team 1 == true
    Action - Create unit of type triggering unit at center of region Team 1

    Posted in: Miscellaneous Development
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    posted a message on In need of some trigger help!

    Looking at several other forums in researching this seem the Wait action screws up the triggering unit/player target.
    I suppose will need to make a trigger per player slot to work around this.

    Posted in: Miscellaneous Development
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    posted a message on In need of some trigger help!

    Seems to be a bug in the Wait action

    Events:
    Unit - Any Unit dies
    Conditions:
    Owner of Triggering Player != 0
    Owner of Triggering Player != 15
    Actions:
    General - Wait 1.0 Game Time seconds
    Unit - Create 1 Unit type of Triggering Player for player Triggering Player at Start Area

    With the wait action my unit never revives, if I remove the wait action my unit revives instantly.

    Posted in: Miscellaneous Development
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    posted a message on Variable that changes upon region

    Not 100% sure, don't see a "Dialog - Show" action anywhere in your trigger.
    Maybe that's why it's not updating, you need to redraw the entire dialog when you change something.

    I don't have any experience with Dialog that never go away like yours.

    Posted in: Miscellaneous Development
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    posted a message on Variable that changes upon region

    I tried doing something similar for the Level Up menu dialog in my game.
    I converted the integer to text in the Local Variable for the trigger.

    I'm not familiar with the type of Dialog Menu your using, mine is a very basic Button menu.
    http://img844.imageshack.us/img844/6268/levelupmenu.png

    I enabled this to test variable shows up fine.
    I currently have this disabled since I don't know how to increase a Behavior Attribute via a trigger.

    Posted in: Miscellaneous Development
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    posted a message on Need a little help
    Edit Factory - Train ability Go to the Ability tab (if you have table view turned off) Double click the list for Seige Tank There will be a field called Info - Button - Requirement When editing the drop down boxes below it, it changes from Attached Tech Lab to None
    Posted in: Miscellaneous Development
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    posted a message on Can you edit Campaign characters in Data Editor?
    I can edit Tychus the same as the Marine with these dependencies set: Liberty (Mod) Liberty (Campaign) Liberty Story (Campaign) Tychus location (in folder tree view): Campaign - Terran - Hero
    Posted in: Miscellaneous Development
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    posted a message on How do I join two cliffs?
    Think those cliff in the campaign look like they were edited with the Terrain Height adjustment tool. Then placed a pathing from one type of cliff to the other. Normally you can't go across gaps between cliffs but with a pathing drawn on the map you can.
    Posted in: Miscellaneous Development
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    posted a message on disabaling mini map commands and camera trailing
    Hide the minimap frame, this just puts a black box covering the minimap. But with this they wont know where their location is. I found this action item "For each UI frame" Not sure if this will do what you want Code: "Action - For each UI frame - Minimap Frame" " Action - UI disable Smart Click for All Players"
    Posted in: Miscellaneous Development
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    posted a message on Variable that changes upon region

    Make the varriable an array
    Variable Integer[5] = 0 if you have 5 players on your map.
    Then in your trigger refer to this variable as variable[(Triggering Player)]

    Example:
    Variable - Door Cost - Integer[5] = 0
    Event - Any unit enters region (Door Cost 350)
    Action - Set variable Door Cost[(Triggering Player)] = 350

    Posted in: Miscellaneous Development
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