I can only think of two situations where you'd need the player name as a
string...
1. To use it as a key to store it in a bank. Note that you CAN store
text as a value in a bank, just not as a key. So it's kind of an edge
case - might be useful if you wanted to store a player's record versus
another player, for example.
2. To interact with the 'Entered Chat String' function, for example if
you wanted to perform some action if a player types another player's
name in chat.
There could be other use cases but those are the only two that come to
mind. It goes without saying that if they added a text to string
function there would be literally no reason to have two separate data
types, so it's obviously by design that such a function does not exist.
Say you're making a bank. You encrypt data in the bank. Problem occurs, if you're using player names (for a global leaderboard) you CANNOT encrypt the names. So your bank shows all this encrypted data, but then the names of players are pointed right out. Player's can then change the name to their name and boom they look like a highscorer.
Hey guys! I'm working on getting together a larger community for MageCraft.
All you need to do is play with us! Visit channel MageCraft on NA server. MageCraft will be undergoing lots and lots of changes soon and I'm going to need lots of testers.
Whether you're new, a veteran, or haven't even tried MageCraft come join us! We're all just wanting to have fun.
Post here if you're going to join the community! I will be uploading more material to this page as the community progresses in games.
0
Exactly. Should work for what you need man.
0
@Zero0018: Go
Modulo function. If Mod number, 3 = 0
Mod returns remainders.
0
Wall...
Unformatted...
ahhhh....
0
look back on wc3..... Banks are not necessary.
0
Say you're making a bank. You encrypt data in the bank. Problem occurs, if you're using player names (for a global leaderboard) you CANNOT encrypt the names. So your bank shows all this encrypted data, but then the names of players are pointed right out. Player's can then change the name to their name and boom they look like a highscorer.
0
you could do a while loop.
if unit has interrupt = false then
wait .00
set timer = timer + .0625 (1/16 of a second, gameloop)
if timer >= CastTime then
cast ability
break
0
Part one sounds too much like Warcraft 3 ladder. And warcraft 3 ladder was terrible.
0
Like Almaity said, educate yourself before making claims such as this.
we're all sick of the popularity system, I believe that's pretty clear, and from the looks of it so is Blizzard. we'll see results in time.
0
I quit reading cause of the caps on every first letter. Lol it was giving me a headache.
Also, take the time to format your ideas. Unformatted text makes the mapper look lazy, so why would the map be any good? ;)
0
Hey guys! I'm working on getting together a larger community for MageCraft. All you need to do is play with us! Visit channel MageCraft on NA server. MageCraft will be undergoing lots and lots of changes soon and I'm going to need lots of testers.
Whether you're new, a veteran, or haven't even tried MageCraft come join us! We're all just wanting to have fun.
Post here if you're going to join the community! I will be uploading more material to this page as the community progresses in games.
0
A n update of the present past!
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Solved guys: http://www.sc2mapster.com/forums/development/map-development/6659-removing-the-player-name-tag/
0
Ahhh! I need this. But thanks for the feedback anyways!
0
In my game it is CRUCIAL that players not be able to see other players' names by mousing over their units.
How is this possible?
0
@DarkRevenantX: Go Well that sounds good then. Thanks for the feedback!