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    posted a message on Damages and bonus

    I'm making a spell, called Violent bite (for those who cares about that). Here's the copy of the tooltip :

    Bites the target and deals 15 damage, plus 15 damage by bleeding in 15 secondes. Does only 5 damage if the target is already bleeding. Non-biological units and shields takes 20 damage but no bleeding.

    Aside from the horrible spelling (damn, why am I French ?) the problem comes from the bold part. Am I really forced to create a third Damage effect (there's one for the initial damage and one if the target is bleeding) or is there a way to do it with Attribute bonus ? Everything I've tried resulted into 20 damage, even if the target is biological.

    Posted in: Data
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    posted a message on M3 Exporter

    I can't upload here because of that, so the scene is here.

    Posted in: Third Party Tools
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    posted a message on Connection problem

    I saw that this part of the forum can be related to SC2Mapster itself, so...

    When I try to sign in, about 9 out of 10 times it do nothing. When it works, the connection lasts for about... 10-15 seconds. The site itself works well.

    I just moved to Lyon (Fr), and therefore changed of ISP... Is that it can be the cause ?

    Posted in: General Chat
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    posted a message on M3 Exporter
    Quote from MangledMind: Go

    Hey i use max 2012, and everything on it works pefectly, but when i try to export models with animation i get an error and it high lights this in the script.

    akey.stcInd = M3E_findSTCframe akey.frame

    i cant find out for the life of me what the issue is. if i uncheck the box to export animations, or just remove all of my M3 sequences, it exports without any problems. please help im completly stumped.

    P.S. great work on this plugin.

    Same problem.

    Posted in: Third Party Tools
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    posted a message on 3DSMax, M3 plugin & textures

    The mantid, from World of Warcraft, extracted with WMV.

    And thanks for the link.

    Posted in: Artist Tavern
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    posted a message on 3DSMax, M3 plugin & textures

    Hello everyone.

    First : when I try to export a slightly modified model (the mantid from WoW, with (I think) added normal and specular maps), 3DSMax says "Unknown system exception" and shows the script m3_export_v0.25.ms, especially line 2260. I use 3DSMax 2012 student version.

    Second : do someone know a way to do zerg-like specular map ? I don't have photoshop, sadly.

    Posted in: Artist Tavern
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    posted a message on Story mode Hyperion bridge door not opening

    Yep. Checked about 5 or 6 times. Maybe that's because the animation is Highlight ? I will try with different doors from story mode. I saw they all have about the same animation names.

    Posted in: Data
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    posted a message on Story mode Hyperion bridge door not opening

    What a long title.

    So, the door have animations for opening, staying opened and closing, but actor events or triggers don't do anything, while with any other door model, that works. Do someone have the same problem ?

    Posted in: Data
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    posted a message on The "Modify unit" effect

    I'm sure I wrote ~ 15. Well, edited. If that's a fraction, so the CD should be 1335s as the base CD is 1 sec.

    @Hobrow : It seems not :D

    Posted in: Data
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    posted a message on The "Modify unit" effect

    Same efficiency as with Source. It adds only 6 sec.

    I tried with 1335 (as 89/6 = 15 so 89*15 = 1335) and that's better : it adds... 84 sec. It will be faaaaaar crazier than I expected.

    Posted in: Data
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    posted a message on The "Modify unit" effect

    I've already saw that. The problem is that I want to add a cooldown to an ability if at least one target is hit, by adding a Modify unit in the Set impact effect. I choosed the ability in the Ability field, 1 for the Fraction - Cooldown field and 89 to the Cost - Usage Cooldown Time. The Impact unit is set as Source. Nothing more.

    Aaaaand it don't work in the right way. So I think there's something I don't know.

    The base cooldown of the ability is 1 sec., and the effect only add 6 sec. when it is supposed to add 89s.

    Posted in: Data
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    posted a message on The "Modify unit" effect

    I can't figure out how the Cost field in the Modify unit effect is working. Can anybody help me ?

    Posted in: Data
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    posted a message on Use cooldown only on hit

    Bump ?

    Posted in: Data
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    posted a message on Use cooldown only on hit
    Quote from DrSuperEvil: Go

    The Modify Unit effect can adjust cooldown status.

    "Cost", right ? 'will try, thanks.

    [Edit] Okay... How ?

    Posted in: Data
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    posted a message on Use cooldown only on hit

    I have an ability that is orbiting an enemy unit in front on the caster. That means that the ability can be cast without having to choose a target. But if one cast it on nothing, it's a wasted 90s cooldown...

    Is there a way to add the cooldown only if the Search area effect hits one or more unit(s) ? (And why not, the same with energy)

    Maybe a second ability that do the real effect, and is triggered by an Issue order effect ?

    Posted in: Data
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