The top one is the "equipped" inventory, and the other is the 16-slots bag.
The problem is that we can't distinguish the slots of the first one, what is problematic because of different items.
The four right slots are for trinkets, the top left is for armor ; right under is a weapon and the bottom left is for a relic.
I've got icons and everything, now the question is : how to show icon when there is no items on this slot ?
First, I must say I've done researchs... and found nothing.
So. I'm creating a funny-useless map, with an inventory. That works perfectly. 16-slots bag, equipped inventory, etc.
The problem come from this equipped inventory. It is supposed to have 4 different item type : 1 weapon, 1 armor, 1 crystal (a sort of relic) and 4 artefacts.
Buuuuut we can't distinguish the slots because they are all the same empty icon.
I tried to put a button into the Empty slot, and... nothing changed. Do I missed someting ?
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Never tried this map... 'will take a look (right when the editor crashes).
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Bump !
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Okay. I made 2 inventories :
The top one is the "equipped" inventory, and the other is the 16-slots bag. The problem is that we can't distinguish the slots of the first one, what is problematic because of different items. The four right slots are for trinkets, the top left is for armor ; right under is a weapon and the bottom left is for a relic. I've got icons and everything, now the question is : how to show icon when there is no items on this slot ?
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Oh, okay. So... I think I have to find another way to show that. Thanks anyway.
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Containers containing slots only. Okay.
... Err... could you precise ?
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First, I must say I've done researchs... and found nothing.
So. I'm creating a funny-useless map, with an inventory. That works perfectly. 16-slots bag, equipped inventory, etc. The problem come from this equipped inventory. It is supposed to have 4 different item type : 1 weapon, 1 armor, 1 crystal (a sort of relic) and 4 artefacts. Buuuuut we can't distinguish the slots because they are all the same empty icon. I tried to put a button into the Empty slot, and... nothing changed. Do I missed someting ?