I was just wondering if anyone has found any nice music by blizzard? Maybe we could make a little collection, because its quite a pain to go through all the songs in the data editor, right?
Well, I'll start:
Music_End_CreditsE - This is some awsome epic music
THanson01MusicBriefingA - Quite a sad theme, but nice
Music_End_CreditsO - Dramatic theme
Music_End_CreditsS - This one, too
I'm sure most are using blizzard music, since imported sounds take so much space, so what have you found?
Ok, I solved this and it was actually very simple. I thought I'd share because pretty much any RPG with items could use this. (I'm sorry about any misstranslations, the editor I'm using is german)
So I was trying to restrict loot to the killing player, all via data editor.
To do this you just have to follow a few steps:
First of all go to Loot and set Loot-Owner to Target. You have to do this for every item, or just the ones you want to restrict. I can think of for example potions, that wouldn't have to be restricted.
Then go to your inventory ability and set Ability - Targetfilter to allow Player only. This enables your hero to pick up only items that are owned by his player.
Lastly under units make your items invulnerable - this I think explains itself.
Hey guys,
this is probably simple: I just want my ability to consume 10% of the maximum energy like every second or so. As long as its activated of course.
I have implemented the provided learn ability function of the editor. But there are just sooo many limitations.
Like:
-whenever I learn an ability there is always one learning point consumed (Has anyone managed to change that?)
-as far as I can tell you can only set a validator for the point the ability is learnable for the first time. Let me try to explain this with an example: My Boom Ability, which has 5 Levels, with the first one being available at level 10.
This I can set by using a validator. BUT from level 10 on I can NOT do any further checks. As in Boom Level 2 is supposed to be available at level 15, but in fact its available at level 10 as well.
Ok, this probably didnt make too much sense, sorry about that. What I basically need is advice on one of these two (since they'd both sovle my troubles):
How can I make Abilities consume more than one learning point when learning them?
How Can i set validators for EACH level of an ability?
Well I understand that you just have to put the different effects for the different levels in the correct order in the effect field of the ability. So for ability level 1 the effect with the index 0 would be used, etc.
I still wonder if there's a way to set a validator for each level.
Example of pseudocode:
Validator1: "Hero is Level 3" -> Hero is anabled to use Level 1 of Skill Megaboom,
Validator2: "Hero is Level 5" -> Hero is enabled to use Level 2 of Skill Megaboom
..and so on..
So I would like my hero to gain abilities when he reaches a certain level. I have set the ability cost and effect for each level, but I can't quite figure out how to control the level aspect:
I have the validators ready, but I'm not exactly sure where to use them...
I'm sorry for the missunderstanding here. English is not my native language so that can happen:
Actually I was talking about loot. My monster do have different Loot-Sets (?). The thing is I don't want any ninjaing (as in the first to grab the item gets it) but I also don't love the Idea of restricting loot via triggers. So ideally there would be a way to use the data editor to restrict loot to certain players...I hope I have made myself clear now. :-)
This should actually concern pretty much everyone making RPG's...
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@zeldarules28: Go
What do you do then? No music at all?
I always felt like some nice epic music adds a LOT to the atmosphere...
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@Obatztrara: Go
Bump. Uhm. Nobody using any music? Really?
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I was just wondering if anyone has found any nice music by blizzard? Maybe we could make a little collection, because its quite a pain to go through all the songs in the data editor, right?
Well, I'll start: Music_End_CreditsE - This is some awsome epic music
THanson01MusicBriefingA - Quite a sad theme, but nice
Music_End_CreditsO - Dramatic theme
Music_End_CreditsS - This one, too
I'm sure most are using blizzard music, since imported sounds take so much space, so what have you found?
Greetings
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Ok, I solved this and it was actually very simple. I thought I'd share because pretty much any RPG with items could use this. (I'm sorry about any misstranslations, the editor I'm using is german)
So I was trying to restrict loot to the killing player, all via data editor.
To do this you just have to follow a few steps:
Greetings!
0
Hey guys, this is probably simple: I just want my ability to consume 10% of the maximum energy like every second or so. As long as its activated of course.
Greetings
0
I have implemented the provided learn ability function of the editor. But there are just sooo many limitations. Like: -whenever I learn an ability there is always one learning point consumed (Has anyone managed to change that?)
-as far as I can tell you can only set a validator for the point the ability is learnable for the first time. Let me try to explain this with an example: My Boom Ability, which has 5 Levels, with the first one being available at level 10.
This I can set by using a validator. BUT from level 10 on I can NOT do any further checks. As in Boom Level 2 is supposed to be available at level 15, but in fact its available at level 10 as well.
Ok, this probably didnt make too much sense, sorry about that. What I basically need is advice on one of these two (since they'd both sovle my troubles):
How can I make Abilities consume more than one learning point when learning them?
How Can i set validators for EACH level of an ability?
Well, thanks, Greets
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bump
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Well I understand that you just have to put the different effects for the different levels in the correct order in the effect field of the ability. So for ability level 1 the effect with the index 0 would be used, etc.
I still wonder if there's a way to set a validator for each level.
Example of pseudocode:
Validator1: "Hero is Level 3" -> Hero is anabled to use Level 1 of Skill Megaboom,
Validator2: "Hero is Level 5" -> Hero is enabled to use Level 2 of Skill Megaboom ..and so on..
0
So I would like my hero to gain abilities when he reaches a certain level. I have set the ability cost and effect for each level, but I can't quite figure out how to control the level aspect:
I have the validators ready, but I'm not exactly sure where to use them...
Any help appreciated!
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@Zantai: Go
Sorry to interrupt your lazyness Zantai, but it would be great if you could explain this alternative...! :-P
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Maybe the reason is the new patch, maybe it was like this before, but I have been noticing serious bugs lately. Mostly items disappearing...
Has anyone else experienced this since patch 1.1?
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@Mille25: Go
This has awsome written all over it! Great news!
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This - while I'm sure it'll work - is exactly what I would like to avoid. Seriously is this so confusing? =(
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@Helral: Go
I'm sorry for the missunderstanding here. English is not my native language so that can happen:
Actually I was talking about loot. My monster do have different Loot-Sets (?). The thing is I don't want any ninjaing (as in the first to grab the item gets it) but I also don't love the Idea of restricting loot via triggers. So ideally there would be a way to use the data editor to restrict loot to certain players...I hope I have made myself clear now. :-)
This should actually concern pretty much everyone making RPG's...
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Yes. I know it can be done - because I'm doing it currently - via triggers but I'm really not too happy with that...