I'm having this problem when I make my own custom towers. I changed my tower to have 2 on 2 (doodad) footprint and I also changed hes scale and radius. I made the tower from a SCV because I want it to have hes models, sounds, weapon , ... I used a auto-turret as example to make the SCV into a stucture. I managed to do this all but when I build the 'scv tower' ingame it doesn't attack enemys that are nearby and when I let them attack the enemys it gives the alert: Target is out of range. So I went back in to the data and changed the SCV weapon range do a ridiculous amount but ingame it still says out of range. Does anyone have any ideas to make the 'SCV tower' attack enemys ? Please post them. BTW: I also tried to give the 'SCV tower' a other weapon but it would still say out of range.
What I'm trying to do is when the cinemetics end a hercules spawns at a region or point and moves to an other region or point. When the hercules reaches the region or point he lands and all units in a region owned by player 5 have to move to the hercules and dissapear when they are close to it so it looks like they entert the hercules. Or just enter the hercules if that is easyer. Then the hercules flys away.
I made a place in my map with wich is the underground. But when a players sends units to that place I want dont want him to see the rest of them map ... the rest should be black or something
And is it possible for the minimap to not show the underground otherwise players will see the underground on there minimap.
How do I teleport a unit that enters a centrain region to an place that you cant see on the map or ingame. The idea is to get a entrace to the underground worm tunnels and players are able to go in there.
I made a hostpital for my map out from a medic unit. But when it heals a unit the medic heal model (Little crosses about the units head) will stay on the unit for ever. I want it to go away when the unit is at full health
Greetings everyone, I'm new to the editor and I got some serious problems. I tried and looked for tutorials but I just cound't fix it.
I'm making a 4 player survival map where each player gets hes road to defend against waves of enemys. I'm so far that I got the map running pretty good to 10 waves.
I use this system for my waves:
when the games starts it says: 'Night 1 in 15 seconds' and it count off till '0' then the units spawns. 45 Seconds after the timer got till '0' the timer will start again saying: 'Night 2 in 15 seconds' and so on ... It should be more easyer when the second waves start if all the units of the first wave are dead. Any ideas ?
I want to give the players extra time at the start of the game befor the waves begin. When the game start my wave timer starts and the first wave of units will be coming in 15 second. But I dont want my waves to go of yet. My wave timer should start 2 min after the games started so the players can look around and see what they can make and buy. Can anyone tell me how to make this possible ?
What I also want to do it having breaks between some waves. For an example in place of starting the 11th wave 45 sec after the 10th started it should give the players a 2 min break.
An other problem is that I want the enemy to come at night. So I set up some triggers that go of the same time as the waves. But to do this I used a periodic event timer. This will give problems too when I give the player a break ... because the night and day will just keep going
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@Mr12toe: Go
I used all the auto-turret flags and I based it off the SCV
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Hi guys,
I'm having this problem when I make my own custom towers. I changed my tower to have 2 on 2 (doodad) footprint and I also changed hes scale and radius. I made the tower from a SCV because I want it to have hes models, sounds, weapon , ... I used a auto-turret as example to make the SCV into a stucture. I managed to do this all but when I build the 'scv tower' ingame it doesn't attack enemys that are nearby and when I let them attack the enemys it gives the alert: Target is out of range. So I went back in to the data and changed the SCV weapon range do a ridiculous amount but ingame it still says out of range. Does anyone have any ideas to make the 'SCV tower' attack enemys ? Please post them. BTW: I also tried to give the 'SCV tower' a other weapon but it would still say out of range.
Thanks
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Greetings
What I'm trying to do is when the cinemetics end a hercules spawns at a region or point and moves to an other region or point. When the hercules reaches the region or point he lands and all units in a region owned by player 5 have to move to the hercules and dissapear when they are close to it so it looks like they entert the hercules. Or just enter the hercules if that is easyer. Then the hercules flys away.
Many thanks infinity2
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@deadpica: Go
have you found it ?
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I made a place in my map with wich is the underground. But when a players sends units to that place I want dont want him to see the rest of them map ... the rest should be black or something
And is it possible for the minimap to not show the underground otherwise players will see the underground on there minimap.
thanks
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Ok guys thanks
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Greetings everyone
How do I teleport a unit that enters a centrain region to an place that you cant see on the map or ingame. The idea is to get a entrace to the underground worm tunnels and players are able to go in there.
Thanks infinity2
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Nvm got it :)
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Greetings Prozaic great tutorial
Only I have a small problem. In the hosting- Hosted attachments + I can find the AMFilterweapon
Thanks
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WOW ... suddenly loads of posts poped in ...
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I added a zerg attack at the top of the map
Btw: Great idea :)
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Greetings
I got all the problems fixed. Only increasing time between a certain wave is still a problem
If anyone is having one of these problems too just give me a shout I got them fixed pretty well.
Thanks for the support
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Greetings
I made a hostpital for my map out from a medic unit. But when it heals a unit the medic heal model (Little crosses about the units head) will stay on the unit for ever. I want it to go away when the unit is at full health
Thanks Infinity2t
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Greetings
That looks like it. But I dont have time to try it out now. I will give you a feedback later on.
Thanks alot !!! :)
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Greetings everyone, I'm new to the editor and I got some serious problems. I tried and looked for tutorials but I just cound't fix it.
I'm making a 4 player survival map where each player gets hes road to defend against waves of enemys. I'm so far that I got the map running pretty good to 10 waves.
I use this system for my waves: when the games starts it says: 'Night 1 in 15 seconds' and it count off till '0' then the units spawns. 45 Seconds after the timer got till '0' the timer will start again saying: 'Night 2 in 15 seconds' and so on ... It should be more easyer when the second waves start if all the units of the first wave are dead. Any ideas ?
I want to give the players extra time at the start of the game befor the waves begin. When the game start my wave timer starts and the first wave of units will be coming in 15 second. But I dont want my waves to go of yet. My wave timer should start 2 min after the games started so the players can look around and see what they can make and buy. Can anyone tell me how to make this possible ?
What I also want to do it having breaks between some waves. For an example in place of starting the 11th wave 45 sec after the 10th started it should give the players a 2 min break.
An other problem is that I want the enemy to come at night. So I set up some triggers that go of the same time as the waves. But to do this I used a periodic event timer. This will give problems too when I give the player a break ... because the night and day will just keep going
Many thanks