Its the global varaible: Wave timer that fires the waves
How can I make a trigger with the time elapsed event to start the varaible?
Spawn waves
Events
Timer - Wave timer expires
Local Variables
Timer = 0 <Integer>
Conditions
Actions
Sound - Play UI_TerranWarningPing for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Timer - Hide Wave timer window for (All players)
Unit - Create Wave spawn amount[Current wave] Wave unit types[Current wave] for player 6 at (Center of Region 001) facing 270.0 degrees (No Options)
Unit - Order all units in (Last created units) to ( Attack targeting (Position of Data Core [56.00, 48.00])) (Replace Existing Orders)
UI - Display ((("<c val="804000">" + "Night ") + (Text((Current wave + 1)))) + ((": " + (Name of Wave unit types[Current wave])) + "</c>")) for (All players) to Subtitle area
Variable - Modify Current wave: + 1
UI - Display ("Night " + (Text(Current wave))) for (All players) to Directive area
This is what I use to start the wave ... do you know how to make a break in it ?
I got a other question how do I make breaks in my waves ? Like after wave ten players will get a amount of time to rebuild and resupply and at the start of the game I dont want my wave timer to start counting. Because I want the players to have to look around and make units.
I got 10 waves now with differnt unit types, bounty and amount of units. But I wonder how I make a wave (wave 10) that spawns infested marines every second (in center of region) for a total amoutn of time. Here are the waves that i'm working with now.
------------
Wave unit types = No Game Link <Game Link - Unit[10]>
Wave spawn amount = 0 <Integer[10]>
Wave bounty amount = 0 <Integer[10]>
Current wave = 0 <Integer>--------------
Wave timer = (New timer) <Timer>
Wave timer window = No Timer Window <Timer Window>
--------------
When the wave timer stops the first wave will spawn and every 40 seconds of game time the wave timer will start again
I made some items in my map like a speed charm.And I give them the actor of a unit. For example: The speed charm looks like a hellion. But I want them to look like a box, a weapon,... something else then units that I need in the map like doodads.
Can someone please tell me how to do that ?
How do I make a building for a computer that can be accest by all players. Like a shop were everyone can buy upgrades? And I'm having problems with the leveling of my heroes. How do I let my heroes attributes increase by 1 point when he levels up? And how do I upgarde the hero abilitys when he lvls ?
It doesn't work to change it to active players and I tried to use hide score screen but that doens't work also. Do I have to use a trigger to keep score of something for the score screen to work ? Do I actually need anything for the score screen to work ?
When I try to publish my map it says: VALIDATION_WORKING_SET_SCORE_SCREEN_FAIL
Here is my endgame trigger it might help:
Timer expire
Events
Timer - 25min timer expires
Local Variables
Conditions
Actions
Player Group - Pick each player in (All players) and do (Actions)
Actions
Game - End game in Victory for player (Picked player) (Show dialogs, Show score screen)
END GAME
Events
Unit - Communication tower [35.50, 32.50] dies
Local Variables
Conditions
Actions
Player Group - Pick each player in (All players) and do (Actions)
Actions
Game - End game in Defeat for player (Picked player) (Show dialogs, Show score screen)
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Its the global varaible: Wave timer that fires the waves
How can I make a trigger with the time elapsed event to start the varaible?
Spawn waves Events Timer - Wave timer expires Local Variables Timer = 0 <Integer> Conditions Actions Sound - Play UI_TerranWarningPing for (All players) (at 100.0% volume, skip the first 0.0 seconds) Timer - Hide Wave timer window for (All players) Unit - Create Wave spawn amount[Current wave] Wave unit types[Current wave] for player 6 at (Center of Region 001) facing 270.0 degrees (No Options) Unit - Order all units in (Last created units) to ( Attack targeting (Position of Data Core [56.00, 48.00])) (Replace Existing Orders) UI - Display ((("<c val="804000">" + "Night ") + (Text((Current wave + 1)))) + ((": " + (Name of Wave unit types[Current wave])) + "</c>")) for (All players) to Subtitle area Variable - Modify Current wave: + 1 UI - Display ("Night " + (Text(Current wave))) for (All players) to Directive area
This is what I use to start the wave ... do you know how to make a break in it ?
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@Zinatic: Go
Hm seems like the general repeat action dint fix the porblem after all.
The idea is to have a infested terrans spawning 1 second after an other instead of packs of units.
Thanks for the post
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@Zinatic: Go
Yep you totaly fixed my problem there.
Many thanks man
I got a other question how do I make breaks in my waves ? Like after wave ten players will get a amount of time to rebuild and resupply and at the start of the game I dont want my wave timer to start counting. Because I want the players to have to look around and make units.
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I forgot to appy the ability attack
Thanks mate
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Greetings
I got 10 waves now with differnt unit types, bounty and amount of units. But I wonder how I make a wave (wave 10) that spawns infested marines every second (in center of region) for a total amoutn of time. Here are the waves that i'm working with now.
------------Wave unit types = No Game Link <Game Link - Unit[10]> Wave spawn amount = 0 <Integer[10]> Wave bounty amount = 0 <Integer[10]> Current wave = 0 <Integer>-------------- Wave timer = (New timer) <Timer> Wave timer window = No Timer Window <Timer Window>--------------When the wave timer stops the first wave will spawn and every 40 seconds of game time the wave timer will start again
Thanks infinity2
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Greetings
I got a question for you. How do I give non-combat units (Like in this case a scientist) weapons (like in this case a roach acid weapon) Please reply
Thanks Infinity2
0
Greetings
I made some items in my map like a speed charm.And I give them the actor of a unit. For example: The speed charm looks like a hellion. But I want them to look like a box, a weapon,... something else then units that I need in the map like doodads. Can someone please tell me how to do that ?
Thanks Infinity
0
Greetings
How do I make a building for a computer that can be accest by all players. Like a shop were everyone can buy upgrades? And I'm having problems with the leveling of my heroes. How do I let my heroes attributes increase by 1 point when he levels up? And how do I upgarde the hero abilitys when he lvls ?
Thanks Infinity
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Yea probably ... I'm checking all date and tiggers but I just cant find it ... Could copy and past my data and triggers help ?
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It doesn't work to change it to active players and I tried to use hide score screen but that doens't work also. Do I have to use a trigger to keep score of something for the score screen to work ? Do I actually need anything for the score screen to work ?
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I dont need it no but I seems the score screen needs to be working or I cant publish the map. I will try you advise thanks :)
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I'm sorry but I kinda do :)
Can you tell me the info you need ? If I cant publish it it doesn't even matter ...
Thanks away
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When I try to publish my map it says: VALIDATION_WORKING_SET_SCORE_SCREEN_FAIL
Here is my endgame trigger it might help:
Timer expire Events Timer - 25min timer expires Local Variables Conditions Actions Player Group - Pick each player in (All players) and do (Actions) Actions Game - End game in Victory for player (Picked player) (Show dialogs, Show score screen)
END GAME Events Unit - Communication tower [35.50, 32.50] dies Local Variables Conditions Actions Player Group - Pick each player in (All players) and do (Actions) Actions Game - End game in Defeat for player (Picked player) (Show dialogs, Show score screen)
:
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@Berrala: Go
I will show my map to you then. How exacly do I do that ?
Thanks for the reply.
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anyone ?