Thanks, but you have to admit, general vs project workplace... which sounds like it should be here?
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Dec 21, 2010Posted in: Project Workplace
I have several game ideas in the works, but I keep hitting road blocks that prevent me from solo publishing these maps. I would like to join or form a team with anyone who would like to make some new and original maps. The fact that the top played games are still not even up to par with what we did in SC1 makes me want to make a lot of fresh new games. I am always open to ideas and input, and would even like help with code or publishing these game ideas.
Please let me know if you are interested. Thank you for your time,
Oct 13, 2010_ForgeUser4932565 posted a message on Third Person Shooter (TPS) engine - Download if you need onePosted in: Triggers
Does anyone know were the comand to keep you from mouse scrolling out? For some reason my camra still scrolls and I noticed a lot of the code just needs to be refreshed for it to work for some reason. Anyways I just need to know were this bit of code is so I stop people from scrolling out.
Also I noticed that you can only do a max zoom of like -3.0, anyone know why this is? I want to make a sniper scope type of zoom with at least a -20
Also @ BurningTempla
check the movement f() code: Unit - Order PlayerUnit[Player] to ( Move targeting ((Position of PlayerUnit[Player]) offset by 0.5 towards (Current camera yaw of player Player) degrees)) (Replace Existing Orders)
try changing the 0.5 to 1.0
Also try chaning it to check every 0.2 instead of 0.4
Oct 3, 2010_ForgeUser4932565 posted a message on Third Person Shooter (TPS) engine - Download if you need onePosted in: Triggers
I am trying to make the ghosts able to shoot eachother from your demo. I set their height to 1.2 but still can't hit them. I think I'm missing something, could some one give me a quick run down on were exactly you need to change these values?
Also I have been wanting to change the weapon they fire to a slow projectile. Is that possible with this code?
Edit: Found the code, it's in the Traceline()
Sep 30, 2010Posted in: Map Suggestions/Requests
My game ideas
I have been wanting to creating a few games but do not have the ability to do so yet. At the risk of people stealing my ideas I want to toss some ideas out there to see if anyone is willing to help me develop something:
Ring of Fire - Free For All map with a twist. Take your standard circular FFA map and add the following rules. You are allied with the two players next to you. If one should die, the player that was next to him is now your ally. Game continues until there are 3 players left. Alternate game mode; Reversed rules, you are allied with everyone EXCEPT the 2 players to your left and right. Game continues until there is 1 player.
Mecha Wars - A First Person View, altered hud game using the Goliath, and over 20 variants of mechanical units, in a team game against other players in a fully destructible town.
V-Tec Painball - Reviving the popular SC1 game as a new variant. A Third Person View paintball game using a strong fog of war obstacle course in order to secure the flag of the opposing team using a Rock Paper Scissors approach to challenge your enemy.
Psyops - Single unit Hero characters such as the Dark Templar, Ghost and up to 10 other customized stealth classes used in a team game to take down a mission using each person's special abilities, to solve each obstacle, to secure victory.
Savage Craft - You play as a basic unit in an Third Person View battle between two AI players in this 5 vs. 5 game. You are no longer giving the orders, but are helping build and expand your overlord’s base, joining friends in a reaper rush, or sitting in your siege tank, blasting them to bits. You upgrade your units as they become available in the effort to destroy your enemies’ base.
World of Starcraft - Third person Hero game with the leveling and gearing system of WOW (or is that D2 >.<; ) were you group up for simple leveling until you for your 10 man party to take on dungeons.
The Lost Marines - A puzzle and maze game that uses the strengths of each of the hero classes to advance several stages.
The fall of the Ghost - RPG style FPS were you play up to 6 variants of a Ghost, left on a zerg infested world. Locate the other players and take on the swarm. Watch out though, One of the players is the infested Ghost who will try to kill the others when they are alone, sabotage the mission, or stop the others however possible. Victory is met when the infested one is found out and killed, the objective is met, or the infested one is the last one alive. Ghost have their normal attack, cloak, and two special class abilities(sniper, mine, frag, scout, heal, stim, shield, hide) Ability of the infested are to decloak target, back stab kill if target is alone, drain energy aura(toggle), Silenced Shot (3 shots that can kill if target is below 50%) and high resistant to zerg damage.
Sep 26, 2010Posted in: Project Workplace
I am really interested in how you made this game. There are many game ideas I could go with with the movement commands you set up. I would really like to take a look at your code as well. I want to make a paintball game with similar concepts behind what you did here. Also if you have any other suggestions to learn how to do advanced map making please help me out.
Thank you for your time, Talo
eMail: [email protected]
Sep 1, 2010Posted in: Triggers
Ok the basic idea for this map is that its an 8 player FFA but with a twist. Your always allied with the player to your left and right. So something like Player 2 is allied with Player 1 and Player 3. When Pleayer 3 dies, Player 2 and Player 4 are now allied. Victory is set when 3 players are left alive.
How would I write this?
Also, if anyone knows were you can disable the, attack target even though it's friendly option, that would help as well.
Thank you for your time
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