ok, imho, the cd on seeker attack needs to be reduced. as is seekersdoodads move at the same speed, and with the attack seekers just CANNOT catch them. if there are 8 hiders and they all decide to run, not hide, then its gg cuz you cant catch them all in 6 minutes.
edit: kate lockwell is too op. she flies and such.
TBH I think seekers need a huge buff, mostly because currently (with the attack speed) they just cant find people unless they have picture memory.
What I suggestlowering attack cooldown from .8 to .4 or .425.
Increasing movement speed of seekers by .15. this will ensure that they will be able to out-run the competition.
May I give a suggestion to help with some graphics lag?
It appears to me that the camera clip range is a bit long, and the only way that I can play this on my mid rate computer without slowing everything down is by keeping my camera angle down. I dont know what the current clip range is, but I would recommend that the maximum clip range should be the distance between map corners.
While a doodad, is it possible to be able to click the friend list button and talk while you're a doodad? Currently, you need to hit escape and move the mouse to the location, then quickly click it as you hit escape again.
Any thought into a simple scoreboard system to display which doodad players are still alive and the amount of time remaining in the round.
Your seekers have a pattern of being units that have a dance emote, any plans about adding Zealot and/or High Templar?
During a version change, zergling was removed as a possible choice for seekers, is he gone for good? His hop meshed well with the music.
I'm sure most of this has probably been thought over already but can't hurt right? =)
Finally I got to play this map on EU and after around 20 games I can tell you more suggestions:
-make the camera zoom-out-able. It is horrible to be a doodad near a wall, turn around and see NOTHING because the wall is in your way. Same goes for hunters. Also, if you are a doodad, it would be nice to be able to switch in a bird perspective to watch the hunters on the map
-please rework the moving system of the seekers. This moving system is exactly like in Baneling Arena and very annoying because of the delay. An easy workaround would be to make turning always as if you would be pressing SHIFT during the turning process and allow that "fast" moving only during straight runs.
-some doodads are at a grave disadvantage, as "Kate Lockwell" that is basycally a giant panda shield that exists nowhere else
-Fire is a nice addition and in my opinion superior to zerglings. However it is annoying that you have to stand still to be able to aim properly. Maybe incluse an onscreen cross so you know where you are aiming or make it like prop hunt - you can fire continuously BUT lose life with every second of firing.
-Please add an option to play more than one round (voteable). It is annoying to leave the game after each round and enter a new one. Yes, i know that this is going to push the game on the upper ranks of the custom game system but please consider it once it is popular enough.
I am really interested in how you made this game. There are many game ideas I could go with with the movement commands you set up. I would really like to take a look at your code as well. I want to make a paintball game with similar concepts behind what you did here. Also if you have any other suggestions to learn how to do advanced map making please help me out.
Damn dont tell me i cant play cause im in aussie land? :(
Bounty, Ill gladly publish this map (And others) for you on the Australian servers (SEA).
This would last forever or until I get a map of mine working.
Still not available on EU :(
@Bounty_98: Go
ok, imho, the cd on seeker attack needs to be reduced. as is seekersdoodads move at the same speed, and with the attack seekers just CANNOT catch them. if there are 8 hiders and they all decide to run, not hide, then its gg cuz you cant catch them all in 6 minutes.
edit: kate lockwell is too op. she flies and such.
TBH I think seekers need a huge buff, mostly because currently (with the attack speed) they just cant find people unless they have picture memory.
What I suggest
lowering attack cooldown from .8 to .4 or .425.Increasing movement speed of seekers by .15. this will ensure that they will be able to out-run the competition.
Also, NERF KATE LOCKWELL!!!
kthx bye awesome game
The main thing I'd have to agree with is a slight increase of movement speed for the attackers.
tootally wanna play this game on aussie server :( love your work.
Great fun game, it'd be nice if it had rounds, so like a best 3 or something.
May I give a suggestion to help with some graphics lag?
It appears to me that the camera clip range is a bit long, and the only way that I can play this on my mid rate computer without slowing everything down is by keeping my camera angle down. I dont know what the current clip range is, but I would recommend that the maximum clip range should be the distance between map corners.
Just a suggestion.
OMFG U CHAMP, HNS FROM CSS WOOP
First off, awesome work.
Now for feedback;
I'm sure most of this has probably been thought over already but can't hurt right? =)
Again, fantastic work, keep it up.
I agree. Zergling was a great fit. now the Tauren's, if that's what still there, don't seem to fit in with the music.
Finally I got to play this map on EU and after around 20 games I can tell you more suggestions:
-make the camera zoom-out-able. It is horrible to be a doodad near a wall, turn around and see NOTHING because the wall is in your way. Same goes for hunters. Also, if you are a doodad, it would be nice to be able to switch in a bird perspective to watch the hunters on the map
-please rework the moving system of the seekers. This moving system is exactly like in Baneling Arena and very annoying because of the delay. An easy workaround would be to make turning always as if you would be pressing SHIFT during the turning process and allow that "fast" moving only during straight runs.
-some doodads are at a grave disadvantage, as "Kate Lockwell" that is basycally a giant panda shield that exists nowhere else
-Fire is a nice addition and in my opinion superior to zerglings. However it is annoying that you have to stand still to be able to aim properly. Maybe incluse an onscreen cross so you know where you are aiming or make it like prop hunt - you can fire continuously BUT lose life with every second of firing.
-Please add an option to play more than one round (voteable). It is annoying to leave the game after each round and enter a new one. Yes, i know that this is going to push the game on the upper ranks of the custom game system but please consider it once it is popular enough.
Hey dude, where can I download doodad hunt ;o?? So keen for it! haha
I am really interested in how you made this game. There are many game ideas I could go with with the movement commands you set up. I would really like to take a look at your code as well. I want to make a paintball game with similar concepts behind what you did here. Also if you have any other suggestions to learn how to do advanced map making please help me out.
Thank you for your time, Talo
eMail: [email protected]