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    posted a message on The last Stand V2 release soon + beta tester needed

    @DuckyTheDuck: Go

    thx for giving me feedback. ducky i would like to hide the health bar at the beginning,like you wish, do you know how?

    "Der Teufel steckt im Detail" The devil is in the details.

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    @gl0ckage: Go

    just play, enjoy and report bugs you see here :=)

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    @b0ne123: Go

    aah ok thx... but why always the same trigger? in the old version it was the thor wave and the tyrant wave (thats why people said they were fucking diffucult ). and this time it´s always the mothership...

    i killed the problem in the old version by deleting the last 3 waves and making them again from scratch.

    is there still a double mothership spawn? then i add this variable condition.

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    hey, yeah i added a changelog. i´m not sure if i fixed the double mothership spawn, because like the double tyrant spawn there is no double trigger and i couldnt find an explanation. i only deleted an unnessecary waiting time at the end of the trigger before, don´t know if this influenced that bug. but when i played the map , only 1 mothership spawned. when was the last time you saw a double spawn? did the double spawn appeare whenever you play or only sometimes?

    Yes, the last boss is heroic :)

    and made so many changes yesterday that they can´t fit in the loading screen:

    - Removed minimum range for space daemon attack

    - Lemming/Cockroach award was mixed up

    - Button text of the Healing Tower heal is changed

    - Void Prison disturbs the game too much and is replaced by shadow grenade (Armor Bonus for all DTs within the shadow, and damage malus for ALL non DT units, more detailed: melee 25 %, range 50%)

    - Archons have a shield armor of 3

    - Gatling cannon got less armor reduction, so it deals more damage to targets with any armor value than before

    - Mothership is a structure, so its not affected by the DTs shockwave

    - Teleportation armor and Merc Calldown (assault marine) grant more armor, so they a good alternatives to heavy armor and Medics armor provides the Med Drone ability, which is simply a healing wave and not channeled like the ability before

    - Diamondbacks won´t run away when they are dominated

    - In the Tyrant wave will periodically spawn an ultralisk and in the Protoss Hybrid wave 4 young Tyrants (if it became too difficult, PLZ TELL ME)

    Posted in: Map Feedback
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    posted a message on Validators for search effect?

    ahm... but it didn´t work that way. if i put regernation life not ful in the effect validators field, nothing happens. so i tried somethign different. so my ability is a healing wave, so after the search effect there comes a launch missile effect to the next target. so i put the regeneration bla bla to the validator of the missile effect and voila, works fine. the wave only jumps to targets which are not fully healed.

    Posted in: Data
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    posted a message on Validators for search effect?

    so effect validator of the search effect does exclude fully healed units, but not the search effect itself, correctly?

    ah regeneration before life is not full, and i was searching and searching under "L" for Life ^^

    Posted in: Data
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    posted a message on Validators for search effect?

    hi, one question, how can tell the search effect to not take a fully healed unit? for example : search area and make an effect on all not fully healed units.

    is this possible?

    Posted in: Data
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    posted a message on The best map is now on EU!

    lol rodrigo , where are you from and where are you going to go ? ;)

    Posted in: General Chat
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    posted a message on The last Stand V2 release soon + beta tester needed

    sure, give me 1 min

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    hm... the point system is: (max life + shield of the killed unit) * all Factor / 10 at the first waves and /15 at the hard waves, because there is lot more "life" to earn in these waves, but on the other hand if you die that easy at these waves... hm i will do /10 too. so more points to earn :)

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    how many times did you die?

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    heeey its not that bad :-D i fixed most of them, now i fix the 24th wave. from your playing exoerience, what can you tell me about the new waves? are they too challening? was it possible to make a lot of points? which wave was too easy / too hard?

    edit: and thanks for the feedback ducky and bones

    Posted in: Map Feedback
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    posted a message on chat channel

    hey, just a short question. how does it work if i want to have a chatchannel for my map.

    do i just write the name on the loading screen, and if noone is in the channel the first one creates it and the others simply join? will this channel be open forever? is the channel destroyed if everyone left the channel? is the channel automatically recreated if people want to join the next day? is it possible for me to create a public channel or can only blizzard do that?

    greets

    Posted in: General Chat
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    posted a message on The last Stand V2 release soon + beta tester needed

    thanks a lot to all, let´s meet all at 7 o clock in the TLS chatroom. i will release the map secretly under the name TLSbeta (if this name is available) :)

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    I´m available from 7 pm ((UTC+01:00) till , well, the whole evening. if anyone else is available, we´re 3 and can play :) Oh and we can meet in the chatchannel "TLS".

    greets

    Posted in: Map Feedback
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