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    posted a message on Dialog item progress bar

    @TwoDie: Go

    haha funny, me too. aaaaaaaaaaand you can´t rotate it. so absolutely useless for health/mana bars.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Validator no enemies around

    @b0ne123: Go

    thanks bone :)

    Posted in: Data
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    posted a message on (Solved) Validator no enemies around

    hi, my siege tank siege automattically with the validator "enumerate area" being suggested first in this topic http://www.sc2mapster.com/forums/development/map-development/10189-siege-tanks-autocast-siege-mode-out-of-range/

    works fine. when enemies are nearby, the tanks siege. but how can i unsiege them? i´m trying and tryring to modify the validator for that, but nothing works. does anyone have an idea?

    greetings

    Posted in: Data
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    posted a message on Kerrigan Egg/Chrysalis does not disappear

    nope, it does not go away. really strange

    Posted in: Data
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    posted a message on Kerrigan Egg/Chrysalis does not disappear

    aaah yeah it´s missing in the unit´s actor. let´s see...

    Posted in: Data
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    posted a message on Kerrigan Egg/Chrysalis does not disappear

    i create the egg, kill it so it opens its leaves, but then its stays there and it is not removed like normal unit do. why?

    Posted in: Data
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    posted a message on Morph Unit Problem

    hey, this drives me crazy...

    well i created a morph ability. the morph worked, but it was still the old actor. so read 2 tutorials here and i modified the actor of the original unit with abilmorph.Start > destroy immediate and so on.

    but here is my problem: when i hit morph, first the actor disappears, then the whole unit disappears. it is totally gone !

    i dont see the error...

    Posted in: Data
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    posted a message on weapon points

    what kind of work? please be more specific...

    Posted in: Data
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    posted a message on weapon points

    lol... thats why my editor is in english, not in german :)

    so thanks to you, my weapon work. here is a youtube video of them:

    Embed Removed: https://www.youtube.com/v/5h5Y9bAq4gIfeatureyoutube_gdata?fs=1

    unfortunatly my pc is really bad so fraps and sc2 together causes lags ^^

    Posted in: Data
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    posted a message on weapon points

    thanks a lot, i will try it out and post the result. where are you from photoloss?

    Posted in: Data
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    posted a message on weapon points

    uff i worked the whole evening on this but i couldnt succeed :(

    thx to your help my flamethrower viking fires out of only 2 spots

    and i managed to give a thor torpedos like the viking fighter.

    but i still have big problems with my gatling cannon. i´m using a lauch effect with the wraith laser weapon as missile unit. so you can actually see the bullets. looks pretty nice! but it does not fire out of the weapon when tychus uses it, nor when the viking uses it.

    i even used for the the viking (where i want bullet lines at one time) another weapon system: the wraith missile system for laser :) i tried it with having 2 missiles, left and right. i tried everything, attached points here and there. but it does not work. it always fires from the ground, not from the weapons. i make an upload of this map. it would be fantastic if photoloss could have a look onto it. please please please :) ... i´m desperate

    Posted in: Data
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    posted a message on weapon points

    wow, thanks a lot for this detailed answer, this is almost a tutorial :) i will try it out as soon as i can and post it.

    thanks again

    Posted in: Data
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    posted a message on weapon points

    hi, i´m just wondering: when i add the flamethrower of the firebat to a marine. the flame comes out of his weapon.

    when i add this to the merc viking in assault mode. there are 4 flames in front and 1 shooting to sky????

    and: when i give a new created weapon to a normal viking in asault mode. it fires from the middel. but what i want is, that it has a double fire, like the torpedos in fighting mode. how can i do this?

    thx

    Posted in: Data
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    posted a message on unit specialication/upgrade/ammunition question

    @DrSuperEvil: Go

    thank you so much. it works ! and thank you for the example. i´m not sure if i understood everything but i could implement it in my map. thank you :)

    Posted in: Data
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    posted a message on unit specialication/upgrade/ammunition question

    @DrSuperEvil: Go

    hm i´m not sure if this solves my problem.... lets say: i have a carrier with external ammunition and if i press a button at the command tab of the carrier, all interceptors get e.g. cloaked or invulnerable or something. are you sure this works with a search effect with radius 0? because obviously the ditance is much more...

    edit: a search effect with radius 0 did not work at all. i´m sitting here all day long trying to figure out how to solve my problem :(

    Posted in: Data
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