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    posted a message on Morphing ability causing unit to stop

    @SouLCarveRR: Go

    oh, my apologies. The Warp Prism (a protoss unit) has two modes: a Phasing Mode and a Transportation Mode. The unit uses an ability to switch between these two. While switching, an animation is playing. This ability is of the "Morph" type.

    If you'd like it even more boiled down, basically what I want is for a Morph ability to do everything it's supposed to do except make the unit stop when animating.

    Posted in: Data
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    posted a message on Morphing ability causing unit to stop

    @SouLCarveRR: Go

    I just want the unit to animate from phasing mode to transport mode (or vice verse) while moving, as opposed to stopping and then animating

    @FahqueL: Go

    Morphing abilities do not have that feature :(

    Posted in: Data
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    posted a message on Morphing ability causing unit to stop

    Hello, I have a few questions regarding morphing abilities. My main concern is the stopping of the unit that's morphing. The Warp-Prism, for example will stop and animate while switching between its two forms. I'd really like it to animate while moving. Oh, also, any move orders will get canceled when morphing. I'm starting to think that this sort of thing is impossible using a morphing ability since I've looked all over the units (Warp Prism (Phasing Mode) and Warp Prism (Transport Mode)), Actors, and Abilities. If that should be the case, which Ability-type should I use instead?

    Note that I have unchecked "Wait until Stopped" and "Suppress Movement" on the Morphing Abilities. I've also messed around with blending times and all sorts of crazy stuff I don't really know what they are :)

    I'm also wondering how to change the casting time on a morphing ability and how to change the animations speed of a unit.

    thanks in advance

    Posted in: Data
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    posted a message on Posting Statistics Please?

    Hey. I just thought it'd be nice to have some sort of log of what one has posted. In what thread, etc. I've been inactive for about three weeks and have really no way to check on my previous threads because I frankly don't remember what I titled them, so I can't search for them in the forum search thingy. Thanks.

    Posted in: General Chat
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    @iMisu: Go

    lol, that does the trick xD

    thanks

    Posted in: Art Assets
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    "Right click on desktop and personalized"

    can't seem to find this "personalized" button. You do mean right-clicking on the desktop where all the icons are, not a file called desktop or anything like that? im using windows XP

    Posted in: Art Assets
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    @iMisu: Go

    k

    "also where do i put the downloaded file to install the cursor? im noob" :)

    Posted in: Art Assets
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    requesting protoss busy = pylon or pylon with one of those red circles with a diagonal line trough it. So it looks like supply block :)

    also where do i put the downloaded file to install the cursor? im noob

    Posted in: Art Assets
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    posted a message on Increasing the level of an upgrade using triggers

    @AegisRunestone: Go

    then I misunderstood what you meant. Could you explain how you made your trigger more precisely?

    Posted in: Triggers
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    posted a message on Increasing the level of an upgrade using triggers

    @Hoplite141: Go

    Any Unit Dies.

    @AegisRunestone: Go

    that would work but I would like it all to be just one function in one trigger

    Posted in: Triggers
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    posted a message on Increasing the level of an upgrade using triggers

    I'm having trouble upgrading Protoss Air Weapons using triggers. It seems like each upgrade is individual so to speak, so they're not in the same tree. What I mean is that you don't have just one upgrade called "Protoss Air Weapons" with three levels, instead you have "Protoss Air Weapons 1", "Protoss Air Weapons 2", and "Protoss Air Weapons 3". This is very unfortunate for me because I want to upgrade Protoss Air Weapons when a certain unit reaches 3 / 6 / 9 kills and I have yet to find a way to do this. I can't find any Upgrade Variable type either

    grateful for any help

    edit: this is what I have so far: [code]Tech Tree - Set Protoss Air Weapons Level 1 upgrade level to Untitled Variable 001 for player 1 Variable - Modify Untitled Variable 001: + 1[/code]

    it seems to be working from Level 0 to Level 1 this way, but not from 1 to 2 or 2 to 3 which is kind of weird :S

    Posted in: Triggers
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    posted a message on Variable For Units

    The best way by far to this (in my opinion) is to queue orders. There is a function for that. It's under "Unit - Issue Order". Make sure to change "Replace Existing Orders" with "After Existing Orders".

    Posted in: Triggers
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    posted a message on EZ question: make tassadar stand on ground?

    Tassadar's height could already be at 0, I assume that the space between him and the ground is included in the actual model. you might want to change his height to a negative value to fix this

    Posted in: Data
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    posted a message on Are custom attributes possible? (for example light armored)

    @PredaN00b: Go

    I think what you are referring to are the classifications. I don't know of a way though :( either way, bump and good luck

    Posted in: Data
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    posted a message on assosciate integer value to unit`?

    @KineMorto: Go

    thanks a lot :)

    Posted in: Miscellaneous Development
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