I don't know if you misunderstood my question. I didn't mean light+armored. But I meant add more options to the already available ones.
Currently there are 10 classifications. Can I make more of them?
I don't think you can add any new ones. But did you look into creating a Behavior of type "Attribute" and have your damage effects deal extra damage to whatever has one of that "Attribute"?
Sorry I didn't reply sooner, didn't expect someone to answer again xD
The behavior of type attribute functions as stats rather than a classification. Also I looked under the damage effects of weapons, and there is no + % damage on certain behaviors. Either I'm doing something wrong, or maybe you meant through triggers?
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Is there a way to make our own custom attributes similar to armored, biological, etc...?
That would open up a whole range of possiblities :O
@PredaN00b: Go
I think what you are referring to are the classifications. I don't know of a way though :( either way, bump and good luck
Yes that's what I meant sorry ^_^
For the people out there, is there any way to add custom classifications?
Edit: I know how to change the ones that are already there through the text editor, but what I meant was to add more options :)
Bump :(
In the current implementation it's specified as a bitflag, so no.
@caspersc:
I don't know if you misunderstood my question. I didn't mean light+armored. But I meant add more options to the already available ones.
Currently there are 10 classifications. Can I make more of them?
Sorry I didn't reply sooner, didn't expect someone to answer again xD
The behavior of type attribute functions as stats rather than a classification. Also I looked under the damage effects of weapons, and there is no + % damage on certain behaviors. Either I'm doing something wrong, or maybe you meant through triggers?