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    posted a message on import and export question

    so exporting a unit is a little on the difficult side? damn

    im working on a project with 2 people and one of them cant use campaign dependencies because it lags his computer, it is alot of crap anyways.

    so we were looking to see if i could export what we want, i send it to him, then he imports it into our map without the extra garbage

    Posted in: Data
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    posted a message on import and export question

    how would i export the campaign object, like the leviathan or others and import them.

    i havent seen anything about how to do that with campaign objects.

    would i also have to export their abilities or would it all come with it?

    Posted in: Data
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    posted a message on import and export question

    I am not sure if this would be a data topic, but my question is this.

    Can we export campaign objects and then import them into another map?

    for example, if i just wanted the leviathan and nothing else, could i create a map to just extract these units then import them to the real map?

    Posted in: Data
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    posted a message on infested survival map/game

    im open to having more people in on this, more people = more ideas etc.

    I am open to changes to the map itself as well, I want to make a challenge but nothing impossible.

    Posted in: Team Recruitment
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    posted a message on infested survival map/game

    I am trying to make a version of Left 2 Die on one of the mission maps from WOL, 2 player vs zerg, players can be terran or protoss.

    I have the map itself mostly set up, still needs some work but mostly needs triggers, I dont know how to make triggers.

    Toss and Terran will have limited tech tree, but upgrades that will change the use of several units

    anyone interested in working on this with me?

    Posted in: Team Recruitment
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    posted a message on looking for 8+ player map

    Im looking for a map that would be good for a melee FFA with enough res for everyone, mostly just trying to get the achievements is all but still a fun map to play.

    Posted in: Map Suggestions/Requests
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    posted a message on working on map need help

    do you have a link to it?

    Posted in: Miscellaneous Development
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    posted a message on working on map need help

    Zero Hour

    its the 3rd? mission where your just defending your base from the zerg attack and the Hyperion comes in blasting everything.

    i dont know what to do with the variants or attributes, i need to read things in plain english because i am dsylexic

    Posted in: Miscellaneous Development
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    posted a message on working on map need help

    well one of the maps was actually the ZR HR mission that i was wanting to make into a co op one.

    i can place the units of another player, the start location etc, all the simple things, but i dont know how to make it so that another player can be a part of that.

    having 2 players holding off the zerg assault etc etc etc

    i think there was only .....3? maps i wanted to do that to in WOL and another ......2-3? in HOTS

    Posted in: Miscellaneous Development
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    posted a message on working on map need help

    I want to make some of the campaign missions coop 2+ player like ZrHr and others, but im not understanding how i can do this.

    the triggers and more advanced controls tend to confuse me, are there any tutorials or anything or someone, that would be able to explain what and how to do this?

    pictures help too.

    Posted in: Miscellaneous Development
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    posted a message on infesting buildings

    humm i see, i think.

    so i should be able to have the appearance of infestation on buildings that have never been infested b4 like the command bio dome or that dominion communications array in the first WOL mission and so on right?

    could the overseer ability work as well for appearance? would it also actually show up on the buildings if any one has tested it

    Posted in: Miscellaneous Development
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    posted a message on infesting buildings

    but with it being on something that hasnt been infested that ive seen, would the effects actually appear or no?

    Posted in: Miscellaneous Development
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    posted a message on infesting buildings

    is it possible to make custom infested buildings like the Terran command bio dome or any protoss buildings etc, is that something that could be easy to do or would it be a little more difficult?

    Posted in: Miscellaneous Development
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    posted a message on running an idea

    maybe i should explain it better.

    the idea is, pick from terran or protoss.

    terran and toss pick what kind of army to use.

    Infantry, Armor/tanks and air (no capital ships, science and fighters)

    working together you must fight your way through an infested outpost to a research facility and destroy it while battling waves of incoming zerg and infested, zerg eggs will be laid out in the fields and can respawn and hatch later.

    waves will be mostly zerglings, infested terrans/marines mixed in with some hydras and roaches, the odd squad of 4 mutas, an odd ultra and other things here or there.

    does that give a better idea of what i was meaning?

    Posted in: General Chat
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    posted a message on running an idea

    so i watched wreck it ralph for like the 100th time and i started to think of an idea for a game type based off of the Hero's Duty game in the movie.

    im thinking 3 teams, pick between Toss or Terran, normal troops, armored units and finally air support and the enemy will be zerg and infested terrans, objective is to destroy the main building.

    the best description i could think of would be a 3 player L2die style game only no special resorces but devoted tech tree.

    any thoughts?

    Posted in: General Chat
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