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    posted a message on Tech Tree HELP

    could some one give me a step by step or tutorial on the disallow/allow triggers thing so i can unlock the protoss forces

    Posted in: Miscellaneous Development
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    posted a message on Tech Tree HELP

    @Terhonator: Go

    its one of the missions at the ending of the game, i think its the 2nd to last one where you decide to destroy some space platforms so that air units arnt there to bother you during the last mission, well not as much any ways, or you can kill off the miydes worms and keep them from bothering you there.

    so far i just added some probs so that i could build and tes things out a bit and maybe have some fun using both terran and protoss armies to fight the zerg

    my idea for the map is going to be a air defence map where you have to fight off 90% air units, but to keep things a bit interesting there would be several laviathans making attacks from time to time on the players base/s im thinking a 4p VS AI amost like a mission.

    and no i dont know the trigger system of the game yet, mostly im just a map maker that has some sick and twisted ideas.

    Posted in: Miscellaneous Development
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    posted a message on Tech Tree HELP

    ok so im using the map "shatter the sky" as a base map for one that im working on, i want to edit the tech trees of the Protoss and Terrans so that key units and upgrades are able to be made.

    for reasons that i do not know yet as i just dont know what the problem is, half of the Protoss tech tree is locked, it looks like this is a default from the map its self, so i didnt do it.

    could some one give me a step by step of what to do to unlock the Protoss tech tree for that map.

    Posted in: Miscellaneous Development
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    posted a message on need some help with making a map

    well im actually working on a few of them, the general layouts are done, just need to fine tune them ..... alot.

    the first map that im working on, is actually based off one of the missions, the one where you first encounter infested terrans/civillians and they hide in the day but attack at night.

    or the havens fall mission.

    but this map would be different as you must defend your self from wave after wave of attacks, almost non stop wiht one player as terran and the other as Protoss and you only get the use of troops and stalkers/goliaths.

    the layout is (when its done) that of a infested city and your shared base is inside a mine type location that helps you by generating resorces for the players.

    would any one be interested in helping me to create this map, i dont know how to use or set up triggers or any thing of that nature.

    Posted in: Miscellaneous Development
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