Sounds like you need a global variable that is a unit group.
You add the probe you have to the unit group on map init or however you have it, then when the probe dies you remove it from the unit group, then spawn another probe and add last created unit to the unit group.
Well, that's all well and fine. I don't like this new feature. The two maps that are featured right now are complete crap compared to some of the maps that are out there.
Unit - Order all units in Enemy Region to ( Attack targeting (Random Living unit from (Units in Enemy Region having alliance Enemy with player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)
Something like that. I use that trigger in a map I'm making. You can also send them to attack to a point etc..
I placed some assimilators around my map and when I destroy said assimilators, I don't want a vespene geyser to appear underneath it. What must I edit? :D
I suppose you could use the above and have it still work. The problem with the one unit at a time thing is moot since you can set the medivac to load/unload instantly.
The only other thing I can thing of atm is just duplicating the load/unload ability and then making one for robotic, one for mechanical, and one for the troops.
Heh.. Yeah I realized that after I posted it.. Sorry.
Like I said though, I've never done hero experience. That was just the first thing that came to me. I believe though that if you were to store the hero's experience in a global variable that you would never lose it.
I've figured out how to change most of the colors for the units (thanks to bone), but for some reason I can't seem to be able to change the archon's attack's color. Can anyone help?
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Sounds like you need a global variable that is a unit group.
You add the probe you have to the unit group on map init or however you have it, then when the probe dies you remove it from the unit group, then spawn another probe and add last created unit to the unit group.
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You have to use triggers.
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Well, that's all well and fine. I don't like this new feature. The two maps that are featured right now are complete crap compared to some of the maps that are out there.
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Do they have a target? If so..
Unit - Order all units in Enemy Region to ( Attack targeting (Random Living unit from (Units in Enemy Region having alliance Enemy with player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)
Something like that. I use that trigger in a map I'm making. You can also send them to attack to a point etc..
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1. Did you set up the global variable for the timer and a trigger to set it to work?
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I placed some assimilators around my map and when I destroy said assimilators, I don't want a vespene geyser to appear underneath it. What must I edit? :D
EDIT:: Found it. Thanks guys. :)
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I suppose you could use the above and have it still work. The problem with the one unit at a time thing is moot since you can set the medivac to load/unload instantly.
The only other thing I can thing of atm is just duplicating the load/unload ability and then making one for robotic, one for mechanical, and one for the troops.
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@mutanic: Go
I just looked through all the damage effects in the whole editor and I don't see it anywhere.. so.. none?
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Sounds to me like the max level could be right but the upgrade effects somehow got messed up.. I can't be sure though
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Heh.. Yeah I realized that after I posted it.. Sorry.
Like I said though, I've never done hero experience. That was just the first thing that came to me. I believe though that if you were to store the hero's experience in a global variable that you would never lose it.
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Ok, got it.. Thanks a lot.
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@Molsterr: Go
I may be retarded, but I'm still not getting it.. Any way I could get a small example map with the changed archon?
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I've figured out how to change most of the colors for the units (thanks to bone), but for some reason I can't seem to be able to change the archon's attack's color. Can anyone help?
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For simply transferring the number of experience points, you can use two not so difficult triggers.
I.E.
Except in your case it would be Experience instead of Life. I think this would work, but tbh I've never worked with hero experience before..
Alternatively, you could use vespene gas or something like that to store the experience number and then recall it from there.
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@tmahring: Go
Go to your dependencies and move the campaign ones to the top of the list. I think that should work