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    posted a message on [Data] Trigger-free Leap

    I'm using this approach and have a problem... Sometimes the missile doesn't hit the target point. It simply disappears and the impact search is never executed. This often happens when you jump into a group of many enemies.

    Posted in: Tutorials
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    I've created a leaderboard to display players in game and what they're playing and where. It can help you better organize your games. You'll see what classes you have in game and what players are your tier, if they are playing an arena etc.

    Posted in: Project Workplace
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    posted a message on Cloak/Stealth Help?

    Well, if you need more detail...

    Ability

    Shadowstride [Level 1]
    Effect - Effect: (Dark Templar - Shadowstride [Level 1] (Set))

    Effects

    Dark Templar - Shadowstride [Level 1] (Set)
    Effect - Effects: (Dark Templar - Shadowstride Disable Attack|Dark Templar - Shadowstride [Level 1] (Apply))

    Dark Templar - Shadowstride Disable Attack
    Behavior - Behavior: Dark Templar - Shadowstride Attack Disable
    Unit - Unit - Value: Caster

    Dark Templar - Shadowstride [Level 1] (Apply)
    Behavior - Behavior: Dark Templar - Shadowstride [Level 1]
    Unit - Unit - Value: Caster

    Behaviors

    Dark Templar - Shadowstride Attack Disable
    Ability - Modification - Ability Classes Disabled: Attack - Enabled
    Stats - Duration: 0.1000

    Dark Templar - Shadowstride [Level 1]
    Behavior - Modification - State Flags: Cloak - Enabled, Passive - Enabled

    There's all the relevant information of what I have done. Recreate this for your ability, along with your validator if you so wish.

    Posted in: Data
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    posted a message on Cloak/Stealth Help?

    I made a skill that does the following:
    You cloak and gain a bonus to damage, and if you choose to attack that first hit deals the extra damage but removes the cloak.

    My first problem was that the unit was auto-attacking and breaking cloak instantly. To prevent this, I set the Passive flag in the cloak behavior's State Flags.

    The next problem was that if unit is already attacking when ordered to cloak, the attack was still executed and cloak was broken. To remedy this, I created a new behavior, with a duration of 0.1 and Attack checked in Ability Classes Disabled. This behavior is then applied before the cloak. It has the side effect of making the Attack button flash grey for a moment (i.e. 0.1 seconds), but it does the job.

    Sounds like you're trying to do the same thing.

    Posted in: Data
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    posted a message on Unique Defense Map

    Well since flossing is important but people rarely do it... Floss could be a super power or "panic ability" with a long cooldown that removes all the nasty plaque and germs. A white beam of some sort that wipes away all the nasty stuff.

    Posted in: Project Workplace
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    I'm open to suggestions for a better circle effect for Tremors. Animations are subject to change, I just went with what I found in previewer that seemed somewhat suitable. I switched the HT Mediation aura effect and Shock Nova now, and Meditation waves only show up half as often. The Confuse indicator has been increased in size.

    Zealot does need to be buffed, I have to work out specifics though. Zeal is a mode that costs no energy and can be active all the time, so the increased damage taken is to offset that. I'll see about Charge though.

    Reaper Caltrop Drop, well, I would like a better visual, but there's no "spikes" circle effect that I could find.

    As for health bars, it's either showing the health bar on your hero all the damn time because it's selected or not showing it for any heroes at all. I would prefer being able to show ally heroes' bars but not your own, but that does not seem possible. At least, I don't know how to do it. I felt the lesser evil was not showing bars at all.

    Camera will stay more or less the way it is. Without minimap or portrait, if you can scroll around freely you will just get lost. Also, scrolling camera yourself is a distraction which takes away from managing Hero. And if you can't see the point you want to jump to with Reaper, you wouldn't be able to jump there anyway as the ability has a limited range.

    Posted in: Project Workplace
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    I finished the Mystic today, so that's all classes done. Check out those icebergs!

    Posted in: Project Workplace
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    posted a message on Unique Defense Map

    What, no flossing?

    Posted in: Project Workplace
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    Just finished the High Templar... Only 1 class left now!

    Posted in: Project Workplace
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    posted a message on (SOLVED) mp3 requirements?

    It surprises me that mp3 works at all, since it's a proprietary format and to use it you must buy a license. Many games instead use .ogg format which does not require paying for a license. I know SC2 supports .ogg and .wav, so I would suggest converting your music to .ogg instead.

    Posted in: Miscellaneous Development
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    Finally there's a healer... Medic is done.

    Posted in: Project Workplace
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    Haha, the Spectre is done! Pewpewpew!

    Posted in: Project Workplace
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)
    <Frame type="EquipmentIcon" name="WeaponIcon">
    	<Width val="76"/>
    	<Height val="76"/>
    	<Anchor side="Left" relative="$parent/ExperienceBar" pos="Min" offset="0"/>
    </Frame>
    

    Apparently having this inside InfoPaneHero causes the game to crash. I have no clue why. Seems like as long as you try to override the weapon icon, regardless of what you put in the frame, it crashes.

    Posted in: Tutorials
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    posted a message on Untitled Hero Survival - Arena showcase, requesting feedback

    It's your new buddy, the Reaper!

    Posted in: Project Workplace
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    posted a message on Move in one direction, attack in another.

    @wingednosering: Go

    No, I tried Origin. Oh well, triggers will do, and it's time to move on and do something more productive.

    Posted in: Data
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