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    posted a message on Cliff Problems

    Did you try smoothing it out with the terrain height tool?

    Posted in: Miscellaneous Development
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    posted a message on Need some help with basics.

    Make a trigger with...

    Event: Any Unit dies. Condition: (Number of Living units in (Any units in Entire Map owned by <NPC player> matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0 Action: End game in Victory for Killing Player.

    The player that kills the last of the NPC's units wins the game.

    Uses the following functions: Event: Unit Dies Conditions: Number of Units in Unit Group, Units in Region Matching Condition Actions: End Game for Player

    Posted in: Miscellaneous Development
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    posted a message on Give unit ability when it reaches certain level

    Actually, probably easier for you to use Veterancy Levels - Modification - Abilities Disabled and set the ability to disabled until the proper level is reached.

    Posted in: Miscellaneous Development
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    posted a message on Give unit ability when it reaches certain level

    I did this with veterancy and triggers. Create a veterancy behavior, add it to the Marine. In the veterancy editor, go to Ability and look for Veterancy Levels - Modification - Abilities Enabled. There you can add what abilities should be enabled at what level. Note that to stay enabled beyond the level you gain the ability you must set it to enable each level after as well.

    Then add the ability to the Marine unit. However, this means the ability will be enabled from the start. Therefore, create a trigger which disables the ability at the beginning. Use Enable/Disable Ability for Unit for that.

    The ability will now be greyed out until character reaches the appropriate level.

    Posted in: Miscellaneous Development
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    posted a message on Issue with Hero Reaper: Revive and Jump

    I've been working on an RPG map for the last few days, and so far I've managed. However, I ran into an odd problem. My Hero Reaper can jump just fine, but after being revived (using a building with ability button) the unit disappears when it jumps. Well, it's still there, the model for it just disappears. The model can be seen briefly at the start of a jump but then it goes away. I tried removing and adding the Reaper Jump Behavior after revive with a trigger, but no dice.

    I don't see why reviving would interfere with the Reaper Jump, and I have no clue how to fix this. My only other option is to remove jumping from the hero, which I would rather not do.

    Any ideas?

    Posted in: Miscellaneous Development
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