http://tinypic.com/view.php?pic=8yunao&s=4
This shouldn't be happening @.@ My math is perfect.... and If I round the cliffs edge to be really smoothe it wont happen.
Math:
Unit - Change (Last created unit) height to (Init Height - (Ground height at (Position of (Last created unit)))) over 0.0 seconds
Any clues? Any behaviors/actor messages/movers I can use to fix this?
lol thanks, ironically the unit I was looking at to try and figure it out before your post was raven. haha, so funny (not really that funny). Ill try this in a bit, thanks.
Probably talking about using animations you did and adding it to the bones of a different unit. Some problems there, but that also means u gotta import it for each one. Ofc u may be talking about something else.
I think seeing units put themselves back together would still be bad ass
edit: Oh this is actually pretty easy. Probably wouldn't of thought of doing it tho.
Take 1 for the team!
Make a condition for every single unit matching every single death animation!
btw worse case scenario, you do this type of thing for heroes right?
less u want a reverse time spell.
1) Yeah, I have used it before (Like 3 days ago).
2) No it's not, I just forgot to change it to last created unit, fixed that, but it still freezes (Thanks for catching that for me though).
3) variable - Set DistanceBetweenPoints = (Pathing cost from point Point3 to point Point2) will eventually become zero or less, so it will close...
actually maybe, it's going past the point into the negative, but if it's negative, it's still just giving me a positive distance. hmm... 1 sec need to think about this. lol
I can't seem what's doing it. Tried adding messages at certain points but it crashes b4 I get any. Tried disabling some things, and it would still crash. Any clues?
http://pastebin.com/a62VB6ur
Idk, after you see people make this and that, you normally pick up how to do this and that plus how to use those things in different situations. Though, I learned by looking at other peoples triggers, I was like 11 and it was beyond me. lolz.
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http://tinypic.com/view.php?pic=8yunao&s=4 This shouldn't be happening @.@ My math is perfect.... and If I round the cliffs edge to be really smoothe it wont happen. Math: Unit - Change (Last created unit) height to (Init Height - (Ground height at (Position of (Last created unit)))) over 0.0 seconds
Any clues? Any behaviors/actor messages/movers I can use to fix this?
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@Molsterr: Go
Didn't bounty fix his by lowering lantency? Least that's what he said. And the delay is very small on his map hidden temple.
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@rayquaza11: Go
lol thanks, ironically the unit I was looking at to try and figure it out before your post was raven. haha, so funny (not really that funny). Ill try this in a bit, thanks.
edit: worked thanks again
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@rayquaza11: Go
I didn't make any events, so yeah it does. But what event do I use to link it together?
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When I change my token name on my actor it doesn't link it to the unit, how could this be?
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@onisagi: Go
Probably talking about using animations you did and adding it to the bones of a different unit. Some problems there, but that also means u gotta import it for each one. Ofc u may be talking about something else.
I think seeing units put themselves back together would still be bad ass
edit: Oh this is actually pretty easy. Probably wouldn't of thought of doing it tho.
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@Skoite: Go
Take 1 for the team! Make a condition for every single unit matching every single death animation! btw worse case scenario, you do this type of thing for heroes right? less u want a reverse time spell.
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@Skittles17: Go
I'm seeing more and more errors I did here. Lolz. I feel bad even making a thread now.
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@Skittles17: Go
Yeah, seems like this is going to be the problem. Be a sec b4 I can prove it or not. Yep, that was it. Thanks to both of you.
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@Demolion: Go
1) Yeah, I have used it before (Like 3 days ago). 2) No it's not, I just forgot to change it to last created unit, fixed that, but it still freezes (Thanks for catching that for me though). 3) variable - Set DistanceBetweenPoints = (Pathing cost from point Point3 to point Point2) will eventually become zero or less, so it will close... actually maybe, it's going past the point into the negative, but if it's negative, it's still just giving me a positive distance. hmm... 1 sec need to think about this. lol
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@Grogian: Go
Nope, already tried to disable that and play and disable height to play. no luck. Xd
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I can't seem what's doing it. Tried adding messages at certain points but it crashes b4 I get any. Tried disabling some things, and it would still crash. Any clues? http://pastebin.com/a62VB6ur
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@KratsAU: Go
I say we grab our torches and pitch forks and force him to post it! RAWR! Still, I got no clue how to do a backwards animation.
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@wowacesucksmassivekok: Go
Idk, after you see people make this and that, you normally pick up how to do this and that plus how to use those things in different situations. Though, I learned by looking at other peoples triggers, I was like 11 and it was beyond me. lolz.
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So how did you fix lag for, I think you said, 8 players?