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    posted a message on [Video] Doodad Hunt - NOW OPEN BETA

    @Bounty_98: Go

    You could just make like 6 little sections on the map and randomly pick one to play every game.

    Posted in: Project Workplace
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    posted a message on [New Map] Lite

    I made a short little video... but youtube keeps telling me there was a error, does anyone know what may be causing this? Is it because it's in avi format?

    Posted in: Project Workplace
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    posted a message on RPG Map with Dungeon

    @Sephiex: Go

    I think when I read the contest rules they mentioned something about being able to use all blizzard related material.

    Nice terrain!^^

    Posted in: Project Workplace
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    posted a message on [New Map] Lite

    Lite is a new publicly released map based off of the tron bikes. Currently there is only a 1v1 with a restart command for re-spawning. I plan on adding a lot of new features in the next week. Any suggestions are welcomed. I will hopefully get a video of the game up sooner or later... and maybe some screen shots..

    Upcoming Features: Modes: FFA Team (2-3) Vs. Team (2-3) Some kind of ball game. Probably be like hockey but with different mechanics. Tournament Mode. Gladiator Add-on. Basicly a mode that plays with the other modes, having traps interacting with players. Like some projectiles shooting here and there that you need to dodge in addition to the regular gameplay. UI: Add some. Misc.: Maybe some abilities and such. Banks to save wins and tournament mode wins. Achievements. Maybe replace a model or something.

    All of those things may or may not be added.

    Posted in: Project Workplace
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    posted a message on Lagless TPS Solution?

    @TTFTCUTS: Go

    naw, actually if you just hold down a hotkey it keeps pressing it. But like the guy above u said, you can't hit two hotkeys at once. Also, you can't go to fullscreen mode and still use hotkeys on a unit. Meaning the default ui will still be there.

    Posted in: Miscellaneous Development
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    posted a message on [Triggers] To many Threads Trigger Error.

    Yay fixed it. But turns out it had nothing to do with action definition. It was just telling me the error was coming from the wrong trigger. But the trigger was related to it. I had a trigger that I thought was only running once every time a unit spawned, but it ran for the unit and never goes away. It's called a visibility modifier or something like that. Well, been about 5 hours of looking, but it's finally done. Yay. It also helped reduce lag I had at end game. =D

    Thanks for helping out everybody.

    (Btw, I love being wrong!)

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    @Zytrug: Go

    I can't use globals because it's making a unit at a specified point at a specified angle for a specified units after 3 seconds of waiting. Globals get replaced on top of each other. Actually I got an idea, tho it sounds stupid. I'll see if this works.

    Thanks.

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    @RileyStarcraft: Go

    I tested this a lot of times.. that's the only thing It can possibly be from my results... If it's clearly wrong then please point something out. I don't mind being wrong if it helps me. =D

    But I know for sure it's the creation action definition and I have tried to do it under different circumstances and it doesn't change the results.

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    @gorang: Go

    Yeah, figured that much out. But my problem is from blizzards engine, not from that. Basicly they made action definitions never end. Even after their actions are all done. I don't get why they did that, but that's the only thing I can think of. And there are no actions to turn a action definition off... so... bleh.

    Posted in: Triggers
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    posted a message on [Video] Doodad Hunt - NOW OPEN BETA

    @Bounty_98: Go

    I so gotta be a porta-potty now.

    Btw, tons of work, but you should be making the hiders like spectre or something that go around on the map and then cast a ability to turn them into the unit they want. Like I said tons of work. Specially since there are no icons for all the doodads so you would need to make some ui to show the units. =D

    Posted in: Project Workplace
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    posted a message on [Triggers] To many Threads Trigger Error.

    fine... Let me post the trigger that is useless to read here... first: http://pastebin.ca/1928101 Second: http://pastebin.ca/1928103 Third: http://pastebin.ca/1928105

    Didn't mean for that to sound mean... but I seriously doubt this will help what so ever...

    Thanks.

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    I have narrowed down the issue to the action definition in general. I have no clue how to fix this tho. Any ideas? Basicly if any action definition runs 1019 times it will give you this error. My first definition only runs once per main unit (1 per player until player death). . But at the second action definition I will get the error after running it 1019 times. Even if I take away the while action. So I guess the trigger is staying there, even tho it has no function after the first few actions.

    Does any body know what a function definition is?

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    @SweetZombieJesus: Go

    What do you mean by not using waits in while loops? If you don't add a wait into it then it will play every action instantly and repeatively until the condition is met. What do you mean by use events instead? Referring to the condition?

    Also, the trigger the has the error popping up in game isn't the one with a while loop inside.

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    @tmahring: Go

    Maybe, I got a trigger running a action definition and that action definition runs a action definition, but the first action definition uses a while function. The while function has a waiting period. Anyway, I'm thinking, if what you said was true, then it's the while thing not giving up on the 2nd action definition, but Idk how I would fix that. Also, I got a different trigger that had this problem b4 I redid it that didn't use a while loop or action definitions or was a action definition, but it still had this error. That trigger was a periodic event checking distance between unit groups. So I'm thinking they are limited to a certain number of times or something. I tried turning a trigger off and then on to see if that would do any thing, and nothing changed (Idk if currently playing triggers stop if you turn a trigger off tho). So any ideas and what not?

    Thanks.

    Posted in: Triggers
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    posted a message on [Triggers] To many Threads Trigger Error.

    From what I can tell this is caused after a trigger is ran around 1000 times. But this is sometimes, as in my situation, needed, so my question is, is there a way to let triggers run more then 1000 times without this error?

    Thanks.

    Posted in: Triggers
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