I was VERY bored and decided to do this drawing of an anime girl using the starcraft2 galaxy editor. I replaced all the textures with textures from other maps. Some dirt, sand, hull, rocks, grass, etc. I wanna know if you guys have any good ideas for what I should do with it now. :)
yeah I already made it 5. Should the max bonus be the cap? or is that the bonus it receives per upgrade? If it is the max life cap then I understand what I did wrong, otherwise I am still clueless.
Edit: I just raised the max vitals bonus to really high and it still did nothing.
what is the actual trigger setup like? I found the count active players in the player group section but i need to be told specifically how the trigger is to be set up. Like Event: Variable: Condition: Action:. I need to know exactly what needs to be put in all of those fields. I appreciate the replies but they are too vague for me to just run with it and make the trigger.
I followed the tutorial for upgrading 127 times and it worked for other things but I cannot seem to make it so that when I set up a +5 hp upgrade button it gives life to my unit. I tried to apply behaviors like constitution and going to unit and making it vitals max +5. I also made sure that the behavior can be applied 127 times. I am confused as to what I am doing wrong. When I test it the game will say upgrade complete and it will take away minerals but then nothing happens.
Need to know how to make spider mines always available beyond the limit of 3. I already gave a probe the ability to place them but it needs to be able to continue placing them whenever the player wants.
right but i need help with a variable to detect that there are no more players in the game other than the victor. I know i need to make an array of 12 integer but i am still a bit on the retarded side when it comes to setting up the actual trigger for it.
Okay I am confused about the search area fields. I went to edit the siege tank to see what they did and i can see how you mean they made 3 circles but I do not understand most of the fields there. Arc, Bonus, Fraction, radius bonus and validator. I am assuming Arc allows it to shoot to a specific degree like 360 being a full circle. Not sure what fraction means. does that have to do with the fraction of damage? if so is it per cent? like the 3rd circle has the largest radius and the smallest fraction, so does that mean that the .25 out of the 100% damage for the largest circle? I think i might understand it a bit. you would either have to do some test numbers and see if it works or be really good with math. A side note, if I wanted to make a shotgun out of a duplicated sniper rifle could I change the range to very close and then use the search field to make one large radius in front of the unit?
I have a map I am working on and when all players suffer defeat (i already have that trigger made when they lose their barracks) the player left does not get a victory. I need help with that trigger. I was kinda lazy (and i have no idea how to spawn units when a player is playing) and made it so that each player starts with a barracks on the actual map, not through triggers.. I hope that doesn't make things not work. But i set all the players to computer except player 1 while testing it myself and when I destroyed their barracks it said they were defeated but i received no victory :S
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I was VERY bored and decided to do this drawing of an anime girl using the starcraft2 galaxy editor. I replaced all the textures with textures from other maps. Some dirt, sand, hull, rocks, grass, etc. I wanna know if you guys have any good ideas for what I should do with it now. :)
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@XDretsamtovip: Go
yeah I already made it 5. Should the max bonus be the cap? or is that the bonus it receives per upgrade? If it is the max life cap then I understand what I did wrong, otherwise I am still clueless.
Edit: I just raised the max vitals bonus to really high and it still did nothing.
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@KillerGymSox: Go
anyone? If not that then can someone tell me how to make it so when a photon cannon gets kill experience from a unit it gives it to a probe?
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@Yaos01: Go
thanks man, appreciate the time you took to help me
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@Yaos01: Go
what is the actual trigger setup like? I found the count active players in the player group section but i need to be told specifically how the trigger is to be set up. Like Event: Variable: Condition: Action:. I need to know exactly what needs to be put in all of those fields. I appreciate the replies but they are too vague for me to just run with it and make the trigger.
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Bump
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I followed the tutorial for upgrading 127 times and it worked for other things but I cannot seem to make it so that when I set up a +5 hp upgrade button it gives life to my unit. I tried to apply behaviors like constitution and going to unit and making it vitals max +5. I also made sure that the behavior can be applied 127 times. I am confused as to what I am doing wrong. When I test it the game will say upgrade complete and it will take away minerals but then nothing happens.
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@Jones2412: Go
thanks!
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Need to know how to make spider mines always available beyond the limit of 3. I already gave a probe the ability to place them but it needs to be able to continue placing them whenever the player wants.
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@BloodClud: Go
right but i need help with a variable to detect that there are no more players in the game other than the victor. I know i need to make an array of 12 integer but i am still a bit on the retarded side when it comes to setting up the actual trigger for it.
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Okay I am confused about the search area fields. I went to edit the siege tank to see what they did and i can see how you mean they made 3 circles but I do not understand most of the fields there. Arc, Bonus, Fraction, radius bonus and validator. I am assuming Arc allows it to shoot to a specific degree like 360 being a full circle. Not sure what fraction means. does that have to do with the fraction of damage? if so is it per cent? like the 3rd circle has the largest radius and the smallest fraction, so does that mean that the .25 out of the 100% damage for the largest circle? I think i might understand it a bit. you would either have to do some test numbers and see if it works or be really good with math. A side note, if I wanted to make a shotgun out of a duplicated sniper rifle could I change the range to very close and then use the search field to make one large radius in front of the unit?
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Thanks guys. Ill have to take the time to mess around with those fields and see what i come up with. Not now... time for sleep
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@BloodClud: Go
yeah but how do i do that...
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I have a map I am working on and when all players suffer defeat (i already have that trigger made when they lose their barracks) the player left does not get a victory. I need help with that trigger. I was kinda lazy (and i have no idea how to spawn units when a player is playing) and made it so that each player starts with a barracks on the actual map, not through triggers.. I hope that doesn't make things not work. But i set all the players to computer except player 1 while testing it myself and when I destroyed their barracks it said they were defeated but i received no victory :S
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@KillerGymSox: Go
bump.. anyone know?