Alright I managed to change the colors of the players and the color names to the civilization names.
Then I add them all to the a Data Table with the key being the Civilization Name. I then set the Player color to the Data Table value for the Player Color.
It is changing the Color based on what Civilixation I Pick, but the colors it uses are the default colors and not the new colors I have set, even though it sees the custom names, it doesn't reflect the changes to the color.
So, I figured out were the I believe the player colors are.
Data -> Gameplay Data -> Default GamePlay Settings - > Team Colors
The problem is that there are two values Diffuse and Emissive, each with a different set of values X,Y,Z,W which I assume are R,G,B,A.
For some of the entries the Diffuse and Emissive are the same, and for others they are not.
I tryed changing Red (Player 1) to be the value of Blue, but only certain things got changed, but the colors on marines appeared all black.
If anyone can help me understand those values that would be great.
Update:
So The Diffuse is the RGB, you need to take the entered values rather than the shown values and times them by 255 to get the color. The color doesn't look exactly right, so I assume that the Emissive value modfies this value in some way.
It seems that the Emissive is often a percent but it isn't the same for everyone, and some values are the same.
I am trying to get the List Item selected Text because the Index reset when an Item is removed, is this possible through a custom function. I haven't found a way yet but it must be.
I ported an old Europe map I had from SCI to SCII and I made a new tileset for it, changed the tileset to my new one and saved, then after I closed and reopened the editor my minimap terrain is always black and the water blue.
I am not sure how to bring it back is there an option or a way to fix this?
No success yet, I added textures to the GameData tileset I created in the xml which didn't help it only read the first 8.
I think the only way currently would be for a modified Editor/Game, which I am not suggesting and cannot be done. So unless blizzard decides to give us more textures, at least as far as my skill goes, there is nothing we can do.
I was wondering if this is possible, by going into the maps xml files and adding more values, I don't see anything that can stop it, but has anyone tried this?
I guess I need an MPQ editor to replace the file though?
I am Looking for a Tutorial that deals with adding a Add Attributes Button, I have the Attributes and Attributes on Leveling working fine, but I cannot seem to get an Attribute Ability Working.
0
Alright I managed to change the colors of the players and the color names to the civilization names.
Then I add them all to the a Data Table with the key being the Civilization Name. I then set the Player color to the Data Table value for the Player Color.
It is changing the Color based on what Civilixation I Pick, but the colors it uses are the default colors and not the new colors I have set, even though it sees the custom names, it doesn't reflect the changes to the color.
Has anyone gotten this to work?
0
So, I figured out were the I believe the player colors are.
Data -> Gameplay Data -> Default GamePlay Settings - > Team Colors
The problem is that there are two values Diffuse and Emissive, each with a different set of values X,Y,Z,W which I assume are R,G,B,A.
For some of the entries the Diffuse and Emissive are the same, and for others they are not.
I tryed changing Red (Player 1) to be the value of Blue, but only certain things got changed, but the colors on marines appeared all black.
If anyone can help me understand those values that would be great.
Update:
So The Diffuse is the RGB, you need to take the entered values rather than the shown values and times them by 255 to get the color. The color doesn't look exactly right, so I assume that the Emissive value modfies this value in some way.
It seems that the Emissive is often a percent but it isn't the same for everyone, and some values are the same.
0
I am looking to change the players color to one that is not the default. I can't seem to find a convert color to player color function.
Has anyone figured out if this is possible.
0
Hey,
Is it Possible to Change a Players Display Name in the Game, if not, Is it possible to Mask a Players Name for Things like Chat?
0
Hey,
I am trying to get the List Item selected Text because the Index reset when an Item is removed, is this possible through a custom function. I haven't found a way yet but it must be.
Thanks
0
I am not using the cliffs, just height altering with pathing blocking and textures.
0
Hey,
I ported an old Europe map I had from SCI to SCII and I made a new tileset for it, changed the tileset to my new one and saved, then after I closed and reopened the editor my minimap terrain is always black and the water blue.
I am not sure how to bring it back is there an option or a way to fix this?
0
I am trying to get the No Fly Zones to not show when not in the Pathing Layer, They still show even with the View -> Show Pathing, All Turned off.
Is this an editor bug? or is there a solution because it is hard to texture the areas under them effectively.
Thanks
0
No success yet, I added textures to the GameData tileset I created in the xml which didn't help it only read the first 8.
I think the only way currently would be for a modified Editor/Game, which I am not suggesting and cannot be done. So unless blizzard decides to give us more textures, at least as far as my skill goes, there is nothing we can do.
0
I was wondering if this is possible, by going into the maps xml files and adding more values, I don't see anything that can stop it, but has anyone tried this? I guess I need an MPQ editor to replace the file though?
0
I am Looking for a Tutorial that deals with adding a Add Attributes Button, I have the Attributes and Attributes on Leveling working fine, but I cannot seem to get an Attribute Ability Working.