So, I figured out were the I believe the player colors are.
Data -> Gameplay Data -> Default GamePlay Settings - > Team Colors
The problem is that there are two values Diffuse and Emissive, each with a different set of values X,Y,Z,W which I assume are R,G,B,A.
For some of the entries the Diffuse and Emissive are the same, and for others they are not.
I tryed changing Red (Player 1) to be the value of Blue, but only certain things got changed, but the colors on marines appeared all black.
If anyone can help me understand those values that would be great.
Update:
So The Diffuse is the RGB, you need to take the entered values rather than the shown values and times them by 255 to get the color. The color doesn't look exactly right, so I assume that the Emissive value modfies this value in some way.
It seems that the Emissive is often a percent but it isn't the same for everyone, and some values are the same.
Alright I managed to change the colors of the players and the color names to the civilization names.
Then I add them all to the a Data Table with the key being the Civilization Name. I then set the Player color to the Data Table value for the Player Color.
It is changing the Color based on what Civilixation I Pick, but the colors it uses are the default colors and not the new colors I have set, even though it sees the custom names, it doesn't reflect the changes to the color.
Has anyone gotten this to work?
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So, I figured out were the I believe the player colors are.
Data -> Gameplay Data -> Default GamePlay Settings - > Team Colors
The problem is that there are two values Diffuse and Emissive, each with a different set of values X,Y,Z,W which I assume are R,G,B,A.
For some of the entries the Diffuse and Emissive are the same, and for others they are not.
I tryed changing Red (Player 1) to be the value of Blue, but only certain things got changed, but the colors on marines appeared all black.
If anyone can help me understand those values that would be great.
Update:
So The Diffuse is the RGB, you need to take the entered values rather than the shown values and times them by 255 to get the color. The color doesn't look exactly right, so I assume that the Emissive value modfies this value in some way.
It seems that the Emissive is often a percent but it isn't the same for everyone, and some values are the same.
Alright I managed to change the colors of the players and the color names to the civilization names.
Then I add them all to the a Data Table with the key being the Civilization Name. I then set the Player color to the Data Table value for the Player Color.
It is changing the Color based on what Civilixation I Pick, but the colors it uses are the default colors and not the new colors I have set, even though it sees the custom names, it doesn't reflect the changes to the color.
Has anyone gotten this to work?