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0
It will be nothing like the original Aftermath, it will be based on the story, but it definatly WONT be the same and it will be hella lot scarrier...
I would imagine 2 events:
1. with the left mouse button is down 2. every 1 seconds of real time
then you set everything up in actions + conditions and it should work...
Any takers for anything?
Very simple:
Events:
Any Unit Dies
Variables:
Dying Player = Owner of (Triggering Unit) Killing Player = Owner of (Killing Unit)
Actions:
UI - Text Message Text = Combine (Killing Player + Combine (" has killed " + Dying Player)) for (All Players) in Alert Area
UI - Text Message Text = Combine (Killing Player + " has killed you") for (Convert Player Group to (Dying Player)) in Subititle
Im not sure if this is correct because I dont have the Editior open, but that should work...
Hello, its not a replica...
We arnt going to have the EXACT same heros, nor the EXCAT same abilites, creeps, stats, bosses, terrain, storyline, etc.
Look at my Sign...
You Decide
It was an awesome game on WC3
I was hoping some people could join up...
Positions Needed:
Positions Filled:
@Marnauder: Go
Use the medivac ability instead of the bunker ability...
Oh this is the easiest trigger of all:
Events: Any Unit Loads Cargo Action: Unit - Change Ownership of (Triggering Unit) to player (Owner of (Cargo unit in (Triggering unit) at slot 1)) and Retain Color
Thats the easiest code... If you want certain things only then make a new ability using the Bunker - Load / Medivac - Load Ability and make a condition that says
Conditions: ((Triggering unit) has Ability) == true
Awww I rlly wanted that bunker...
Make sure your under the modification window and unit tab... It should say Vital Max Bonus
Oooh >.> Sounds cool!
Can I have the map? Ill see what I can do...
Oh and can I keep the map? Its a great advantage and disatvangate at the same time.
came
backside
Of
(...)
and
0
It will be nothing like the original Aftermath, it will be based on the story, but it definatly WONT be the same and it will be hella lot scarrier...
0
I would imagine 2 events:
1. with the left mouse button is down 2. every 1 seconds of real time
then you set everything up in actions + conditions and it should work...
0
Any takers for anything?
0
Very simple:
Events:
Any Unit Dies
Variables:
Dying Player = Owner of (Triggering Unit) Killing Player = Owner of (Killing Unit)
Actions:
UI - Text Message Text = Combine (Killing Player + Combine (" has killed " + Dying Player)) for (All Players) in Alert Area
UI - Text Message Text = Combine (Killing Player + " has killed you") for (Convert Player Group to (Dying Player)) in Subititle
Im not sure if this is correct because I dont have the Editior open, but that should work...
0
Hello, its not a replica...
We arnt going to have the EXACT same heros, nor the EXCAT same abilites, creeps, stats, bosses, terrain, storyline, etc.
0
Look at my Sign...
You Decide
0
It was an awesome game on WC3
I was hoping some people could join up...
Positions Needed:
Positions Filled:
0
@Marnauder: Go
Use the medivac ability instead of the bunker ability...
Oh this is the easiest trigger of all:
Thats the easiest code... If you want certain things only then make a new ability using the Bunker - Load / Medivac - Load Ability and make a condition that says
0
Awww I rlly wanted that bunker...
0
Make sure your under the modification window and unit tab... It should say Vital Max Bonus
0
Oooh >.> Sounds cool!
Can I have the map? Ill see what I can do...
Oh and can I keep the map? Its a great advantage and disatvangate at the same time.
0
came
0
backside
0
Of
(...)
0
and
(...)