Only thing is, when I remove every check mark from the "Movement - Collide" field, I can stack buildings, but not directly on top of each other. For instance, they can be 1 square to the left or right, but not right on top of each other.
I have a melee map that I want certain buildings to be stackable in, (such as the photon cannon and pylon). I just unchecked all the movement flags for the building I want to stack, and that works except I cant stack directly on top of the building, only slightly next to it, because the builder cant reach to stack on top of it. Any way to fix this?
Thanks.
Or, is there any way to disable Defeat conditions for a player, so when player 14 loses the base, they don't lose the game? Hopefully that would make the AI continue.
I have a map (it's a fastest map), but It's played on custom. I have 1 player, player 14, who I want to give units to when a command is typed. When I give 14 a unit (zergling), it doesn't do anything because I have its base killed at the start. When I don't kill the base, the zerglings just try to run to the base which is outside the camera bounds and on an island. Any way to have a player have AI and not a base?
(I have tried using a trigger that enables melee ai, that doesn't work for some reason.)
Wow, I feel dumb... the whole time it wasn't working because I had it applying to last created unit instead of picked unit in unit group... thanks for everything though.
I want to make one for increasing armor for 30 seconds, and one for attack, and one for movement speed. How would I make buffs that would get applied to the unit when that is typed? (In the data editor I'm assuming.)
I want to make one for increasing armor for 30 seconds, and one for attack, and one for movement speed. How would I make buffs that would get applied to the unit when that is typed? (In the data editor I'm assuming.)
When you say "In Modification, just add +1 armor", I am unsure exactly what to do. I got to the Modification +, but I don't know how to add +1 armor to it.
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@PiercingGoblin: Go
Anyone?
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Only thing is, when I remove every check mark from the "Movement - Collide" field, I can stack buildings, but not directly on top of each other. For instance, they can be 1 square to the left or right, but not right on top of each other.
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@Vexal: Go
Cool, and thanks. Really nice to see examples of it in use.
Edit: I just changed the pathing footprint, and I can't seem to place the building at all. What should I do?
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Bump.
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I have a melee map that I want certain buildings to be stackable in, (such as the photon cannon and pylon). I just unchecked all the movement flags for the building I want to stack, and that works except I cant stack directly on top of the building, only slightly next to it, because the builder cant reach to stack on top of it. Any way to fix this? Thanks.
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Anybody?
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Or, is there any way to disable Defeat conditions for a player, so when player 14 loses the base, they don't lose the game? Hopefully that would make the AI continue.
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I have a map (it's a fastest map), but It's played on custom. I have 1 player, player 14, who I want to give units to when a command is typed. When I give 14 a unit (zergling), it doesn't do anything because I have its base killed at the start. When I don't kill the base, the zerglings just try to run to the base which is outside the camera bounds and on an island. Any way to have a player have AI and not a base?
(I have tried using a trigger that enables melee ai, that doesn't work for some reason.)
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Wow, I feel dumb... the whole time it wasn't working because I had it applying to last created unit instead of picked unit in unit group... thanks for everything though.
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You could edit all of the units build times to as little as possible. or try this trigger, I haven't tested it, but It might work.
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@gemGreg: Go
What about armor or damage?
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Anyone?
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That's the part I'm having trouble with... I don't know how to make the buffs I specified, but I know how to apply them if they were made.
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I want to have 4 buffs that activate when a chat message is typed. I have one set already for cloaking, it's as so:
I want to make one for increasing armor for 30 seconds, and one for attack, and one for movement speed. How would I make buffs that would get applied to the unit when that is typed? (In the data editor I'm assuming.)
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When you say "In Modification, just add +1 armor", I am unsure exactly what to do. I got to the Modification +, but I don't know how to add +1 armor to it.