My map is finally finished, it is out of beta and it works like it was intended to. Have fun with it and give me some feedback please! Also if you have any suggestions about adding or leaving stuff just give me a reply here or email me at [email protected].
You need to survive the constant onslaught of the infected. Destroy both Infested Colony Ships to win or survive 60min, you lose if you Command center is destroyed. This is a 2 player map, but you can also play alone.
Fixed it with this, dont now which one does the fixing but i don't care :)
Tech Tree - Disallow the Infested Terran Campaign - Burrow ability for player 14
Tech Tree - Disallow the Infested Terran - Burrow ability for player 14
Tech Tree - Disallow the Aberration - Burrow ability for player 14
Tech Tree - Disallow the Burrow ability for player 14
Tech Tree - Allow the Unburrow ability for player 14
Tech Tree - Disallow the Infested Terran Campaign - Burrow ability for player 15
Tech Tree - Disallow the Infested Terran - Burrow ability for player 15
Tech Tree - Disallow the Aberration - Burrow ability for player 15
Tech Tree - Disallow the Burrow ability for player 15
Tech Tree - Allow the Unburrow ability for player 15
My map is finished but now i got a strange bug, well not really a bug just something i don't want them to do. When any infested unit is spawned the use the Burrow Command and don't do anything at all, i even removed it from there data log but stil the use it. How do i disable this, whit a trigger or something?
Zombie spawn should mean that if player 15 kills a unit of player 1-2-10 then add a infested marine. If player 15 does not kill a unit of player 1-2-10 then add a unit for player 14. And if player 1-2-10 kills there own unit, then don't do anything. Does it not do that?
But it does nothing at all, it won't create a infested marine.
I also got this problem:
I got a selfdefense trigger, but the problem is if the attack is on a platform above it and the path is blocked to it the get spastic, and don't do anything at all instead of running fast around them self. So i want them to ignore everything that is on the platforms.
Hey, it looks in order (barracks image is strange, you should only see ability command train). The only thing you can do now, is start over and use my guide: if you want pictures :http://www.darvo.org/blog/?p=259
And here is only the text:
A simple Tutorial about how to add Units to A building and let them be trained out of it:
First select the building you want, I used the Barracks.
Then double click the Barrack Train icon, a window pops up on your right side, now double click on a empty Train Command like 07.
Under Info search the unit you want to add, like the SCV.
Then scroll down, and click on the Add value button (green one) under Info Unit
Then search again for the SCV and click on it.
Now press oke, and you see it in your window.
Double click on the Barrack icon in your left window to see the Command Card
Click on a empty grey spot, and use the green Add Button
Search for the SCV and click ok
Now under the window were the SCV has been added you see a command type, search for the Ability Command
At the ability search bar, find the Barracks Train and use it. And then at the Ability Command search for the Train SCV.
Now you can train a SCV at the barracks, when you build it in the game. (Redunzgofasta’s for helping me out with this)
Thanks, now i dont get a trigger error in the map. But still he does not show player 1, only when i put everything on 2 or more he shows it. I agree with it if it was player 2 was the only that did not show up, but why does player 1 not show if you do nothing and just copy paste the triggers. That does not make sense at all.
The Leaderbord works now, but needed to change value to two at these triggers / actions:
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You forgot the download link, there is no file at your account.
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@malharhak:
Maybe make a new trigger and say hide the specific timer after 16 second so 1sec after your timer has expired.
So something like this:
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My map is finally finished, it is out of beta and it works like it was intended to. Have fun with it and give me some feedback please! Also if you have any suggestions about adding or leaving stuff just give me a reply here or email me at [email protected].
Download Link : http://www.sc2mapster.com/maps/terran-vs-infected-beta/files/
You need to survive the constant onslaught of the infected. Destroy both Infested Colony Ships to win or survive 60min, you lose if you Command center is destroyed. This is a 2 player map, but you can also play alone.
Change Log v1.1
Change Log v1.0
Change Log v0.9
Change Log v0.8
Change Log v0.7
Change Log v0.5
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Fixed it with this, dont now which one does the fixing but i don't care :)
Tech Tree - Disallow the Infested Terran Campaign - Burrow ability for player 14
Tech Tree - Disallow the Infested Terran - Burrow ability for player 14
Tech Tree - Disallow the Aberration - Burrow ability for player 14
Tech Tree - Disallow the Burrow ability for player 14
Tech Tree - Allow the Unburrow ability for player 14
Tech Tree - Disallow the Infested Terran Campaign - Burrow ability for player 15
Tech Tree - Disallow the Infested Terran - Burrow ability for player 15
Tech Tree - Disallow the Aberration - Burrow ability for player 15
Tech Tree - Disallow the Burrow ability for player 15
Tech Tree - Allow the Unburrow ability for player 15
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My map is finished but now i got a strange bug, well not really a bug just something i don't want them to do. When any infested unit is spawned the use the Burrow Command and don't do anything at all, i even removed it from there data log but stil the use it. How do i disable this, whit a trigger or something?
Thanks in advanced
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@Gaurus:
I only copy paste the leaderboard..... but it works so it does not matter :)
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@ST4RKiLL3R: Go
Well it works for me :) and your zombie trigger works now needed to change something in my attack trigger.
I have to many triggers at the moment :)
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@ST4RKiLL3R: Go
Zombie spawn should mean that if player 15 kills a unit of player 1-2-10 then add a infested marine. If player 15 does not kill a unit of player 1-2-10 then add a unit for player 14. And if player 1-2-10 kills there own unit, then don't do anything. Does it not do that?
And your stop zombie trigger works:
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@ST4RKiLL3R: Go
A stupid.... thanks will try it out. And it worked, was a bit stupid of me :P
Made this even made it proffesional :)
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When ever a unit of the terran players dies, i want to summon a infected marine. In wc3 it was easy to make one by doing this:
But it does nothing at all, it won't create a infested marine.
I also got this problem:
I got a selfdefense trigger, but the problem is if the attack is on a platform above it and the path is blocked to it the get spastic, and don't do anything at all instead of running fast around them self. So i want them to ignore everything that is on the platforms.
So i want this to
Be something like if the unit is on the same level then you attack him if not ignore him
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@apriores: Go
Hey, it looks in order (barracks image is strange, you should only see ability command train). The only thing you can do now, is start over and use my guide: if you want pictures :http://www.darvo.org/blog/?p=259
And here is only the text:
A simple Tutorial about how to add Units to A building and let them be trained out of it:
First select the building you want, I used the Barracks.
Then double click the Barrack Train icon, a window pops up on your right side, now double click on a empty Train Command like 07.
Under Info search the unit you want to add, like the SCV.
Then scroll down, and click on the Add value button (green one) under Info Unit
Then search again for the SCV and click on it.
Now press oke, and you see it in your window.
Double click on the Barrack icon in your left window to see the Command Card
Click on a empty grey spot, and use the green Add Button
Search for the SCV and click ok
Now under the window were the SCV has been added you see a command type, search for the Ability Command
At the ability search bar, find the Barracks Train and use it. And then at the Ability Command search for the Train SCV.
Now you can train a SCV at the barracks, when you build it in the game. (Redunzgofasta’s for helping me out with this)
0
@Artanis186: Go
Thanks, now i dont get a trigger error in the map. But still he does not show player 1, only when i put everything on 2 or more he shows it. I agree with it if it was player 2 was the only that did not show up, but why does player 1 not show if you do nothing and just copy paste the triggers. That does not make sense at all.
The Leaderbord works now, but needed to change value to two at these triggers / actions:
And this also on 2:
And this also
If there are at value 1 player 1 does not show up then, and if i only make the above 1 then the kills are not added.
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nevermind
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@Gaurus: Go
I copied everything.
@Gaurus: Go
Uhm what array are you talking about, It already says all active players. Also it ignores player 1 and and only says that player 2 is not playing.
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@Redfox777: Go
I saw someone using a revive trigger for hero's maybe use that here is the link: that guy got more useful editing tips.
And did you look at the test hero? he got a auto revive maybe thats helps you too.