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    posted a message on Freax Tower Wars

    You forgot the download link, there is no file at your account.

    Posted in: Project Workplace
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    posted a message on Timer hiding impossible

    @malharhak:

    Maybe make a new trigger and say hide the specific timer after 16 second so 1sec after your timer has expired.

    So something like this:

    Events
            Timer - Elapsed time is 16.0 Real Time seconds
        Actions
            Timer - Hide (Last created timer window) for (All players)
    
    Posted in: Miscellaneous Development
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    posted a message on Terran Defense vs Infected Onslaught v1.0

    My map is finally finished, it is out of beta and it works like it was intended to. Have fun with it and give me some feedback please! Also if you have any suggestions about adding or leaving stuff just give me a reply here or email me at [email protected].

    Download Link : http://www.sc2mapster.com/maps/terran-vs-infected-beta/files/

    You need to survive the constant onslaught of the infected. Destroy both Infested Colony Ships to win or survive 60min, you lose if you Command center is destroyed. This is a 2 player map, but you can also play alone.

    Change Log v1.1

    Fixed Massive Lag Spikes
    Reduced spawns 
    Changed Attack behavior
    Increased Periodic Massive wave spawn time
    Removed Increased Numbers 
    Increased added Handicap
    Added Bounty System
    

    Change Log v1.0

    • Out of Beta, fully working map now!
    • Added Timer
    • Added outside Terrain and Effects
    • Added Camera
    • Added Increased Wave Spawn
    • Changed some other things

    Change Log v0.9

    • Lose Handicap when Jim Raynor is dead
    • Added Terrain Texture
    • Added Base Like futures

    Change Log v0.8

    • Added Leaderbord
    • Added Increased Zombie effects
    • Added Increased Handicap for Infected every 60sec
    • Added Rocks
    • Fixed Cliff bug
    • Changed Colonist period spawn in to a one time spawn

    Change Log v0.7

    • Fixed a bug, when you block the paths, zombies attack the barricades now (thanks to Redunzgofasta)
    • Added zombie like effects (thanks to Redunzgofasta)
    • Fixed Wave Spawns

    Change Log v0.5

    • Reduced Infected Marine and Aberration Spawn
    • Increased infected Terran Spawn
    • Added four massive waves, that increase in number and strength every 300 sec.
    • Added Several Refugees Marines and removed the Refugees Marine Spawn.
    • Added Infestor Spawn
    • Added several Refugees structures
    Posted in: Project Workplace
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    posted a message on Burrow Bug

    Fixed it with this, dont now which one does the fixing but i don't care :)

    Tech Tree - Disallow the Infested Terran Campaign - Burrow ability for player 14
            Tech Tree - Disallow the Infested Terran - Burrow ability for player 14
            Tech Tree - Disallow the Aberration - Burrow ability for player 14
            Tech Tree - Disallow the  Burrow ability for player 14
            Tech Tree - Allow the  Unburrow ability for player 14
            Tech Tree - Disallow the Infested Terran Campaign - Burrow ability for player 15
            Tech Tree - Disallow the Infested Terran - Burrow ability for player 15
            Tech Tree - Disallow the Aberration - Burrow ability for player 15
            Tech Tree - Disallow the  Burrow ability for player 15
            Tech Tree - Allow the  Unburrow ability for player 15

    Posted in: Miscellaneous Development
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    posted a message on Burrow Bug

    My map is finished but now i got a strange bug, well not really a bug just something i don't want them to do. When any infested unit is spawned the use the Burrow Command and don't do anything at all, i even removed it from there data log but stil the use it. How do i disable this, whit a trigger or something?

    Thanks in advanced

    Posted in: Miscellaneous Development
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    posted a message on [Unresolved] Leaderboard troubles

    @Gaurus:

    I only copy paste the leaderboard..... but it works so it does not matter :)

    Posted in: Miscellaneous Development
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    posted a message on Zombie Spawn Problem

    @ST4RKiLL3R: Go

    Well it works for me :) and your zombie trigger works now needed to change something in my attack trigger.

    I have to many triggers at the moment :)

    Posted in: Miscellaneous Development
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    posted a message on Zombie Spawn Problem

    @ST4RKiLL3R: Go

    Zombie spawn should mean that if player 15 kills a unit of player 1-2-10 then add a infested marine. If player 15 does not kill a unit of player 1-2-10 then add a unit for player 14. And if player 1-2-10 kills there own unit, then don't do anything. Does it not do that?

    And your stop zombie trigger works:

    Selfdefense
        Events
            Unit - Any Unit is attacked
        Local Variables
        Conditions
            Or
                Conditions
                    (Owner of (Triggering unit)) == 14
                    (Owner of (Triggering unit)) == 15
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Cliff level of (Position of (Attacking Unit))) > 0.0
                Then
                    Unit - Order (Triggering unit) to ( Stop) (Replace Existing Orders)
                Else
                    Unit - Order (Triggering unit) to ( Attack targeting (Attacking Unit)) (Before Existing Orders)
    
    Posted in: Miscellaneous Development
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    posted a message on Zombie Spawn Problem

    @ST4RKiLL3R: Go

    A stupid.... thanks will try it out. And it worked, was a bit stupid of me :P

    Made this even made it proffesional :)

    Zombie spawn
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            Or
                Conditions
                    (Owner of (Triggering unit)) == 1
                    (Owner of (Triggering unit)) == 2
                    (Owner of (Triggering unit)) == 10
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Owner of (Triggering unit)) == 15
                    Not
                        Conditions
                            (Owner of (Triggering unit)) == 1
                            (Owner of (Triggering unit)) == 2
                            (Owner of (Triggering unit)) == 10
                Then
                    Unit - Create 1 Infested Marine (Campaign) for player 15 at (Position of (Triggering unit)) facing 180.0 degrees (No Options)
                Else
                    Unit - Create 1 Infested Marine (Campaign) for player 14 at (Position of (Triggering unit)) facing 180.0 degrees (No Options)
    
    Posted in: Miscellaneous Development
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    posted a message on Zombie Spawn Problem

    When ever a unit of the terran players dies, i want to summon a infected marine. In wc3 it was easy to make one by doing this:

    Zombie spawn
        Events
            Unit - Any Unit takes Fatal Any damage (from Any effects)
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 1
            (Owner of (Triggering unit)) == 2
            (Owner of (Triggering unit)) == 10
        Actions
            Unit - Create 1 Infested Marine (Campaign) for player 15 at 
            (Position of (Triggering unit))   facing 180.0 degrees (No Options)
    

    But it does nothing at all, it won't create a infested marine.

    I also got this problem:

    I got a selfdefense trigger, but the problem is if the attack is on a platform above it and the path is blocked to it the get spastic, and don't do anything at all instead of running fast around them self. So i want them to ignore everything that is on the platforms.

    So i want this to

    Comparison
        Value 1: Height Of Unit
            Unit: Triggering Unit
        Operator: ==
        Value 2: 0.0
    

    Be something like if the unit is on the same level then you attack him if not ignore him

    Posted in: Miscellaneous Development
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    posted a message on Noob question about galaxy editor

    @apriores: Go

    Hey, it looks in order (barracks image is strange, you should only see ability command train). The only thing you can do now, is start over and use my guide: if you want pictures :http://www.darvo.org/blog/?p=259

    And here is only the text:

    A simple Tutorial about how to add Units to A building and let them be trained out of it:

    First select the building you want, I used the Barracks.

    Then double click the Barrack Train icon, a window pops up on your right side, now double click on a empty Train Command like 07.

    Under Info search the unit you want to add, like the SCV.

    Then scroll down, and click on the Add value button (green one) under Info Unit

    Then search again for the SCV and click on it.

    Now press oke, and you see it in your window.

    Double click on the Barrack icon in your left window to see the Command Card

    Click on a empty grey spot, and use the green Add Button

    Search for the SCV and click ok

    Now under the window were the SCV has been added you see a command type, search for the Ability Command

    At the ability search bar, find the Barracks Train and use it. And then at the Ability Command search for the Train SCV.

    Now you can train a SCV at the barracks, when you build it in the game. (Redunzgofasta’s for helping me out with this)

    Posted in: Miscellaneous Development
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    posted a message on [Unresolved] Leaderboard troubles

    @Artanis186: Go

    Thanks, now i dont get a trigger error in the map. But still he does not show player 1, only when i put everything on 2 or more he shows it. I agree with it if it was player 2 was the only that did not show up, but why does player 1 not show if you do nothing and just copy paste the triggers. That does not make sense at all.

    The Leaderbord works now, but needed to change value to two at these triggers / actions:

    Set Leaderboard Item Text
        Board: Leaderboard
        Column: 1
        Row: Arithmetic (Integer)
            Value 1: Picked Player
            Operator: +
            Value 2: 2
        Text: Text With Color
            Text: Name Of Player
                Player: Picked Player
            Color: Convert Player Color To Color
                Player Color: Player Color
                    Option: Current
                    Player: Picked Player
    

    And this also on 2:

    Set Leaderboard Item Text
        Board: Leaderboard
        Column: 2
        Row: Arithmetic (Integer)
            Value 1: Picked Player
            Operator: +
            Value 2: 2
        Text: Text With Color
            Text: Convert Integer To Text
                Value: Kills
                    Index 1: Picked Player
            Color: Convert Player Color To Color
                Player Color: Player Color
                    Option: Current
                    Player: Picked Player
    

    And this also

    Create Leaderboard
        Columns: 2
        Rows: Arithmetic (Integer)
            Value 1: Number Of Players In Player Group
                Group: Active Players
            Operator: +
            Value 2: 2
        Name: "Kill Count"
        Color: (100%, 100%, 100%)
    

    If there are at value 1 player 1 does not show up then, and if i only make the above 1 then the kills are not added.

    Posted in: Miscellaneous Development
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    posted a message on [Unresolved] Leaderboard troubles

    @Gaurus: Go

    I copied everything.

    @Gaurus: Go

    Uhm what array are you talking about, It already says all active players. Also it ignores player 1 and and only says that player 2 is not playing.

    Posted in: Miscellaneous Development
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    posted a message on Revive trigger not working....about to rage :(

    @Redfox777: Go

    I saw someone using a revive trigger for hero's maybe use that here is the link: that guy got more useful editing tips.

    And did you look at the test hero? he got a auto revive maybe thats helps you too.

    Posted in: Miscellaneous Development
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