had to move the imported ones so they wont override the originals and that stopped it from crashing but now i dont know how to get it to work with the new field in the data editor. anyone know?
yeah, i was gonna do that but started wonder if one model can have multiple attach points that can be switched around which seemed easier. I have an attachment of a crate on a unit and when the unit walks, it wobbles with the unit and it looks natural (like a guy with a box over him) but when the unit stops, based on the attachment point, the crate is tilted. I wanted it to switch to 'origin' so it becomes parallel to the ground. i believe there is a way too
Not sure if it's just my computer, but every time i hide the mouse using any trigger (hide mouse, mouse relativity on) and attempt to show the cursor again, its never there. I can still click stuff like the menu button but theres no visual image of where the mouse is. after quitting the game it still doesnt show up, so i have to restart sc2 to see the cursor again. happens on bnet too when i test my map.
there was no twist, but it is twisted cause a 9 yr old not suppose have these thoughts. But for those with a messed up mind, we think a suicidal kid is funny.
0
try deleting EditorVariables.txt file in My Documents/Starcraft II
http://us.battle.net/sc2/en/forum/topic/2267489932#15
0
@SphereOfSilence: Go
does that new field that they added in the data editor do anything?
0
@SphereOfSilence: Go
had to move the imported ones so they wont override the originals and that stopped it from crashing but now i dont know how to get it to work with the new field in the data editor. anyone know?
0
@Selfcreation: Go
dont really need triggers for this cause already found a way in data including morphing and model swap
0
@Kueken531: Go
yeah, i was gonna do that but started wonder if one model can have multiple attach points that can be switched around which seemed easier. I have an attachment of a crate on a unit and when the unit walks, it wobbles with the unit and it looks natural (like a guy with a box over him) but when the unit stops, based on the attachment point, the crate is tilted. I wanted it to switch to 'origin' so it becomes parallel to the ground. i believe there is a way too
thanks.
0
Hi, is there a action that changes attachment points from say, center to origin when a behavior is on?
0
@wOlfLisK: Go
Timeling - a walking time bomb that explodes acid in your face
@Deeweext: Go
Barrackling - the first black baneling that promises change to the zerg
Biden + roach
0
reminds me of crab people
0
wow, really nice job with the environment and track .
0
get everyone a copy of sc2, play it for awhile. Then i guess do those other things..... rebuild stuff
0
yeah, for tps, but need to switch it off from time to time
0
Not sure if it's just my computer, but every time i hide the mouse using any trigger (hide mouse, mouse relativity on) and attempt to show the cursor again, its never there. I can still click stuff like the menu button but theres no visual image of where the mouse is. after quitting the game it still doesnt show up, so i have to restart sc2 to see the cursor again. happens on bnet too when i test my map.
0
@Hookah604: Go
there was no twist, but it is twisted cause a 9 yr old not suppose have these thoughts. But for those with a messed up mind, we think a suicidal kid is funny.
0
Cool idea. Probably a long time from now but just wondering, what would they look like? hope you can draw u some concept design soon
@Keyeszx: Go
I like that
0
hahaha