I've seen games like Moonbase Alpha where they have TTS which looks like its way more fun to play with then the actual game. How complex do you guys think it is to set up a TTS system for sc2?
yeah, of course, one of the advantages of the suits are so you can use different types of weapons, some are going to have more delay between shots then others. Also in the ships that you control, some are going to be equipped with turrets
The problem is that event will only work minerals that are already on the map or minerals set to a variable (but not arrays i hear). You can use periodic event to check if a scv is near a mineral field or you can use this:
I was looking through all the models and notice theres no exclamation mark (or is it point...). Maybe I there is. Any who, i was hoping someone would be kind enough to make me one or already have one lying around. Thank you.
If possible please make it look like this. but white :D
ohhh, thanks. the animation group thing make sense now. But doesnt seem to change or affect the baseline for some reason (at least for me). Still probably missing something. I did find a work around. thanks again.
Hey, does anyone know how to change the baseline when for example, a ability is used or behavior is on. Right now, i have the walk animation as 'walk, slow' but i want it to change to normal walk when i have a behavior on. Does animation group apply do anything?
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I've seen games like Moonbase Alpha where they have TTS which looks like its way more fun to play with then the actual game. How complex do you guys think it is to set up a TTS system for sc2?
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edit: hmmm feels like its breaking some sort of rule, ill pm you a link
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@CloudMax: Go
ha, didnt even notice that
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@CloudMax: Go
thats a really nice looking zealot texture, amazing job :)
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@RCIX: Go
haha, im sorry, im usually correcting people for that too. fixed
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@Maknyuzz: Go
yeah... but your car might have broken down and you have no choice but to take the bus
@Vexal: Go
I agree with the choppy frame rate, but
really? not even if it were high.... i guess its our loss for not having people like you with 'high standards' viewing our videos
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@Bounty_98: Go
yeah, of course, one of the advantages of the suits are so you can use different types of weapons, some are going to have more delay between shots then others. Also in the ships that you control, some are going to be equipped with turrets
@zeldarules28: Go
yeah, the first time I set it up, I didnt have relative mouse lock and turn it on one day and realize the mouse stays in the center.
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@zeldarules28: Go
hey, thanks! Im using 'any unit is clicked'.
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Video update: Spend few weeks picking at it and got a combat system.
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Hi, are there any conditions that check line of sight, or if not, is there any validators in the data editor that check for it?
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The problem is that event will only work minerals that are already on the map or minerals set to a variable (but not arrays i hear). You can use periodic event to check if a scv is near a mineral field or you can use this:
http://forums.sc2mapster.com/development/triggers/12525-customize-unit-enters-region-event/
you can constantly update it by add events every time mineral field enters the game.
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@Vexal: Go
what about wet farts? you can hear the shits but its still considered a fart
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I was looking through all the models and notice theres no exclamation mark (or is it point...). Maybe I there is. Any who, i was hoping someone would be kind enough to make me one or already have one lying around. Thank you.
If possible please make it look like this. but white :D
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@BorgDragon: Go
ohhh, thanks. the animation group thing make sense now. But doesnt seem to change or affect the baseline for some reason (at least for me). Still probably missing something. I did find a work around. thanks again.
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Hey, does anyone know how to change the baseline when for example, a ability is used or behavior is on. Right now, i have the walk animation as 'walk, slow' but i want it to change to normal walk when i have a behavior on. Does animation group apply do anything?