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    posted a message on trigger questions

    @aczchef: Go

    General - Pick each integer from # to #, and do (Actions)

    edit:

    @Usernameisntworkingright: Go

    yeah your right, sorry, didnt finishing typing the rest of the trigger. do what Usernameisntworkingright said

    Posted in: Triggers
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    posted a message on Music/Beat Composer

    Notice a lot of are under the same genre...hmmm, ill take that into consideration. Probably gonna have a Lumines. I listen to hip-hop and not sure if the map will work out with only that.

    @Coolioflip: Go very nice work, thanks a lot! FL was very hard for me to learn (never finished) so im impressed. Im probably going to use those in a harder level cause its such a fast pace, but, if you dont mind, im most likely going to cut it down since i literally have to reproduce the whole song in the editor.

    @WherewolfTherewolf: Go

    yeah, definitely, you make all those? cause most of the stuff i can use. PM me or post it up if you can.

    Posted in: Team Recruitment
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    posted a message on Music/Beat Composer

    @jaxter184: Go

    oh im sorry, what i meant to say was both. in the game, theres going to be the melody on one side and percussion on the other. but if you only have one its fine

    @onart: Go

    yeah, of course, go for it

    Posted in: Team Recruitment
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    posted a message on Music/Beat Composer

    @jaxter184: Go

    yeah, you can record it any way you want. http://www.audiotool.com/ they got beat machines. im not starting for a while (in about a month) but just wanted to plan it out and get the music ready. ill remember to PM you wen i actually start. but through out the month i can still work with you to make beats. btw, what kind of music do you listen to?

    Posted in: Team Recruitment
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    posted a message on Music/Beat Composer

    Hi, I'm looking for some help making beats. I have a few, but i want 50+ in my map. If anyone has some they are willing to share, post it up. I will remember to give you credit. But if no one from this sites into composing music, list some songs you guys would like to see and ill sample from it.

    My Project

    http://www.sc2mapster.com/maps/ultralisk-dash/

    It is 'lag free' cause its all done in the data editor.

    Posted in: Team Recruitment
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    posted a message on Untitled Rhythm Project

    @zeldarules28: Go

    haha, that was just a concept, not an actual game yet so theres no penalty(except the ultralisk killing you i guess) space is hitting the beat on the left and the mouse is clicking on the markers on the right.

    Posted in: Project Workplace
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    posted a message on Untitled Rhythm Project

    @zeldarules28: Go

    both

    Posted in: Project Workplace
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    posted a message on Untitled Rhythm Project

    would this concept work? instead of importing the songs, i can import tones and beats and compose songs via trigger, that way there can hundreds of songs (might take awhile though) and using the same concept as my synthesizer. that way the song wont skip a beat or note. as for the key pressing, since the new patch, i can customize the UI so ill use the data editor for that.

    Posted in: Project Workplace
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    posted a message on [Ability] Wrong error sound

    your looking to change "unacceptable landing zone" right?

    Sound => Alert_TerranCantLandTooFarFromBuildPowerSource OR Alert_TerranCantLandTooFarFromTrainPowerSource

    one of those, i guess you could change both

    to change the sound: sound asset + => change to Alert_ProtossProtossPlaceInPowerField.ogg

    also, if you want to find creep, search "creep" in search bar and theres two of them

    Posted in: Data
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    posted a message on [Ability] Wrong error sound

    cant find out how they connect the sound and text either. i had a similar problem, i just changed the sound file

    Posted in: Data
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    posted a message on Prevent caster from retargeting the same target but...

    @Builder_Bob: Go dude, you are amazing! i was trying the same thing but never got it to work. thanks again!

    Posted in: Data
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    posted a message on Prevent caster from retargeting the same target but...

    @Builder_Bob: Go

    cool, makes a lot more sense now. ive been trying to use them without search effects. once again, thanks.

    btw. remember the retargeting issue on that map? it turns out to be a marker. it doesnt seem to go away and like you said, it wont retarget until its finish with the other beams.

    Posted in: Data
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    posted a message on Prevent caster from retargeting the same target but...

    @Builder_Bob: Go

    wow, it does, i guess i edited so much i messed something up. looked up the version you sent me and your right, its works. By the way, how do markers work?

    Posted in: Data
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    posted a message on Prevent caster from retargeting the same target but...

    that would working perfectly but theres one small problem with that though. Say Unit A links to B and on the side, Unit C is linking to Unit D, but with the buffs I can't find a way to allow Unit C to also link to Unit B since Unit C now has the same buffs as Unit A when it decided to link to Unit D. If i decide to add/remove validators to allow Unit C to link to Unit B, Unit A will also have the same condition. What can I use that can separate Unit A from C?

    Posted in: Data
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    posted a message on Untitled Rhythm Project

    Hi everyone,

    Here's a concept map I have which is of course based off of games like Rock Band and Audio Surf. Just clicking/pressing when the marine is lined up with those 'skittles' . They are all lined up with a certain note/beat (they might be few milliseconds off) so i guess if you have a rhythm, it'll be easier. The left side of the marine are all beats and the right side is everything else.

    Embed Removed: https://www.youtube.com/v/RgJnYKDZAQY?fs=1
    Posted in: Project Workplace
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