Using the data editor, when the structure is damaged and I select it to morph , how do I make it recover its health points? I don't want the new structure to be damaged when its created.
Fixed :
I created a set effect. and put all effects in there
This project is developed to bring the abillity infestation back into the zerg race. I started with the virophage which I made a buildable unit on creep and on any ground level. Similar to the hatchery build placements. It's gameplay is a very nice addition .
What It can do right now:
Infest buildings when it shoots its Vile Missiles.
While the buidlings are under attack, it will infest ( or morph) into a infested building. (example : I infest a normal barracks and it starts morphing into an infested barracks ) Model changes , New abillity to train infested units, etc.
Heres the problem Now.. I don't want it to morph instantly. I want it to keep attacking until " the validator is reached" something like that. Then it should morph . Also, the "target" doesn't morph when there's a unit training inside of it.
The effect goes with a weapon I made and I want that effect applied to only terran buildings in which they start to morph into a different building . How Can I do this?
How do I make a morph effect for the barracks? When the attacker shoots at the building i want it to morph while he shooting at it. And if he died the morphing should stop.
how do I make a timer for a persistent effect ( such as Vile stream) that it should stop after 60 seconds are passed and it should apply the colony infestation behavior effect. I want to know how to show the progress bar too . thanks
I need some help on this. I'm trying to use the Virophage to infest TERRAN buildings. I have an abillity for the virophage , its called colony infestation. When i cast this abillity I want the building to turn over to player control and I want the infested visual look on it. And I want it to train infested monsters such as infested marines , abberation. Look at the campaign mission where you had to kill all virophages to prevent disease from spreading. I want it like that. Any Help would be Appreciated.
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Using the data editor, when the structure is damaged and I select it to morph , how do I make it recover its health points? I don't want the new structure to be damaged when its created.
Fixed :
I created a set effect. and put all effects in there
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the colour is white , no death animation , moving animation is weird , no attack . Lol Need fixing
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somebody get the weapon working !!!
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I'm trying to make my weapon not target protoss but I cant do it... How can this be fixed?
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wheres the reaver at ? Haven't heard of it for a while
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This project is developed to bring the abillity infestation back into the zerg race. I started with the virophage which I made a buildable unit on creep and on any ground level. Similar to the hatchery build placements. It's gameplay is a very nice addition .
What It can do right now:
Infest buildings when it shoots its Vile Missiles.
While the buidlings are under attack, it will infest ( or morph) into a infested building. (example : I infest a normal barracks and it starts morphing into an infested barracks ) Model changes , New abillity to train infested units, etc.
Heres the problem Now.. I don't want it to morph instantly. I want it to keep attacking until " the validator is reached" something like that. Then it should morph . Also, the "target" doesn't morph when there's a unit training inside of it.
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The effect goes with a weapon I made and I want that effect applied to only terran buildings in which they start to morph into a different building . How Can I do this?
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any news
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How do I make a morph effect for the barracks? When the attacker shoots at the building i want it to morph while he shooting at it. And if he died the morphing should stop.
0
how do I make a timer for a persistent effect ( such as Vile stream) that it should stop after 60 seconds are passed and it should apply the colony infestation behavior effect. I want to know how to show the progress bar too . thanks
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How do I make a trigger library , and how do I delete it from my mod if I made a bunch of useless ones?
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I need some help on this. I'm trying to use the Virophage to infest TERRAN buildings. I have an abillity for the virophage , its called colony infestation. When i cast this abillity I want the building to turn over to player control and I want the infested visual look on it. And I want it to train infested monsters such as infested marines , abberation. Look at the campaign mission where you had to kill all virophages to prevent disease from spreading. I want it like that. Any Help would be Appreciated.
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nvm I restarted my router fixed it. Maybe too much uploading .
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At this time , everything I publish keeps failing . Mod file stops at 97% for a long time and then it fails.
No problems everything was a green go to publish.
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can we see like a screen shot ::D