Okay, thanks. But I'm not sure what this values does... Is this a camera height (distance)? Or is this some kind of correcting factor? If so... any tips on how to use it? I tried setting it to the camera distance, but it only seemed to make the problem worse.
How do you get it to be permanent? I can't get the values to stay - it reverts back when the buff time is up. And I don't want the buff to stay on the entire game...
So when I create hero attributes and want to display them in the bottom center section of the screen, as per usual, I'm running problems with the attribute name being too long, and its values are being clipped off on the right-hand side of the section. Is there a setting somewhere that will let me shift the behavior/attribute names/values further to the left?
Do you think it would be caused by a footprint? I've tried playing around with them, with no results. Is there some unit offset that I'm missing? I'm thinking it's less of a bug and more of a setting...
Well, here are two screenshots. I've highlighted the areas in question. I've made sure that the editor camera is the same as the game camera (different texture settings, etc of course), so they should be the same.
Hey - So I go ahead and place all my buildings in the editor, and then I got to load the game, and some of them are definitely offset (by about half a standard square unit) from where they appear to be in the editor. Is there anyway to rectify this phenomenon?
@KrayzBlu: Go
Not to necro, but I've discovered that the more you zoom in, the worse this problem becomes. Can someone else try it with the editor?Just set the camera distance to a small value (5 or less), and then click on the minimap. The camera *should* go to the location of your click, but it doesn't (for me).
I've started a map where I've scaled down unit sizes to 25% of their original sizes in order to make more room on the map (no, epic is not big enough XD) However, I also want may camera angle (pitch) to be 30 degrees, and distance is set to 5. This would be ok, except when I set the camera to follow a unit, it is always about two 'screen' lengths below the actual unit, and all I can see is an empty screen. Is there a camera setting that I'm missing that will correct this offset? This happens no matter what pitch angle I set the camera to.
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@Kanaru: Go
What you said makes sense, but since my terrain height is 0 I set the camera offset height to 0. It still doesn't help.
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@Anthius: Go
Okay, thanks. But I'm not sure what this values does... Is this a camera height (distance)? Or is this some kind of correcting factor? If so... any tips on how to use it? I tried setting it to the camera distance, but it only seemed to make the problem worse.
0
@Alevice: Go
How do you get it to be permanent? I can't get the values to stay - it reverts back when the buff time is up. And I don't want the buff to stay on the entire game...
0
@Ixsiehn: Go
What if I want the game UI?
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So when I create hero attributes and want to display them in the bottom center section of the screen, as per usual, I'm running problems with the attribute name being too long, and its values are being clipped off on the right-hand side of the section. Is there a setting somewhere that will let me shift the behavior/attribute names/values further to the left?
0
Nudge.
Do you think it would be caused by a footprint? I've tried playing around with them, with no results. Is there some unit offset that I'm missing? I'm thinking it's less of a bug and more of a setting...
0
Still stuck, any ideas?
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@goofoffjw: Go
Well, here are two screenshots. I've highlighted the areas in question. I've made sure that the editor camera is the same as the game camera (different texture settings, etc of course), so they should be the same.
0
Hey - So I go ahead and place all my buildings in the editor, and then I got to load the game, and some of them are definitely offset (by about half a standard square unit) from where they appear to be in the editor. Is there anyway to rectify this phenomenon?
Thanks,
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@KrayzBlu: Go Not to necro, but I've discovered that the more you zoom in, the worse this problem becomes. Can someone else try it with the editor?Just set the camera distance to a small value (5 or less), and then click on the minimap. The camera *should* go to the location of your click, but it doesn't (for me).
Thanks.
0
Hey,
I've started a map where I've scaled down unit sizes to 25% of their original sizes in order to make more room on the map (no, epic is not big enough XD) However, I also want may camera angle (pitch) to be 30 degrees, and distance is set to 5. This would be ok, except when I set the camera to follow a unit, it is always about two 'screen' lengths below the actual unit, and all I can see is an empty screen. Is there a camera setting that I'm missing that will correct this offset? This happens no matter what pitch angle I set the camera to.
Thnx