Hey - So I go ahead and place all my buildings in the editor, and then I got to load the game, and some of them are definitely offset (by about half a standard square unit) from where they appear to be in the editor. Is there anyway to rectify this phenomenon?
Well, here are two screenshots. I've highlighted the areas in question. I've made sure that the editor camera is the same as the game camera (different texture settings, etc of course), so they should be the same.
Do you think it would be caused by a footprint? I've tried playing around with them, with no results. Is there some unit offset that I'm missing? I'm thinking it's less of a bug and more of a setting...
After multiple months of ignoring this problem, I've returned to it. The issue is definitely with the footprint, as when I remove the footprints that I make from a unit, the problem goes away.The custom pathing still works alright, so from what I can tell, it must be something to do with the placement check/apply settings, but after hours of playing around, there is apparently nothing to be found.
Has no one else run into this?
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Hey - So I go ahead and place all my buildings in the editor, and then I got to load the game, and some of them are definitely offset (by about half a standard square unit) from where they appear to be in the editor. Is there anyway to rectify this phenomenon?
Thanks,
@KrayzBlu: Go
I don't suppose you could attach your map to your post so we can test it?
@goofoffjw: Go
Well, here are two screenshots. I've highlighted the areas in question. I've made sure that the editor camera is the same as the game camera (different texture settings, etc of course), so they should be the same.
Still stuck, any ideas?
Nudge.
Do you think it would be caused by a footprint? I've tried playing around with them, with no results. Is there some unit offset that I'm missing? I'm thinking it's less of a bug and more of a setting...
After multiple months of ignoring this problem, I've returned to it. The issue is definitely with the footprint, as when I remove the footprints that I make from a unit, the problem goes away.The custom pathing still works alright, so from what I can tell, it must be something to do with the placement check/apply settings, but after hours of playing around, there is apparently nothing to be found.
Has no one else run into this?