I've encountered this too, just haven't given it much thought yet, but I think I'll make it check for Flying flag and if so, reduce it's height
I don't think I'll implement a ban system because the entire system is somewhat based around the fact players are playing with eachother, not against eachother (no forced pick order for example). I'll consider it...
See above - Have to consider it
Yea, my next project will also be a library (no data editor yay :D) but I haven't decide which yet, item shop is on the list already though
You are calling far too many actions - I know you can't see what they say due to a bug in hint texts... go to the library, open the libCircleHeroSelection folder, open the action folder, click on any action. There you can see the explanation of what the action does (the first comment, in green)
Anyway you are calling too many actions. Use this:
Set Circle Hero Selection At Point
Add Unit To Circle Hero Selection Pool
Repeat for all the units you want in there (1 is not much of a circle)
Create Circle Hero Selection
The other actions are optional - check the comments to see what they do
I'll make a short manual soon, until blizzard fixes the hint texts
You can make a trigger with unit dies, condition specific unit, then make a while loop with a wait in it (not a huge fan of this, but if it is done only once its fine) that spawns a unit until the while loop's conditions are met
Hero abilities sounds like a very good idea, since I could just take the excisting abilties and shove it in a different UI
Repick is underway, got a few little things I want to work on first
You can check out the system by going into library view and opening the folder - that's how it looks like in a map aswell and you can edit anything you want there too
Unless localization messes things up and removes all texts :(
Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Set (Picked unit) Movement Speed to (((Picked unit) Movement Speed (Default)) * Multiplier)
Unit - Set (Picked unit) scale to ((100.0 * Multiplier)%, (100.0 * Multiplier)%, (100.0 * Multiplier)%) of its original size
That's what i came up with but it sets only movement speed and scale - the other things are not in the trigger editor, or well hidden
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Try playing simulator, its actually fun and hard
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Maybe possible to change mouse pointer to scaled icon image?
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@FahqueL: Go
Currently no, but I can implement that. Will put it on my todo list
@Storm07: Go
And thank you for the compliment :)
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Did you use Stop Trigger?
Turning off a trigger still finishes the current trigger
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@TheRupturedD: Go
You are calling far too many actions - I know you can't see what they say due to a bug in hint texts... go to the library, open the libCircleHeroSelection folder, open the action folder, click on any action. There you can see the explanation of what the action does (the first comment, in green)
Anyway you are calling too many actions. Use this:
The other actions are optional - check the comments to see what they do
I'll make a short manual soon, until blizzard fixes the hint texts
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@TheRupturedD: Go
Did you use Set Circle Hero Selection At Point ?
Update to latest version (below) so you won't have to enter all Player Spawn Points
Meanwhile...
Update!
v2.2 Released
Biggest changes:
See first page for more details and download link
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@DoubleElite: Go
That map was ment for me. My bad though, I accidentally removed the link - here it is
@TheRupturedD: Go
You seem to have copied the library into your triggers. You don't need them there, the library has to stay in the library window
Simply use the action functions.
In your trigger, create a new action. On the left you will see 'Circle Hero Selection'. Use those functions
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Gimme a screenshot of what you did
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Make sure "Create Circle Hero Selection' is the last action
If that's not it, does your map change the camera? Possibly it changes the camera during hero selection
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Attach file to post ...
Also make video!
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@Nashadun: Go
You can make a trigger with unit dies, condition specific unit, then make a while loop with a wait in it (not a huge fan of this, but if it is done only once its fine) that spawns a unit until the while loop's conditions are met
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That would be localization
Use the SC2 Localizer before you open the file
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Yep any amount of heroes
Check out my signature for the link for more info
Edit: sig doesnt show in this topic for some reason... Here's the link
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@Shendoo2: Go
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That's what i came up with but it sets only movement speed and scale - the other things are not in the trigger editor, or well hidden