You have a hellion. Now you try to kill your opponents by ramming them with the front of the car. (It should kill anything that enters a range of a point in front of the hellion. So you have to hit the others from behind or the side or you will explode too.) Hope the explanation is understandable :S.
I've heard that before and I do remember the games from Skibi's but I thought most were kinda gold related to improve the tower building... but I'll play Skibi's once more just to check if I borrow those ideas :P
So I want to make some kind of tag game, imagine a big diablo chasing a random player, diablo becomes faster and faster, the player can tag others to make diablo chase them. But ... how to make that more fun?
I think I'll make a whack-a-mole type game, but probably with World Mouse Clicked events rather than walking over them ^^
The labyrinth could be something, I had a flashlight darkness game on the list but wasn't too sure about how to go from there... actually I'm suddenly remembering the uther party witch doctor minigame (invisible maze, place ward to see maze for 10s) .... that could work :)
And something with rising lava... I've gotten that far myself :P now the actual game concept :D
Also I'm reluctant to make a race game because of the size of the track, relatively complicated to create and generally quicker to bug
But thanks for the ideas though, keep em coming! :)
I have a minigame map in the works called 'Minigame Mayhem', it currently features 10 minigames and a complete custom UI.
As an attempt to maximize the fun factor in this map, I would like to ask you all to give me your coolest, most fun, ideas for minigames. Let's face it, I'm just not that creative to come up with the best stuff...
Here's a quick video to show some of the minigames and features of the map so far, it's a quick and dirty video though :)
The aim for the map is for it to be perfect, of course :) I think I did a pretty good job with the UI to be honest, but the gameplay is the most important part.
So I ask of you to think of a good concept for a minigame, preferably following these guidelines:
High fun factor
Re-playability
Chaos / epic randomness
Not overly complicated, it is a minigame after all
8 player support
Let's see what you guys have :) I have a list of concepts myself but they all need to be thought through a few more times, I'll post them later when ideas are running low...
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Someone contacted me that the link was down, so here is a dropbox link with the same file:
(3.0.1 Final & Manual) https://www.dropbox.com/s/70uuwkpcfl9u594/Hero%20Selection%20Library%20v3.0.1%20Final.zip
No changes have been made, probably still bugs in there due to newer SC2 versions. Good luck! :)
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Didn't think a poorly constructed idea I had would inspire someone this much oO
Go right ahead and use it, I still may use it as well though :) Your line of sight blocker idea could be quite interesting
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@mariehane: Go
Lol nice idea ;D Let's see if I can think of a scarcraft way of presenting that :P
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Sounds good ;)
What do you mean by fixed screen?
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Thanks but for now (at least until release) I prefer to stay a one man team :)
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It is pretty awesome but I'm not sure how I would turn that into an 8 player game, not to mention its size would skyrocket then :P
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Ok so I made a Whack-A-Mole game, left click drops a nuke with a 1s explosion delay.
Now I want right click to do something fun, preferably to annoy other players :)
/me continues next minigame while waiting for perfect answer
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Lol I'm pretty sure you are thinking too complicated
He is pointing at the search box to the top right >>^^
Get it? :P
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@EternalWraith: Go
I've heard that before and I do remember the games from Skibi's but I thought most were kinda gold related to improve the tower building... but I'll play Skibi's once more just to check if I borrow those ideas :P
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Bump
So I want to make some kind of tag game, imagine a big diablo chasing a random player, diablo becomes faster and faster, the player can tag others to make diablo chase them. But ... how to make that more fun?
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So here a very quick, ugly and dirty video of my map (I really really didn't feel like spending tens of hours editing)
Map won't be released yet though, 10 minigames atm, I want 20 games, balanced, polished and working banked achievements before I do release it...
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@Zarakk: Go
I think I'll make a whack-a-mole type game, but probably with World Mouse Clicked events rather than walking over them ^^
The labyrinth could be something, I had a flashlight darkness game on the list but wasn't too sure about how to go from there... actually I'm suddenly remembering the uther party witch doctor minigame (invisible maze, place ward to see maze for 10s) .... that could work :)
And something with rising lava... I've gotten that far myself :P now the actual game concept :D
Also I'm reluctant to make a race game because of the size of the track, relatively complicated to create and generally quicker to bug
But thanks for the ideas though, keep em coming! :)
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Greetings,
I have a minigame map in the works called 'Minigame Mayhem', it currently features 10 minigames and a complete custom UI. As an attempt to maximize the fun factor in this map, I would like to ask you all to give me your coolest, most fun, ideas for minigames. Let's face it, I'm just not that creative to come up with the best stuff...
Here's a quick video to show some of the minigames and features of the map so far, it's a quick and dirty video though :)
The aim for the map is for it to be perfect, of course :) I think I did a pretty good job with the UI to be honest, but the gameplay is the most important part.
So I ask of you to think of a good concept for a minigame, preferably following these guidelines:
Let's see what you guys have :) I have a list of concepts myself but they all need to be thought through a few more times, I'll post them later when ideas are running low...
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@RileyStarcraft: Go
I've had to cut a few yea :( My TODO list is huge still
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Great map :D
It's like footman frenzy cept more... interesting :)