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    posted a message on looking for noob/unexpireceed people to join my team

    @voodude2008: Go

    I wouldn't be surprised, some think they can edit without even trying anything first. This thing is powerful and it makes boys into men.

    Posted in: Team Recruitment
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    posted a message on How to change one actor to other for unit in game

    I was thinking of for my map to make enemies glow to show that they are stronger. I was going to use an ability and allow it for the units. So you might be able to find some ability and to make them look like they're glowing.

    Posted in: Triggers
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    posted a message on Looking for Testers

    Nexus wars type map is kind of vague. As far I know it's just a remake which means it isn't that good at all which means it deserves no testing. Unless you did something original to the nexus wars formula I doubt you'll get much testers. As iMisu said, don't make us hate you also. Nobody likes Nexus Wars remakes.

    Posted in: Team Recruitment
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    posted a message on Napoleonic Warfare

    @icedbecker2007: Go

    Just PM me if you want to share ideas. Really this map was thought up out of boredom while in class.

    Posted in: Team Recruitment
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    posted a message on Couple general questions about triggering

    I want to learn more about the trigger editor but it seems that some of the intermediate to advanced stuff requires variables. I don't really understand the point of variables. Could someone explain them. I also want to add saved data and from what I'm hearing banks are the way to go. But I've also hear people trying to encrypt their banks. Is this necessary to do and if not what's the worst that can happen?

    Posted in: Triggers
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    posted a message on Looking for Work.
    Quote from Reach0: Go

    I have gotten so many PM's about Terrain, amagosh. I'll be doing that for now and I will post when I am ready for more.

    Did you get all these PMs before you posted the pictures or after? I'm betting for after. Pictures will help a lot.

    Posted in: Team Recruitment
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    posted a message on Napoleonic Warfare

    I could do just terran but I always like having some diversity. I would make each race completely different but then that requires too much balancing. Well not really, I'm just slightly lazy.

    Posted in: Team Recruitment
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    posted a message on Need help with creating a Tower Wars map

    @nevjmac: Go

    I would love to help test/balance. I could even give you ideas for towers.

    Posted in: Team Recruitment
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    posted a message on Napoleonic Warfare

    I was thinking a basic rock, paper, scissors mechanic. There are three units to build and six commanders and one leader. The leader can send in his special guard. The commanders each have something unique and can build one of the three units. Then after you set them up you set where you want them to go and watch the carnage begin. I've been studying Napoleonic warfare recently and it seems like they had basically 3 unit sets and it required more strategy.

    So we got the infantry, artillery, and the cavalry. So far I got protoss and terran set up pretty easy. But I can't think of zerg, maybe give them something special but not make them unbalanced.

    Looking for someone to do some data editing or help me learn it. Terrainer would be great. Also any feedback on this idea. should I even try this map?

    Posted in: Team Recruitment
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    posted a message on Looking for Work.

    Pictures would be great. If I get can some support I might need a terrainer for this other project I'm trying to get started.

    Posted in: Team Recruitment
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    posted a message on Need help with creating a Tower Wars map

    Sounds kind of like the additions added to Zombies vs Plants for the 360 version. It has multiplayer where the other person controls the zombies. Except this is towers and waves on both sides.

    Posted in: Team Recruitment
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    posted a message on looking for noob/unexpireceed people to join my team

    Still no word from the guy. Can we get someone to replace him?

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #8: Mar Sara Blues

    @Otixa: Go

    Is that really Mar Sara? Looks really nice. Although it looks more metropolis like than mar sara which I consider an old western style planet.

    Posted in: Terrain
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    posted a message on Hunterscraft (working title)

    I play monster hunter and would love to see how this map turns out. The area system sounds good but don't some bosses follow you if you run sometimes? You'll need to make a town where you can buy, sell, forge, etc. and then add drops to the lesser monsters. Also learning how bosses fight is the big part of Monster Hunter. I'm not sure how that will work out since almost all units have one attack animation.

    Posted in: Project Workplace
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    posted a message on Galaxy Editor Offline?

    I find it really odd but sometimes it doesn't tell me to log into battle.net on the editor. Usually when I open using the hotkey on my G15 keyboard. I almost never open it any other way and it rarely tells me to log in.

    Posted in: Miscellaneous Development
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