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    posted a message on [Release] SC Capture Assault Pwn! - Infernal

    For the shootings will the unit turn to fire if it's in the opposite direction? Say he is facing left and you fire at a guy who is on the right side, will the unit turn and fire?

    Posted in: Project Workplace
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    posted a message on Dr Hanson

    hmm, how hard is it to give the models animations? I know some guys who are great with animations. They use to play around with the Oblivion and Fallout 3 animations a lot. But that was probably simple. I don't want to use the normal scientist because he doesn't have a zerged form. As I said I want to have the good doctor appear on the map and you have to protect from the hordes of zerg for 20 seconds and if she gets killed she becomes zerged.

    Posted in: Data
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    posted a message on Prozaic's SC2 Editor Tutorials (Week 8)

    Do you even have time for these tutorials? I saw the archive and a lot aren't made. I only say this because the ones I'm looking forward to aren't done yet. But you might want to think of asking someone to help make the tutorials for you.

    Posted in: Tutorials
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    posted a message on Dr Hanson

    Does her unit work right? If it doesn't what does it need? I want to add a unit that runs into the area and you have to protect the unit for like 20 seconds and a dropship comes to pick it up. If the zerg kills the unit it becomes infested, so Dr Hanson would work perfectly. But I don't think her unit works. Does she have any animations?

    Posted in: Data
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    posted a message on Trigger to spawn drop pod with units
    Quote from zeldarules28: Go

    NOOOOO!!! EASY WAY- just add campagin dependencies. Then you will find a nifty trigger called "create drop pod". Its WAY easy. Just create 5 marines or so, then create a drop pod at the same point for "last created unit group".

    I did not know of that. The way I heard it was from someone else. That seems way easier.

    Posted in: Triggers
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    posted a message on Trigger to spawn drop pod with units

    If you're doing this all through triggers you just need to create the units. Drop pods are their own unit. So you create that first then a few seconds later you create the unit with a slight offset compared to the drop pod since it might look off a little.

    Posted in: Triggers
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    Can you do a teal animated cursor?

    EDIT: You should do a whole theme of starcraft for windows.

    Posted in: Art Assets
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    posted a message on Default Water?

    I thought that was how all of them looked. Very few waters look different for me. Only waters that do are the protoss ones, I think shakuras and something else. And then that one with lilypads in it.

    Posted in: Terrain
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    posted a message on Terrainer wanted (7 different areas)

    I'm looking for someone who can make multiple themed areas in one map. They will be 7 small to medium sized areas. Please PM me if you're willing to try.

    I was going to make a map inspired by a game called zombie apocalypse. Here is a video of the game's demo. I want 7 areas to be similar in layout to the demo. Also a trailer for it.

    I don't plan to use the same theme as that game. Here are the kind of areas I want:

    Junkyard

    Science Lab

    Prison Yard

    City Streets

    Forest(with a lake somewhere close)

    Dominion Base(possibly in the desert)

    Zerg Colony(lots of infestation and stuff)

    Posted in: Team Recruitment
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    posted a message on [Showcase / Vote] What looks the best?

    I love them all. I would choose the first one. Although the third one is nice, not enough lava maps.

    Posted in: Terrain
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    posted a message on Looking for a terrainer

    I'm looking for someone who can make multiple themed areas in one map. They will be 7 small to medium sized areas. Please PM me if you're willing to try.

    I was going to make a map inspired by a game called zombie apocalypse. Here is a video of the game's demo. I want 7 areas to be similar in layout to the demo. Also a trailer for it.

    I don't plan to use the same theme as that game. Here are the kind of areas I want: Junkyard Science Lab Prison Yard City Streets Forest(with a lake somewhere close) Dominion Base(possibly in the desert) Zerg Colony(lots of infestation and stuff)

    EDIT:Just thought this might be the wrong spot

    Posted in: Terrain
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    posted a message on looking for noob/unexpireceed people to join my team

    So does the team not even exist? I was hoping to get something done with this thread.

    Posted in: Team Recruitment
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    posted a message on Problems issuing orders

    Any ideas. Also the guy that said he tried it, it doesn't look like you're spawning the zergling burrowed. It's a selected unit. I want to spawn a zergling that is burrowed.

    While I'm on the subject of units and orders how would I make a security gate close after a certain amount of time?

    Posted in: Triggers
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    posted a message on [Contest] Epic Battle Scene
    Quote from Eiviyn: Go

    "My version of epic typically involves finding how many explosions my computer can handle before it melts."

    That's all your computer could handle? I want more explosions. Anyways....

    Really nice. Too bad there aren't many space battle entries.

    Posted in: Project Workplace
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    posted a message on Problems issuing orders
            Unit - Create 1 Zergling for player 2 at Point 001 using default facing (No Options)
            Unit - Order (Last created unit) to (Zergling - Unburrow) (Replace Existing Orders)
            Unit - Order (Last created unit) to ( Attack targeting (Random Living unit from (Units in (Entire map) having alliance Enemy with player 2 matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount))) (After Existing Orders)
            Unit - Create 1 Zergling for player 2 at Point 002 using default facing (No Options)
            Unit - Order (Last created unit) to (Zergling - Unburrow) (Replace Existing Orders)
            Unit - Order (Last created unit) to ( Attack targeting (Random Living unit from (Units in (Entire map) having alliance Enemy with player 2 matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount))) (After Existing Orders)
            Unit - Create 1 Zergling for player 2 at Point 003 using default facing (No Options)
            Unit - Order (Last created unit) to (Zergling - Unburrow) (Replace Existing Orders)
            Unit - Order (Last created unit) to ( Attack targeting (Random Living unit from (Units in (Entire map) having alliance Enemy with player 2 matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount))) (After Existing Orders)
    

    That's what I'm trying to use. except change the zergling to zergling(burrowed) I was testing the map out with normal zerglings.

    EDIT: I'm thinking of changing the points into one region and have 3 burrowed zerglings pop up randomly, would that be cooler?

    Posted in: Triggers
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