For the shootings will the unit turn to fire if it's in the opposite direction? Say he is facing left and you fire at a guy who is on the right side, will the unit turn and fire?
hmm, how hard is it to give the models animations? I know some guys who are great with animations. They use to play around with the Oblivion and Fallout 3 animations a lot. But that was probably simple. I don't want to use the normal scientist because he doesn't have a zerged form. As I said I want to have the good doctor appear on the map and you have to protect from the hordes of zerg for 20 seconds and if she gets killed she becomes zerged.
Do you even have time for these tutorials? I saw the archive and a lot aren't made. I only say this because the ones I'm looking forward to aren't done yet. But you might want to think of asking someone to help make the tutorials for you.
Does her unit work right? If it doesn't what does it need? I want to add a unit that runs into the area and you have to protect the unit for like 20 seconds and a dropship comes to pick it up. If the zerg kills the unit it becomes infested, so Dr Hanson would work perfectly. But I don't think her unit works. Does she have any animations?
NOOOOO!!! EASY WAY- just add campagin dependencies. Then you will find a nifty trigger called "create drop pod". Its WAY easy. Just create 5 marines or so, then create a drop pod at the same point for "last created unit group".
I did not know of that. The way I heard it was from someone else. That seems way easier.
If you're doing this all through triggers you just need to create the units. Drop pods are their own unit. So you create that first then a few seconds later you create the unit with a slight offset compared to the drop pod since it might look off a little.
I thought that was how all of them looked. Very few waters look different for me. Only waters that do are the protoss ones, I think shakuras and something else. And then that one with lilypads in it.
I'm looking for someone who can make multiple themed areas in one map. They will be 7 small to medium sized areas. Please PM me if you're willing to try.
I was going to make a map inspired by a game called zombie apocalypse. Here is a video of the game's demo. I want 7 areas to be similar in layout to the demo. Also a trailer for it.
I don't plan to use the same theme as that game. Here are the kind of areas I want:
I'm looking for someone who can make multiple themed areas in one map. They will be 7 small to medium sized areas. Please PM me if you're willing to try.
I was going to make a map inspired by a game called zombie apocalypse. Here is a video of the game's demo. I want 7 areas to be similar in layout to the demo. Also a trailer for it.
I don't plan to use the same theme as that game. Here are the kind of areas I want:
Junkyard
Science Lab
Prison Yard
City Streets
Forest(with a lake somewhere close)
Dominion Base(possibly in the desert)
Zerg Colony(lots of infestation and stuff)
Any ideas. Also the guy that said he tried it, it doesn't look like you're spawning the zergling burrowed. It's a selected unit. I want to spawn a zergling that is burrowed.
While I'm on the subject of units and orders how would I make a security gate close after a certain amount of time?
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For the shootings will the unit turn to fire if it's in the opposite direction? Say he is facing left and you fire at a guy who is on the right side, will the unit turn and fire?
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hmm, how hard is it to give the models animations? I know some guys who are great with animations. They use to play around with the Oblivion and Fallout 3 animations a lot. But that was probably simple. I don't want to use the normal scientist because he doesn't have a zerged form. As I said I want to have the good doctor appear on the map and you have to protect from the hordes of zerg for 20 seconds and if she gets killed she becomes zerged.
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Do you even have time for these tutorials? I saw the archive and a lot aren't made. I only say this because the ones I'm looking forward to aren't done yet. But you might want to think of asking someone to help make the tutorials for you.
0
Does her unit work right? If it doesn't what does it need? I want to add a unit that runs into the area and you have to protect the unit for like 20 seconds and a dropship comes to pick it up. If the zerg kills the unit it becomes infested, so Dr Hanson would work perfectly. But I don't think her unit works. Does she have any animations?
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I did not know of that. The way I heard it was from someone else. That seems way easier.
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If you're doing this all through triggers you just need to create the units. Drop pods are their own unit. So you create that first then a few seconds later you create the unit with a slight offset compared to the drop pod since it might look off a little.
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Can you do a teal animated cursor?
EDIT: You should do a whole theme of starcraft for windows.
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I thought that was how all of them looked. Very few waters look different for me. Only waters that do are the protoss ones, I think shakuras and something else. And then that one with lilypads in it.
0
I'm looking for someone who can make multiple themed areas in one map. They will be 7 small to medium sized areas. Please PM me if you're willing to try.
I was going to make a map inspired by a game called zombie apocalypse. Here is a video of the game's demo. I want 7 areas to be similar in layout to the demo. Also a trailer for it.
I don't plan to use the same theme as that game. Here are the kind of areas I want:
Junkyard
Science Lab
Prison Yard
City Streets
Forest(with a lake somewhere close)
Dominion Base(possibly in the desert)
Zerg Colony(lots of infestation and stuff)
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I love them all. I would choose the first one. Although the third one is nice, not enough lava maps.
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I'm looking for someone who can make multiple themed areas in one map. They will be 7 small to medium sized areas. Please PM me if you're willing to try.
I was going to make a map inspired by a game called zombie apocalypse. Here is a video of the game's demo. I want 7 areas to be similar in layout to the demo. Also a trailer for it.
I don't plan to use the same theme as that game. Here are the kind of areas I want: Junkyard Science Lab Prison Yard City Streets Forest(with a lake somewhere close) Dominion Base(possibly in the desert) Zerg Colony(lots of infestation and stuff)
EDIT:Just thought this might be the wrong spot
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So does the team not even exist? I was hoping to get something done with this thread.
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Any ideas. Also the guy that said he tried it, it doesn't look like you're spawning the zergling burrowed. It's a selected unit. I want to spawn a zergling that is burrowed.
While I'm on the subject of units and orders how would I make a security gate close after a certain amount of time?
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That's all your computer could handle? I want more explosions. Anyways....
Really nice. Too bad there aren't many space battle entries.
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That's what I'm trying to use. except change the zergling to zergling(burrowed) I was testing the map out with normal zerglings.
EDIT: I'm thinking of changing the points into one region and have 3 burrowed zerglings pop up randomly, would that be cooler?