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    posted a message on Store Ability Charge to variable

    Hi how do i make a trigger that stores the numbers of charges from a ability from my selected unit?

    I have a dialog that update evert 1 sec. When i need to show charges for my selected unit. So need it to store the numbers og charges left to a variable.

    I found this but cant get it to work http://wiki.sc2mapster.com/galaxy/triggers/ability-charge-info-for-unit/

    So HOW will my trigger for this look like? Plz. Help.

    Posted in: Triggers
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    posted a message on Catalog Trigger (UI - Info Text)

    Yes it all works now. Item and actor just need to have the same name :)

    Really THX ALOT :)

    Posted in: Triggers
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    posted a message on Catalog Trigger (UI - Info Text)

    @Kueken531: Go

    That helped ALOT :) I got it to work now on some units i made.

    But i have one that keeps making an error. Du unit and actor need to have same name for it to work?

    Posted in: Triggers
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    posted a message on Catalog Trigger (UI - Info Text)

    @Kueken531: Go

    I have a little hard times understanding it. :X Can you show me an exsample of a trigger that gets the "UI - Info Text" and post it as a chat text?

    Posted in: Triggers
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    posted a message on Catalog Trigger (UI - Info Text)

    Hi can i use a catalog trigger to get to the actors "UI - Info Text" Field?? So i can take that info text and save it in a variable or put it out as a chat text?

    How will the trigger look and how to use the catalog triggers?

    Posted in: Triggers
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    posted a message on Text Actor & Fog of War

    @SouLCarveRR: Go

    On thx for info. I mby can use that. :)

    But i also tryed to make the "crawl" text with text tags. "triggers" But then i have a problem with my pickup items and destroying the tag when the item is gone and then return it when it is back.

    Posted in: Data
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    posted a message on Text Actor & Fog of War

    Hi i have a mod whare i use text actors (like the one on pickup items) that will come on a crit or a miss attack.

    The problem is that you can see the text actor under the Fog of War? The "Actor - Fog Visibility Snapshot or hidden" dont work on text actors.

    So any ide how to hide it under the fog?

    Posted in: Data
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    posted a message on Equipment Array Upgrade?

    Anyone?

    Really need to know if i can make a upgrade change the equipment array i have set up.

    Just like armor upgrade change your armor icon and stats.

    Posted in: Data
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    posted a message on Equipment Array Upgrade?

    Hi all.

    If i make a new equipment array under my custom unit. Can i then make a upgrade that change the new equipment array icon and buff the unit like a normal armor upgrade?

    So how do i define in the upgrade whant equipment array that it will change?

    Posted in: Data
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    posted a message on KK Infested Alpha

    Just need to say it :P

    Last mod i made was the 3 most played at a time :D :D :D

    KK Infested Alpha Need some feedback before i make the final map. So plz. hit me :)

    Posted in: Map Feedback
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    posted a message on Do you like the ide?

    Quake Mod Sc view style?

    Im making a Deathmatch mod that will come out in both DM and CTF and Team DM.

    You run around on a map like in Quake. There will be 8 weapon types to pickup. Armor types Gadgets types (Like faster attack, Rader,) And use items like teleport and others. Charge items (Mines, Grenads) Health and ammo pickups.

    And on pickup use buffers like Quade damage.

    All weapons will have. Chance of Critical, Miss, Cripple, Ammo use. And all players have Dodge.

    There will be alot in it. But all Deathmatch quake style. :D

    Posted in: Project Workplace
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    posted a message on Unit UI?

    Hi i need some help how to edit the unit UI.

    I need to display more icons like the armor and weapon icon. Showing some items the unit has picktup? Are there a wasy way to do this.

    Or maby a turtorial? :)

    Posted in: Miscellaneous Development
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    posted a message on KK Infested Alpha Test

    @kongkim82: Go

    Bump.

    Posted in: Project Workplace
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    posted a message on KK Infested Alpha Test

    Hi there.

    I have been working on a infested survivor mission mod for some time now. That works a little like Left 4 Dead in starcraft view :)

    You will start as an alone surviving marine that has to fight your way through infested and missions to get to safety. There will be alot of weapons and equipments to pickup on the way. And there will be many types of infested walking randomly around in the city. And a day cycle that change the infested at night time. So be sure to find a good place to defence ;)

    Its a multi-player mod. And the alpha map is for up to 3 players. The more players the more mobs on the map. If a player dies he will come back as an infested to hunt the other players. For every mission that is done you will gain rewards.

    As said its an alpha and i need some ppl. to test it and come back with feedback and bugs. And good ideas are also very welcome. The test map is a TEST map so that time has not been used on map details and map events. it will come on the real map.

    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

    To test the map:

    Start Sc2. Create a multiplayer game. Search "KK Infested Alpha". (Or just "KK"). Start the game.

    If you add computer players in the lobby. you can add npc. to help you ingame. But the more players on the map the more mobs.

    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

    You can add me to the frind list if you whant to play or come with ideas. Or just post in here with you feedback or bugs.

    kongkim.199

    And thx all hope you like it :)

    Posted in: Project Workplace
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    posted a message on Life Time Timer?

    Hi if i make a life time behaiver like mule and set it on a unit. it works and it dies in lets say 10 sec.

    But how do i get it to show the 2 timers like on the auto-turront? One timer is showed over the units and then other in the interface if unit is selected?

    How do i get them to show?

    Posted in: Miscellaneous Development
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