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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    @GunGryphon: Go

    Yeah i had similar problems myself during my own screenshots, trying to take pictures that doesnt show the wasted space behind, or doodads that is floating in the air because it looks good from above but doesnt from a Frog perspective.

    So in the end i would suggest just zooming in on the important details and the things that are the "good stuff" on the map, if there is small details all over the map you can zoom in and give a example. ( i believe i did this during my "lion king" reference, and you can see some flying doodads during my Ultralisk den )

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Next one is tomorrow evening i think i heard from the thread starter, so you still have time Alpha

    Posted in: Terrain
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    posted a message on UMS Commentaries | SC2Tinman

    If you look for players to play with just add me ( info to the left ) currently only saving replays for melees, so i dont really have any custom maps :P

    Posted in: Map Review
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    posted a message on Secret models inside the files

    The crane is actually used in one of the 4v4 maps, upper left corner of a toxic waste map there is one, i dont have a screenshot atm, but i remember looking at it when i was looking for terran buildings

    Posted in: Artist Tavern
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    posted a message on Valve releasing DOTA ?

    I would say Heroes of Newerth is a clean Rip-off of dota where they practically just make their own version of DoTa heroes. League of Legend is more of a rip-off of the concept itself, but with additions like vision blockers like in SC2 and more unique heroes. Demi-god was a failed attempt of using the DoTa concept.

    And there is more games out there already released or in the making that utilize the "Online Multiplayer Arena" game concept.

    Posted in: General Chat
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    posted a message on Voice actors / Universe of Starcraft : Prologue

    PM me with some lines and how you want me to say them and then i should have the clips ready by tomorrow

    Posted in: Team Recruitment
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    posted a message on [Request] Psionic Hydralisk Model & Portrait

    Why not ask the dude that does the "Hybrid Zerg", as they look kinda psionic to me?

    Posted in: Requests
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    @IJustWantAUsername: Go

    Welcome to the forum, dont be afraid of posting whatever really.... just see my first suggestion and you see how helpful everyone can be. and i will upload the maps to this thread after the exercise is finished.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Very nice gurrgel, i like the first picture since it gives a kinda Clichè western feel to the area around, also you should almost have renamed the map to the "king of truckers"

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from CosmicMind: Go

    @Dracoknight: Go

    Activate the game view settings, the hotkey is V.

    Thank you very much, i cant believe this question were never answered when it was that easy... (facepalm happend)

    Added: so basically: tested out my new knowledge and trying out the camera in the editor, personally i figured the Fog should be used in morderation, and as a mental note: Creep clouds are Very VERY dense and i had to turn the game view on and off to reset the density of the cloud to manage taking screenshots without too much dirt.

    The 2 last screenshots ( outside the lair with the marines ) show the difference with and without the game view, currently i set all the lightning to in-game view in all of my screenshots.

    also i guess thats the last time i have time to modify the map, but in retroperspective i think it would be fun for both me and others to see how much a map can transform using a little time in it

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from SASCnlAlpha: Go

    Oh man, I hadn't seen this when it got posted, hope I'll have enough time; nice work guys. I'm liking what you're doing with TLK over there, Draco.

    Thanks i guess... whats TLK ?

    Posted in: Terrain
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    posted a message on Need Labyrinth Maker

    I do remember seeing somewhere on youtube a map with random generated mazes where you used sentries to escape from fireballs, i dont recall what the map is named but you can try finding it there, i believe Huskystarcraft or HDstarcraft ( youtube names ) played it in one of their Used map settings commentary some time ago.

    Edit:

    AHA! found it:

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from evilcrizpy: Go

    @sdmaze: Go

    Hmmm i couldn't really see much from that picture, but all i can is that its a spam of Zerg buildings? am i right maybe add some terrain variations and more doodads, add some decay (Gray Fog) and dead units, Hmmmm as i have said to DracoKnight, do not take a picture from up above, take the picture in editor, on the ground to add a feeling to the viewer that they are there :D

    well, theres 2 ways of showing off their work here:

    1: Show it as a piece of art 2: Show it as a Map

    Currently i preferder to actually show off the terrain around to get tips on how to improve, the camera angle is more or less useless if i cant even make a map properly. Also for us "less experienced" its kinda hard finding out how to actually view the weather effects in the editor as they show as small icons on the map... and you have yet to tell us how since you suggest it!

    as for Sdmaze: as from the standpoint of the picture you could be very well a overmind overlooking his swarm roaming over the battlefield, the fires kinda add the extra action to it. so not bad, pretty good actually.

    Posted in: Terrain
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    posted a message on Map Tester List

    Code and name over there to the left. I am avaliable on the forum nearly 12 hours a day so PM me if anything need tested ( EU based )

    Posted in: Miscellaneous Development
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Well, currently the screenshots are taken with medium quality settings, for your pleasure only i set everything to ultra and show both of them with highest map setting ( ingame it wont allow that, but when you are trying to kill something graphics is your least worry ) //

    Posted in: Terrain
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