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    posted a message on X Lurker Defence

    I remember the original X lurker defense, now that was hard...

    • sigh* SC1 nostalgia
    Posted in: Map Review
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    posted a message on Is anyone making a REAL RPG?

    BladeDancers is currently working on a class based RPG with save systems and bank option and player housing. Currently i can say we are well into the making and been converting our ideas into reality.

    Posted in: Team Recruitment
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    posted a message on [Terrain] Creating Custom Molded Cliffs, Ramps and Multi-Level Water (video)
    Quote from Redfox777: Go

    @Reya: Go

    Ahh, so you are challenging me in my own turf?!?!?! :P Haha, thanks for the nice comments. I have a great idea cooking in my head right now. If I can pull it off it will be a great mountain indeed :P. Can't wait.

    I guess we will more than likely accept that challange, not that i am knowledgeable in such a detailed terraining yet, i would like to say that the rookies that hang around this forums actually have quite a talent as seen in the weekly terraining threads. Perhaps someone can meet your match ;)

    Posted in: Tutorials
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    posted a message on Got an idea for weekly terraining #4!!

    Well, i would suggest "building an empire" which can mean many things, but its a good change from all the horror and death we had in the 3rd one ;)

    or "building of a Dynasty" ( cookie for reference )

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    I would love to know how you can add or modify the skybox as i have actually never thought of it...

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets
    Quote from Mozared: Go

    Now that is pretty damn awesome. I opened up the second pic and nearly had chills running down my spine. It feels as if it's taken straight from the intro of a horror movie. My only comment is that the second pic (I don't really like any of the other pics, save for the first and last one) has a bit of a visible 'map ending' if you pay close attention to it. You could probably cover this up and add a few more bushes. Aside from that, job very well done.

    A reason to why i post more than one screenshot at a time, you never get a true potensial out of a single picture in a 3D enviroment. In fact i tried to get it to be as close at pitch black in the lightning as possible without reducing the sceenry.

    but, thank you

    Added:

    I also made the map to go against my habit of putting in too many doodads, so my goal was to use as few doodads and use the lightning effect to make the most out of them

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    I gave the theme another go..

    Posted in: Terrain
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    posted a message on UMS Commentaries | SC2Tinman

    Could been worse...

    Anyway, i would recommend maps like:

    • Critter wars
    • Night Marine Special Forces ( the best remake of it so far )
    • Overrun
    • Any of my teams upcoming maps ;)
    Posted in: Map Review
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    Have to admit i kinda lost sight of the shore there, as i progressed on the map i just wanted to find new ways of doing stuff on, and i kinda lost the theme and just went on with what i thought were awsome, however i dont know if i can make one based on the theme until #4 since i actually got a few offers on map making lately plus school starts.

    Posted in: Terrain
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    posted a message on Signature Workshop

    Hmmm, i want a Starcraft 2 comic inspired Signature. Have a sample from a comic in the attachments from what i originally wanted to make something out of, but never came to the case.

    Theme: ComicZerg Image size: about the size as the attachment

    Posted in: Art Assets
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    Well, the brown one is actually just a Editor shot with none changes to the lightning, or anything, just basic doodads. however tried to make it a little darker, little less green, and made the survivors have a little more lights.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    And here is take no.2

    Added different lightning ( somehow a little too green, but too lazy to change atm ) added fires, added more of everything

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    I have already started on the basics for a map, so i guess i do like i did in my first attempt back in the #2 with that i mean i will post pictures as i do changes to it and during its progress for inspiration, critics and fun. Here is a city under attack, or attacked were survivors struggle in the streets of the once peaceful city.

    Posted in: Terrain
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    posted a message on Lets make injectable stimpacks and sell them..

    Bieffects may include: pain in muscles, drunk rage, raising urge to destroy something, love for hamster, loss of blood, decreasing intake of food, hyperactivity over longer time, may develop a "Duke-nukem" syndrome, poking of animals, being stuck in a chickenshit suit, listening to techno viking, loss of sanity, loss of girlfriend, loss of family, loss of pets, loss of neighboorhood.

    Intake on your own risk

    - The Dominion

    Posted in: Off-Topic
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