The basic idea is to attach a image to a Unit like the Glow or the red sniper line on this Jim Raynor (Sniper) unit.
I don't get it how it is attached to the unit in the editor. Does anyone know where I can find it so that I can make my own?
Hey and thank you. That's interesting. Do I have to make the texture bigger and/or the size values specified in the "Dialog - Image for Dialog" settings.
I made a bigger texture. Instead of 512x512 I made one with 865x865 but no combination worked.
@Underp4ntz: Go
I tryed that already. It looks more thats exponential size change. Do you know a tutorial where someone explains implementation of textures? I only find stuff for terrain. Not really what I need. Hm.. but thanks four your help!
@Underp4ntz: Go
Hey, thank you for our reply. I tried it with 128px textures. Set also the size to 128x128 and saved it as .tga
Same problem. Now the textures displayed are 115px in size. so there are 13x13mising and I changed around everything. Still more confused than smarter xD.
I added another texture. Same problem.Looks like I really miss something.
I work on a Custom GUI for my game and I have some strange Problems.
I created a 132x132px Texture and imported it. In the Trigger Editor I created a Modal Dialog and added a image with the size of 132x132 to it. But the image is smaller (122x122) and has a lower quality that in the preview. I test it on the highest screen resolution but still the texture is to small and the quality is not that good.
I export the image as a .dds file with the DXT5 ARGB 8bpp | interpolated Alpha settings and nothing more. Is there something else I maybe have missed?
There a lot of real time Action-RPGs out there. That’s because there are a lot of tutorials how to make them. It would be cool to see something different.
Hey Raynor,
Unfortunately I never played the Parasite map, but the whole idea looks nice. Do you want to make only a conversion of the mode? Or also bring in new ideas? I love to make maps and if you want we could give it a try.
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Have you fixed your problem? Have the same and search around for solutions
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hm ... I think I made maybe a bad example with the laser line because its a really tricky thing.
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The basic idea is to attach a image to a Unit like the Glow or the red sniper line on this Jim Raynor (Sniper) unit. I don't get it how it is attached to the unit in the editor. Does anyone know where I can find it so that I can make my own?
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@LemonKing: Go Soooo I finally got it. Thank you LemonKing. but it didn't work with 1.689x I had to increase the Dialog Image with 1,110629.
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@LemonKing: Go
Hey and thank you. That's interesting. Do I have to make the texture bigger and/or the size values specified in the "Dialog - Image for Dialog" settings. I made a bigger texture. Instead of 512x512 I made one with 865x865 but no combination worked.
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I tried now with variables. Still the same:
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@Underp4ntz: Go I tryed that already. It looks more thats exponential size change. Do you know a tutorial where someone explains implementation of textures? I only find stuff for terrain. Not really what I need. Hm.. but thanks four your help!
0
@Underp4ntz: Go Hey, thank you for our reply. I tried it with 128px textures. Set also the size to 128x128 and saved it as .tga Same problem. Now the textures displayed are 115px in size. so there are 13x13mising and I changed around everything. Still more confused than smarter xD.
I added another texture. Same problem.Looks like I really miss something.
0
I work on a Custom GUI for my game and I have some strange Problems. I created a 132x132px Texture and imported it. In the Trigger Editor I created a Modal Dialog and added a image with the size of 132x132 to it. But the image is smaller (122x122) and has a lower quality that in the preview. I test it on the highest screen resolution but still the texture is to small and the quality is not that good.
I export the image as a .dds file with the DXT5 ARGB 8bpp | interpolated Alpha settings and nothing more. Is there something else I maybe have missed?
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Fixed it
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My interpretation was a the lab of a scientist: I hope you like it :)
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There a lot of real time Action-RPGs out there. That’s because there are a lot of tutorials how to make them. It would be cool to see something different.
0
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Hey Raynor, Unfortunately I never played the Parasite map, but the whole idea looks nice. Do you want to make only a conversion of the mode? Or also bring in new ideas? I love to make maps and if you want we could give it a try.
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Hello, Is there a way to manipulate Doodads in the game? So that a trigger makes a doodad visible?
I searched around but didn't find anything. Do you know a way? would be great :)