Can somebody post a map that has a working map that has a missile coming out of an attachment point that isn't a marines gun please. You would be the best ever. :P
Or you can use one of the work arounds instead of waiting.
Also have you tried removing all equipment and re-equiping it? Or catching the unit before death, removing equipment (store it in an array), then on revive adding it back?
Im going to try to find a work around using hero death prevention and moving the hero immediately to the revive point
so toon will die> hero death prevention kicks in> I hide the toon> move it instantly to the rez circle> after 8 seconds make the toon visiable.
So I am using an attribute system based on items (modded version of the diablo one found on this site). When a hero dies it comes back to life with the items (using a trigger to replace the lost ones) but the attributes given to him are lost. Is there any way around this? Has the data editor revive had its item loss fixed yet? Am I screwed?
Yeah I am extremely frustrated right now. I have tried just about everything but either there is a bug or something is screwed up. I have gotten beams to work fine using launch attachment query but missiles just seem screwed up. Guess I'll just have to wait till one of the gurus decides to grace us with his/her presence and explain how they get their missiles to fire correctly.
All I want is for the missile to release up from his shoulder (using a missile release mover), fire boosters and then streak to the target. Why is this so hard lol?
edit: btw why are there no missile creation tutorials that outline the creation of different types of missiles using various movers? I've seen one that gives definitions but no step by steps ones. Is this because pretty much everyone is having the problems we are?
I am making a hero with a missile launch ability. I want the missiles to launch from the attachment point on his shoulder. I set the Launch Attachment Query to the correct attachment point but no matter what the missile launches from the ground. WTF? This is frustrating.
Tried to make this an ability and failed miserably.
I called the ability Destruction gave it a range of 9 and set the effect to "Beam Bounce 1 Set" . Do I need another effect to make the ability work correctly?
I have narrowed it down to the ability starting way up high like 5 (virtual) feet above the character. This makes its range MUCH shorter. I can sit there and attack myself with it but it will rarely attack anything else.
Most curious! I have that in one of my maps and it does work. Aha, but wait! I forgot the action to clear selection for the player before it can reselect. I've attached a map for you.
That worked perfectly. Now to figure out how to set the array for 10 players that are selecting a hero from a dialog and not map ini :P
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@selbor88: Go
Ive got a helms deep map made too wanna pool resources?
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Im curious, I keep seeing these polls and topics getting picked but where do the topics go? I am talking about the chosen ones from week 4-6.
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@Redfox777: Go
Can somebody post a map that has a working map that has a missile coming out of an attachment point that isn't a marines gun please. You would be the best ever. :P
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@Eiviyn: Go
So In Art-missile I select Custom and type in my ammo units name? Cuz the drop down box has me selecting actors.
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@KratsAU: Go
Still not working for me.
So I type in Devastator Missile (the art model used in the actor missile) or I select the actor that designates the art model?
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@RileyStarcraft: Go
I think I am just terrible at actors lol. Triggers, effects and abilities I'm fine, actors im awful. :P
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@PiercingGoblin: Go
Actors are things that make a unit do an action (like special effects, animations, sounds, etc)
Models are the actual 3d assets (ie. the 3d character model).
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@Mesden: Go
Can't you just copy and paste and then change the player (1) and make it player (2) ?
Alternatively you can add each player into a player group and then use the player group in the triggers.
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Im going to try to find a work around using hero death prevention and moving the hero immediately to the revive point
so toon will die> hero death prevention kicks in> I hide the toon> move it instantly to the rez circle> after 8 seconds make the toon visiable.
In theory that should work but....who knows lol.
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So I am using an attribute system based on items (modded version of the diablo one found on this site). When a hero dies it comes back to life with the items (using a trigger to replace the lost ones) but the attributes given to him are lost. Is there any way around this? Has the data editor revive had its item loss fixed yet? Am I screwed?
This is the trigger I am using for revive right now.
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@Eiviyn: Go
Yeah I am extremely frustrated right now. I have tried just about everything but either there is a bug or something is screwed up. I have gotten beams to work fine using launch attachment query but missiles just seem screwed up. Guess I'll just have to wait till one of the gurus decides to grace us with his/her presence and explain how they get their missiles to fire correctly.
All I want is for the missile to release up from his shoulder (using a missile release mover), fire boosters and then streak to the target. Why is this so hard lol?
edit: btw why are there no missile creation tutorials that outline the creation of different types of missiles using various movers? I've seen one that gives definitions but no step by steps ones. Is this because pretty much everyone is having the problems we are?
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I am making a hero with a missile launch ability. I want the missiles to launch from the attachment point on his shoulder. I set the Launch Attachment Query to the correct attachment point but no matter what the missile launches from the ground. WTF? This is frustrating.
0
Tried to make this an ability and failed miserably.
I called the ability Destruction gave it a range of 9 and set the effect to "Beam Bounce 1 Set" . Do I need another effect to make the ability work correctly?
I have narrowed it down to the ability starting way up high like 5 (virtual) feet above the character. This makes its range MUCH shorter. I can sit there and attack myself with it but it will rarely attack anything else.
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That worked perfectly. Now to figure out how to set the array for 10 players that are selecting a hero from a dialog and not map ini :P
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@DarkFireDragoon: Go
the set hero is a variable command? Im not finding that trigger