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    posted a message on Weekly Terraining Exercise #4: In the Mountains!

    @Sabulum: Go

    Yeah, lighting is something I need work on. Part of the problem with that pic is that I had to use lighting to make the "sand" look like "snow". What I wanted to do was to have a sunset look but then I lost the snow :( ? Why is there no snow blizzard :( ?

    Posted in: Terrain
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    posted a message on [Data] Working with Attachments (Beginner Difficulty)

    @ProzaicMuze: Go

    Great tutorial.

    Can't wait for the next one :D .

    Posted in: Tutorials
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    posted a message on How to make a turret turn when using an ability.

    So making a turret work correctly is fairly simple with weapons but I am struggling to make the turret on the siege tank turn when using an ability I made for it. I assume it has something to do with me missing an actor.

    I want to do this with the data editor and not triggers if possible.

    Posted in: Miscellaneous Development
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    posted a message on Weekly Terraining Exercise #4: In the Mountains!

    How do you do the thumbnail picture? :(

    Above the Clouds http://static.sc2mapster.com/content/attachments/5/763/SC2Editor_2010-08-24_18-36-38-50.bmp

    Posted in: Terrain
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    posted a message on [Terrain] Creating Custom Molded Cliffs, Ramps and Multi-Level Water (video)

    @Dracoknight: Go

    Ohh, I am sure that someone can do things much better than me. Can't wait to see what people come up with :D .

    Posted in: Tutorials
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    posted a message on Mercenary Battles: The Gulch (pics, info, come on in)

    Dev Journal # 2 (Factions, Lore and Heroes)

    Alright well, its Monday and I figured today would be as good a day as any to do another dev journal. With today's journal I would like to talk a little bit about some of of the lore attached to this map and also give a brief glimpse into MercB's 18 heroes.

    Lore: First of all, Mercenary Battles has all original lore that has nothing to do with starcraft at all. Also the lore has little to no effect on gameplay and will mostly not show up in gameplay at all. When you chose a mercenary at the start of the game there will be a brief description of the character detailing their playstyle, faction, a tiny blurb on backstory and tips on how to build the character using attributes. That's it. No lengthy paragraphs of data, just a few pieces of pertinent information that the player might find useful and then its time to fight.

    But, with that said, there is going to be lore outside of the game for those interested. You see, I want to be a writer. Yeah, you know, I want to create those book things that you probably try to avoid at all costs :p. To be more specific I want to be a science fiction writer and I will be taking writing classes this fall (and next spring) to help myself achieve that goal. So, for those of you that scoff at the idea of creating lore for a multiplayer hero defense know this; I'm doing it for practice (as a break from my book) and I'm doing it for those that might care. So with that out of the way let me go ahead and delve into some other MercB info.

    Factions: Factions have very little effect on gameplay but they do exist in MercB. Basically if members of the same faction are on the same team there will be small buffs for those characters. Nothing that will be completely game changing but it will be something helpful. The factions for MercB are as follows:

    Mercenaries- Cash, Chuck, H.A.V.O.K. , Mr. H

    UNSD Military- Nadia, Lazlo, Van Helfire, Trina

    K'ira Tali- Malaci, Derrij, Zemit, Xar Chun

    Chaos- Sevril, Bruga, Wrath, Nug/Nuganator/Nugathon

    no faction- Greg, Karul

    I will go into more detail on factions when their effects are implemented.

    Heroes(aka. mercenaries):

    We are about 50% done with the mercenaries right now. In fact, only 2 mercenaries still need skills at this point in time. After those two mercs are taken care of we will move onto adding levels to the skills and tweaking actors/animations. As characters become more finalized I will be releasing Mercenary Bios that will go into detail about each mercenary. These bios will consist of video showing what the character is capable of as well as my aimless written babblings. For now I will just give you a general idea of who and what each mercenary is.

    Cash- Ranged dps with some cc and debuffs

    Chuck- Tank, uses his shotgun effectively in close quarter combat.

    H.A.V.O.K- Ranged dps in assault mode. Scout and support in fighter mode.

    Mr. H - Ranged dps and tower pusher

    Nadia- Support, CC and pet handler.

    Lazlo- Support, lane pusher and more support :D.

    Van Helfire- Ranged tank, burst dps

    Trina- Healer, support and debuffer.

    Malaci- Ranged burst damage, lane pusher, carry

    Derrij- Melee burst damage

    Zemit- Melee dps, CC, destruction :P

    Xar Chun- Support, healer, CC

    Sevril- Ranged burst damage

    Bruga- Melee tank

    Wrath- Melee dps, ranged burst

    Nug- support, Nuganator-support, dps, Nugathon-DPS, dps and a little support (yes this is all one character too btw ;) )

    Karul- Ranged burst dps, AoE dps, death dealing awesomesauce

    Greg- Zombie tank, can infect others and make them zombies......seriously.

    That's all for now, look out for a video later this week and some more lore stuff :) .

    Posted in: Project Workplace
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    posted a message on [Terrain] Creating Custom Molded Cliffs, Ramps and Multi-Level Water (video)

    @CleverFed: Go

    You are very welcome. I was worried that I was clicking to fast :P.

    I would love to see some of yalls work :).

    Posted in: Tutorials
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    posted a message on [Trigger] Is there any way to flip the minimap using triggers?

    @Juggernotte: Go

    I am looking over all the triggers but I am not finding one. Anybody using a custom script to do this?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Is there any way to flip the minimap using triggers?

    I want to be able to flip the minimap for team two since I am using custom cameras. Any way to do this using triggers?

    Posted in: Miscellaneous Development
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    posted a message on My environment work (Picture Heavy)

    Maps for today "Sidewinder" and "The Deep"

    http://i427.photobucket.com/albums/pp359/bsmith239/SC2Editor2010-08-2000-19-52-05.jpg

    http://i427.photobucket.com/albums/pp359/bsmith239/SC2Editor2010-08-2000-12-28-14.jpg

    Posted in: Terrain
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    posted a message on Mercenary Battles: The Gulch (pics, info, come on in)

    Just wanted to announce that eternallight1000 has joined the Merc train and is going be be handling some abilities for us. Yay for team members lol!

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    @Sabulum: Go

    I am new to this forum type. Its like another language lol. Been a vbulletin user for a long time.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #3: These Dead Streets

    @Dracoknight: Go

    I just want to know how to activate the skybox. I can never get it to work :(.

    Posted in: Terrain
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    posted a message on [Terrain] Creating Custom Molded Cliffs, Ramps and Multi-Level Water (video)

    @Reya: Go

    Ahh, so you are challenging me in my own turf?!?!?! :P Haha, thanks for the nice comments. I have a great idea cooking in my head right now. If I can pull it off it will be a great mountain indeed :P. Can't wait.

    Posted in: Tutorials
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    posted a message on Mercenary Battles: The Gulch (pics, info, come on in)

    @Loveriana: Go

    editor contest? I thought blizzards was over :P

    Posted in: Project Workplace
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