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    posted a message on how you become a moderator
    Quote from DogmaiSEA: Go

    There are too many mods for a website as inactive as this one, as such power plays get involved and it creates drama that flares up from time to time.

    It seems everyone and their dog is a mod. I've gotten used to seeing the orange user names.

    Posted in: General Chat
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    posted a message on SotIS Dead?

    @Eiviyn: Go

    Agreed. It's rather amusing actually.

    Posted in: General Chat
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    posted a message on does the 1.5 editor just seem "slower"??
    Quote from Bilxor: Go

    Loading my map from editor takes MUCH longer as well as does opening my map via the editor. Anyone else notice this? What is this blasphemy

    YES. I have the same problem. Please post here; http://us.battle.net/sc2/en/forum/topic/5626188769

    Posted in: Off-Topic
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    posted a message on Patch 1.5 time line?
    Quote from SoulFilcher: Go

    Blizzard's 1.5 bug forum is pilling up with reports and we don't get answers for most of them.

    Um no. Most of the reports have nothing to do with the editor.

    Quote from SoulFilcher: Go

    There's no point in rushing a patch that is supposed to boost the custom map scenario when this same patch breaks everything and leaves custom maps unplayable.

    Uh no again. You are in the minority. My map works just fine.

    Posted in: General Chat
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    posted a message on Isometric Projection Sprites

    @DarkRevenantX: Go

    Thank you! That information is definitely helpful.

    Posted in: Artist Tavern
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    posted a message on Isometric Projection Sprites
    Quote from egodbout: Go

    yeah sure, well, more image per animation = more details of the sprites

    But what is a good balance? How hard is it to make sprites of the level seen in the picture?

    Posted in: Artist Tavern
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    posted a message on Photon Cycles source
    Quote from JademusSreg: Go

    I figure it's a good time for me to move on; nice as the game and its editing tools are, the box is just too small for what I'd want to put in it, so to speak. We're gonna need a bigger gun box.

    Funny, I feel the same way. Good luck to you!

    Posted in: General Chat
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    posted a message on Check out our Team Genesis Map Stamp

    @Deadzergling: Go

    Why would anyone do that?

    Posted in: General Chat
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    posted a message on Isometric Projection Sprites

    Does anyone here have experience with making sprites from scratch? I'm looking for an estimate on cost (money/time) per creep and per tower. See below for more detail.

    @egodbout: Go

    Thank you for replying. I should point out that this would be for an indie game not SC2. So we will be creating these from scratch.

    The right and left images are mirrors of each other. So we'd need only three images per animation state. If we go with three animation states per creep then we'd need nine images for movement and nine images for death.

    But is three animation states per creep enough to make it look good?

    Towers would only require one image per animation state since there is no direction. Is one animation state enough for a tower to attack?

    Posted in: Artist Tavern
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    posted a message on Isometric Projection Sprites

    Hey guys I'm hoping to get a cost/time estimate from someone who has experience with sprites. We will be having two types of sprites. Creeps that move up, down, and left/right with walk and death animations. Towers that don't move and have attack animation. Level of quality would be slightly higher than WarCraft 2. See picture below;

    Posted in: Artist Tavern
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    posted a message on S.O.T.I.S update
    Quote from Mozared: Go

    I can't really say whether it's "good" or "bad" because I feel like I'd simply need to take a week off to figure out how to play the map even semi effectively.

    Then it's bad.

    Posted in: General Chat
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    posted a message on Arcade Beta: Post the funniest reviews
    Quote:

    Damn dat nigga got dem towers n shit blowin up wit dem elements n shit good shit man 5/5

    I challenge anyone to secure a better endorsement!

    Quote:

    This map was just the same as all the other Ele TD maps out there

    What the fuck lol...

    Posted in: Off-Topic
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    posted a message on Tower Defense Tycoon!
    Quote from zenx1: Go

    If you played it in wc3. It will become even more boring SUPER FAST. It didnt really bring anything new that it should have when it came to sc2, kind of a shame.

    It sounds like you are referring to ETD. If so, then you probably haven't played in ages. I'd say Wars, Mazing, Heroes, and Teams are quite new and different features. If you meant maps in general, please ignore.

    Posted in: Project Workplace
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    posted a message on Tower Defense Tycoon!
    Quote from GlornII: Go

    No offense to Kara, I really liked your wc3 version of ele TD much better; the older edits moreso than the new. Ele TD speaks for itself with its staying power though.

    I'd appreciate it if you could PM me with why you liked the older edits more than the newer edits. The more detail the better and don't be afraid to offend.

    Posted in: Project Workplace
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    posted a message on Tower Defense Tycoon!
    Quote from DaBernMon: Go

    I've played this game many times and I'd have to agree with yopeasants that it is in it's far superior to most maps made thus far, and I have yet to find a tower defense map that even stands a chance in comparison.

    I'm not hating on the game; it's a good TD. But did you try the TD he gave a shout out to in the end credits?

    Hint: Element Tower Defense

    Posted in: Project Workplace
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